Dungeon of Strategy - Dominion - DeasVail

For completed/abandoned Mish Mash Games.
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swyellowtail
swyellowtail
Goon
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User avatar
swyellowtail
Goon
Goon
Posts: 110
Joined: September 19, 2011

Dungeon of Strategy - Dominion - DeasVail

Post Post #0 (ISO) » Sat May 18, 2013 2:08 pm

Post by swyellowtail »

Rules for the original Dominion game can be found here.
Rules for the Intrigue expansion can be found here.
Rules for the Seaside expansion can be found here.

TABLE OF CONTENTS
  1. Few things
  2. Scores
  3. Games Played
  4. Status of Players
  5. Kingdoms in Game
  6. Queue
Few things:
  • To join, simply say /in.
  • Sign-ups will close once I get 4 players. Everyone else will be put in the queue for upcoming games.
  • Every player has up to 48 hours (72-96 on weekends). After 24 (48-72) hours have passed, I will send out a prod.
  • To lock in your actions, simply type in
    bold
    .
    Do NOT post your actions publicly. They must be done in private.

  • Everyone
    can
    play their turn at the same time (and is recommended for the first two turns), but if there are any action cards that need to be played, those will take precedence depending on when the player goes in the list. Everything will be resolved in player order, so if a kingdom is emptied before the round ends, no further player can obtain it.

  • This is the mod's color. Using this color is not allowed in this game. Doing so will result in punishment.

  • Note: The "Piles Remaining" and "Total Piles" do not count Provinces and Colonies.
  • Note #2: If Provinces/Colonies is gone before the fourth player is able to play for that turn, then that card will still be available until they finish their turn.
  • Back to Table of Contents


    Scores:

    RankPlayerScoreGames PlayedGames Won
    Noonehasplayedyet


    Back to Table of Contents


    Games Played:

    Game #PlayersStatusTotal PilesPiles RemainingProvinces RemainingColonies RemainingCards Trashed
    1DiplomatDC, Magua, Jeffcole1,
    orcinus_theoriginal
    DeasVail
    Turn 15: DeasVail1818121124


    Back to Table of Contents


    Status of Players:

    NameCards in DeckCards in Discard Pile
    DiplomatDC281
    Magua220
    Jeffcole1110
    DeasVail251


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    Kingdoms in Game:


    (Note: This is sorted by cheapest to most expensive, then alphabetical)
    KingdomDescriptionPrice (+ = potion)Card Type (* = Bane card)Cards Remaining
    Copper+$1$0Treasure32
    Curse-1 VP$0Curse1
    Cellar+1 Action || Discard any number of cards. +1 Card per card discarded.$2Action8
    ChapelTrash up to 4 cards in your hand.$2Action*7
    Courtyard+3 Cards || Put a card from your hand to the top of the deck.$2Action9
    Estate+1 VP$2VP12
    Silver+$2$3Treasure24
    MoneylenderTrash a copper from hand. If you do, +3.$4Action9
    RemakeDo this twice: Trash a card from your hand, then gain a card exactly $1 more than the trashed card.$4Action5
    Talisman+$1 || While this is in play, when you buy a card that is $4 or less and is not a Victory card, gain a copy of it.$4Treasure10
    Young Witch+2 cards || Discard 2 cards. Each player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.$4Action - Attack5
    Duchy3 VP$5Victory12
    DukeWorth 1 VP for every Duchy you have.$5Victory12
    Horn of Plenty+$0 || When you play this, gain a card costing up to $1 per differently named card you have in play, counting this. If it's a Victory card, trash this.$5Treasure10
    TributeThe player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is a(n): Action Card, +2 Actions; Treasure Card, +$2; Victory Card, +2 Cards$5Action5
    Grand Market+1 Card, +1 Action, +1 Buy, +$2 || You can't buy this if you have any Copper in play.$6Action4
    Gold+$3$6Treasure19
    Province+6 VP$8Victory12
    Platinum+$5$9Treasure5
    Colony+10 VP$11Victory11


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    Queue
    • Empty
    Back to Table of Contents
    Last edited by swyellowtail on Wed Jul 10, 2013 2:51 am, edited 53 times in total.
    The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.