Roll to Dodge: Facedown and Thirsty Reboot

For completed/abandoned Mish Mash Games.
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Roll to Dodge: Facedown and Thirsty Reboot

Post Post #0 (ISO) » Thu Aug 09, 2012 1:40 am

Post by yellowbounder »

Let's get the old gang together. And a new gang.

Roll to Dodge is a fun roleplaying-esque game for a bunch of people. You do an action, and then the mod rolls a die to determine the outcome.

The numbers on the six sided die are marked as follows:
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshoot


In the past, I ran one of these games, and it was quite good for a while.

  • Anyone can participate! If you haven't done anything yet, then you're facedown and thirsty.
  • More ambitious actions will fail more severely, be warned
  • If you die, then after a bit, you can try to wake up facedown on the bed again.
  • Is there a plot? That's for me to know, and you to find out. :wink:
  • This should be casual tomfoolery, so enjoy yourselves?
  • I'll try to process actions as often as I can, whenever there's a bunch of them, or some time has passed


So, shall we?
Last edited by yellowbounder on Thu Aug 09, 2012 2:30 am, edited 1 time in total.
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Post Post #1 (ISO) » Thu Aug 09, 2012 1:41 am

Post by yellowbounder »

You wake up on a bed: naked, facedown and thirsty.

What do you do?
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Post Post #2 (ISO) » Thu Aug 09, 2012 2:35 am

Post by Quilford »

Get up and search for sources of clothes and water.
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Post Post #3 (ISO) » Thu Aug 09, 2012 2:43 am

Post by yellowbounder »

In post 2, Quilford wrote:Get up and search for sources of clothes and water.

6
: You hurl yourself off the bed, and crash into the wardrobe on the other side of the room. A large number of the fur coats fall onto you.
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Post Post #4 (ISO) » Thu Aug 09, 2012 2:56 am

Post by Quilford »

I look inside the wardrobe, searching for underwear, a shirt, and pants (or something alike).
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Post Post #5 (ISO) » Thu Aug 09, 2012 3:32 am

Post by Cheery Dog »

Go and open the curtains.
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Post Post #6 (ISO) » Thu Aug 09, 2012 3:34 am

Post by animorpherv1 »

Find clothes.

(Just so everyone knows, we're all playing as our own character)
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Post Post #7 (ISO) » Thu Aug 09, 2012 5:08 am

Post by Kcdaspot »

we have dice tags so....
A question that sometimes drives me hazy: am I or are the others crazy?
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Post Post #8 (ISO) » Thu Aug 09, 2012 6:17 am

Post by yellowbounder »

In post 4, Quilford wrote:I look inside the wardrobe, searching for underwear, a shirt, and pants (or something alike).
1
: You are concussed from the impact. Confused, you start looking for clothes
outside
of the wardrobe. You are unsuccessful.
In post 5, Cheery Dog wrote:Go and open the curtains.
4
: The curtains are open, shining light on the collection of people crammed into this small bedroom. You can see a pastoral country landscape outside.
In post 6, animorpherv1 wrote:Find clothes.

(Just so everyone knows, we're all playing as our own character)
3
: You think that everyone knows that they're playing as their own character, but you're not sure. You've found a bunch of fur coats that Quilford is wrapped in, though.

In post 7, Kcdaspot wrote:we have dice tags so....
Yeah, but the moderators of these games do the resolution. So it's cleaner if I roll the dice. I promise I'm not just picking numbers, there is a random process involved.
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Post Post #9 (ISO) » Thu Aug 09, 2012 6:22 am

Post by animorpherv1 »

Find a door.
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Post Post #10 (ISO) » Thu Aug 09, 2012 6:39 am

Post by quadz08 »

Open the window.
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Post Post #11 (ISO) » Thu Aug 09, 2012 7:09 am

Post by yellowbounder »

In post 9, animorpherv1 wrote:Find a door.

2
: You can't find it. You're not sure if this is because there isn't one to find, or that you just rolled a natural 1.
In post 10, quadz08 wrote:Open the window.

5
: You shove Cheery Dog aside, and ensure that the window is definitely and 100% opened. Look at how opened that damned window is.
You wax and grease and polish the glass while you open it. Fresh country air wafts gently into the room.

Yep, that window is
open
.
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Post Post #12 (ISO) » Thu Aug 09, 2012 7:12 am

Post by quadz08 »

Go out the window!
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Post Post #13 (ISO) » Thu Aug 09, 2012 7:14 am

Post by animorpherv1 »

Shove quadz out the window


Attempt to find a door again.
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Post Post #14 (ISO) » Thu Aug 09, 2012 7:30 am

Post by yellowbounder »

In post 12, quadz08 wrote:Go out the window!

5
: You start to majestically decend. However...
In post 13, animorpherv1 wrote:
Shove quadz out the window


Attempt to find a door again.

1
: You shove quadz out of the window.

quadz08: Roll to Dodge

3
: You land in a cart of hay beneath the window. Your only injuries are whatever happens to naked men who fall into haystacks.
So probably humiliation and a weird scraping feelings?
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Post Post #15 (ISO) » Thu Aug 09, 2012 7:33 am

Post by quadz08 »

I throw the cart into the window.
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Post Post #16 (ISO) » Thu Aug 09, 2012 7:59 am

Post by animorpherv1 »

NO REGRETS!

Now, ONWARDS! FIND A DOOR!
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Post Post #17 (ISO) » Thu Aug 09, 2012 9:09 am

Post by yellowbounder »

In post 15, quadz08 wrote:I throw the cart into the window.
1
: You strain pitifully. Your muscles just aren't up to it, just opening the window was a good workout for you.

quadz08: Roll to Dodge

3
: You've probably avoided actually injuring yourself, but you might want to take it easy for a bit.

In post 16, animorpherv1 wrote:NO REGRETS!

Now, ONWARDS! FIND A DOOR!
2
: You feel a little regretful. Still can't find a door; you're beginning to suspect there isn't one.
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Post Post #18 (ISO) » Thu Aug 09, 2012 9:24 am

Post by quadz08 »

Open the door for Ani.
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Post Post #19 (ISO) » Thu Aug 09, 2012 9:52 am

Post by DarkLightA »

Examine the surroundings.
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Post Post #20 (ISO) » Thu Aug 09, 2012 10:49 am

Post by yellowbounder »

In post 18, quadz08 wrote:Open the door for Ani.

2
- But you're on the ground? In a haystack? That's not going to happen right now.

In post 19, DarkLightA wrote:Examine the surroundings.

5
- You are in a bedroom, with an open window, looking out on a pastoral landscape.
The double bed is very soft, smells freshly laundered, and is a light purple colour. The sheets are white. There are a number of naked people on it.

There is a door-frame (it's just an open frame, no door) which leads into an en-suite bathroom, tiled in cream and yellow, with a bath, sink and toilet.
A dressing gown hangs on a hook on the wall, which is faded grey.

There are no other visible exits at this time.

There is an open wardrobe with a mound of fur coats spilling out, which appears to be moving and occasionally swearing.
animorpherv1 is wondering around, glancing left and right.
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Post Post #21 (ISO) » Thu Aug 09, 2012 10:51 am

Post by animorpherv1 »

Get better rolls


Find an alternative exit that isn't the window
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Post Post #22 (ISO) » Thu Aug 09, 2012 11:01 am

Post by yellowbounder »

In post 21, animorpherv1 wrote:
Get better rolls


Find an alternative exit that isn't the window
6
: Having had enough of this shit, you decide to make your own exit, and bull rush the wardrobe.

Hey, found the door! It was behind the wardrobe, as you smash through it and the wardrobe. Plaster and wood chips fly everywhere.

animorpherv1: Roll to Dodge

1
: Your dignity has been injured. Also, possibly your self respect. And you're covered in fur coats and plaster.

Quilford: Roll to Dodge

5
: Lucky for you, the fur coats protected you from any harm from
Hulkanimorpherv1
.
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Post Post #23 (ISO) » Thu Aug 09, 2012 11:05 am

Post by animorpherv1 »

In post 22, yellowbounder wrote:
Hulkanimorpherv1
.


Image

Action: Check surroundings
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

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Post Post #24 (ISO) » Thu Aug 09, 2012 11:10 am

Post by yellowbounder »

In post 23, animorpherv1 wrote:
In post 22, yellowbounder wrote:
Hulkanimorpherv1
.


Image


No Roll
: animorpherv1 automatically wins all the games forever, he is simply the best there is

In post 23, animorpherv1 wrote:
Action: Check surroundings

3
: You're in a landing, there's daylight coming in from a window at the end of a hall. You're surrounded with plaster and woodchips. There are two other doors, and a staircase down, and a staircase up.
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