AQ(Q)NGVII | ketchup777's Notes PT
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ketchup777 he/himMafia Scumhe/him
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Hu Tao is informed the wolves are informed and 'other useless info'-
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ketchup777 he/himMafia Scumhe/him
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In post 703, Enchant wrote: I am tired.
I am informed that:
1. There's no Wolf-Aligned Masons.
2. There's 3 players who have "Serial Killer-aligned Innocent Children" phrase in Role PM. 2 of them town, 1 is Wolf.
Unless someone comes yelling they have this phrase in role PM, Jackson conftown.
I am one of these players obviosly.
Third will either claim instantly or never claim.
I am never unvoting Hu Tao, it feels like wolfs know claiming information will harm them. Hu Tao can't make up something. Hu Tao dies.
That's simple and fair i guess.-
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ketchup777 he/himMafia Scumhe/him
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In post 99, ketchup777 wrote: claims:
Gypyx: 'probably miller'; guilty to investigators
ketchup: Informed JOAT (n1-101 activated informed, n1-102 activated informed, n1-103 activated informed)
Jackson: Informed (no wolf-aligned bulletproof/vengeful-immune, at least one village lazy-disloyal vengeful, no sk innocent child) 1-shot messenger
enchant: Informed that 1. There's no Wolf-Aligned Masons.
2. There's 3 players who have "Serial Killer-aligned Innocent Children" phrase in Role PM. 2 of them town, 1 is Wolf.
KJQ: probs VT but not explicitly said that
Nick: ?
Hu Tao: informed scum are informed, and other stuff
experience: informed n1 informed n2 informed n3 informed (will receive info on village-aligned gf, village-aligned traitor, wolf-aligned mason)
Umlaut: ?-
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ketchup777 he/himMafia Scumhe/him
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ketchup777 he/himMafia Scumhe/him
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Hopefully the fact I claimed n1-101+102+103 kinda clears me now because I would probs not claim the thing my partner would flip-
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ketchup777 he/himMafia Scumhe/him
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I thought for a sec STD was a compulsive inventor who would have given town loads of information about the setup n1 but no it’s fine he would’ve given it to his scum buddy good good
great, in fact! if both scum have a similar ish role they’ll be barred out of info-
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ketchup777 he/himMafia Scumhe/him
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ketchup777 he/himMafia Scumhe/him
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I still distrust Gypyx being in both lists so leaning towards n1-103 Jackson+Enchant info-
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ketchup777 he/himMafia Scumhe/him
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ketchup777 he/himMafia Scumhe/him
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Although there’s the whole thing about SK innocent child so I guess not-
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ketchup777 he/himMafia Scumhe/him
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ketchup777 he/himMafia Scumhe/him
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I think the way umlaut risked a day 1 quick hammer on nick mostly clears nick tbh-
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Spoiler: Role PM
Welcome to Micro 1105 — AQ(Q)NGVII, Save the Dragons!
You are a Werewolf Informed nights 1,2 Informed Inventor (nights 1—101 compulsive activated Informed, nights 1—102 compulsive activated Informed, nights 1—103 compulsive activated Informed) night 1 activated Neighbor.
You know that the Wolves' faction is composed of [REDACTED].
You have the following factional abilities:
Wolf Chat — You can talk with the other members of the Wolves' faction at any time [here].
Maul — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
Informed — You know that [REDACTED].
nights 1,2 Informed — during the first two Nights, you will receive additional information about the setup.
You have the following nonfactional active abilities:
one-shot (nights 1—101 compulsive activated Informed)-Inventor — Each Night, but at most once during the game, you may target a player. Assuming no interference with your action, your target will receive a one-shot version of the following ability: "During the first 101 Nights, you must activate this ability. Assuming no interference with your action, you will receive additional information about the setup".
one-shot (nights 1—102 compulsive activated Informed)-Inventor — Each Night, but at most once during the game, you may target a player. Assuming no interference with your action, your target will receive a one-shot version of the following ability: "During the first 102 Nights, you must activate this ability. Assuming no interference with your action, you will receive additional information about the setup".
one-shot (nights 1—103 compulsive activated Informed)-Inventor — Each Night, but at most once during the game, you may target a player. Assuming no interference with your action, your target will receive a one-shot version of the following ability: "During the first 103 Nights, you must activate this ability. Assuming no interference with your action, you will receive additional information about the setup".
night 1 activated Neighbor — During Night 1, you may activate this ability. Assuming no interference with your action, you will gain access to a Neighborhood PT.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.
The game thread is located here.
Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.-
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ketchup777 he/himMafia Scumhe/him
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@biancospino if STD used one of his informed shots would his target activate their information the following night (n2) or n1?and could STD only use one ability per night?-
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biancospino he/shecompulsive complex Inventorhe/she
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StD could only activate one personal ability per night, same as everyone else.In post 113, ketchup777 wrote:@biancospino if STD used one of his informed shots would his target activate their information the following night (n2) or n1?and could STD only use one ability per night?
The player who would receive the invention would be forced to use it n2, unless they happened to also have another compulsive personal ability, in which case they could choose. (Note that StD had no Informed shots. He had a bunch of (activated Informed)-Inventor shots-
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ketchup777 he/himMafia Scumhe/him
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ok!! Thank youIn post 115, biancospino wrote:
StD could only activate one personal ability per night, same as everyone else.In post 113, ketchup777 wrote:@biancospino if STD used one of his informed shots would his target activate their information the following night (n2) or n1?and could STD only use one ability per night?
The player who would receive the invention would be forced to use it n2, unless they happened to also have another compulsive personal ability, in which case they could choose. (Note that StD had no Informed shots. He had a bunch of (activated Informed)-Inventor shots-
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ketchup777 he/himMafia Scumhe/him
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So kind of like a roleblocker but also giving info
Hmmmm-
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ketchup777 he/himMafia Scumhe/him
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ketchup777 he/himMafia Scumhe/him
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I almost wanna guess that everyone in STD’s lost in my role PM is town but that’s probably not a good idea-
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ketchup777 he/himMafia Scumhe/him
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I still have the feeling that the only useful ability is my n1-103 one-
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ketchup777 he/himMafia Scumhe/him
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ketchup777 he/himMafia Scumhe/him
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KJQ Gypyx and Hu Tao are much more tempting to sort-
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ketchup777 he/himMafia Scumhe/him
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And assuming I stay alive I can maybe use the jackson+enchant one another night-
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ketchup777 he/himMafia Scumhe/him
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@biancospino
I would like to use my n1-101 activated informed ability. And fast night please
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