Fire Mage
Health: 100
Fire Magic: 15
Earth Magic: 10
Ice Magic: 5
Ice Mage
Health: 100
Fire Magic: 5
Earth Magic: 10
Ice Magic: 15
Earth Mage
Health: 100
Fire Magic: 8
Earth Magic: 15
Ice Magic: 8
FIREBALL
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[b]Fireball[/b]
Cast Fireball at <Target>.
Attack: [dice]2dX[/dice]
Defense: [dice]2dY[/dice]
Opponent Health: <List Opponent's Current Health>
replace <Target> with who you're casting at. Replace <List Opponent's Health> with your opponent's health.
replace X with your Fire Magic. replace Y with your opponent's Fire Magic.
FROST BOLT
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[b]Frost Bolt[/b]
Cast Frost Bolt at <Target>.
Attack: [dice]2dX[/dice]
Defense: [dice]2dY[/dice]
Opponent Health: <List Opponent's Current Health>
replace <Target> with who you're casting at. Replace <List Opponent's Health> with your opponent's health.
replace X with your Ice Magic. replace Y with your opponent's Ice Magic.
ROCK THROW
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[b]Rock Throw[/b]
Rock Throw at <Target>.
Attack: [dice]2dX[/dice]
Defense: [dice]2dY[/dice]
Opponent Health: <List Opponent's Current Health>
replace <Target> with who you're casting at. Replace <List Opponent's Health> with your opponent's health.
replace X with your Earth Magic. replace Y with your opponent's Earth Magic.
Last Ditch (Once Per Game Per Mage)
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[b]Last Ditch[/b]
Shoot Pure Elemental Magic at <Target>
Attack: [dice]5dX[/dice]
Defense: [dice]5dZ[/dice]
Opponent Health: <List Opponent's Current Health>
replace <Target> with who you're casting at. Replace <List Opponent's Health> with your opponent's health.
replace X with your Highest Magic. replace Z with your opponent's Highest Magic.
Determining Damage and Health Remaining
If (Attack Roll - Defense Roll) > 0, then (Attack Roll - Defense Roll) is subtracted from the target's health.
If (Attack Roll - Defense Roll) =< -5 then Attacker takes a Day penalty (i.e. he skips a magic cast round).
When a player goes to 0 health or below, he is removed from the Arena.
You may not cast a spell on the same Day (from noon to noon eastern time).
You may only cast Last Ditch once during each game.
A spell fails to cast if you were incorrect in any stat you listed: your attack number, your targets defense number, or your opponent's health. You may cast the spell again with no penalty by correcting your mistake.
All Actions Occur in Real Time. If you try to cast at someone and someone else attacks, causing damage, your number will be incorrect.
You may come to any agreement with any other player. However, there can only be one winner.
Each player starts with a bounty of 1. Each time they land the killing blow on a player, their bounty increases by 1.
Each time a player lands a killing blow on another player, they may add that player's bounty to any of their Magic Stats.
No stat may go over 20.
Ice Mages may only take Fire to 10, Earth to 15, and Ice to 20
Fire Mages may only take Ice to 10 Earth to 15, and Fire to 20.
Earth Mages may only take Fire and Ice to 12 and Earth to 20.
The player who wins is the last player standing.
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