BattleCON G22 - Accountant (Malandrax) vs. Zorblag (Cesar)

For completed/abandoned Mish Mash Games.
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Post Post #25 (ISO) » Sun Oct 09, 2016 6:27 pm

Post by Accountant »

I activate my Alarm Trap, allowing me to retreat 2 spaces.
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #26 (ISO) » Sun Oct 09, 2016 6:29 pm

Post by Zorblag »

That's not surprising, but you're activating a movement effect which would let me advance 2 and still hit you. If you don't want me to hit you this beat you need to retreat 3.

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Post Post #27 (ISO) » Sun Oct 09, 2016 6:29 pm

Post by Zorblag »

Though I would just be hitting for 2, so maybe that's the move you want.

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Post Post #28 (ISO) » Sun Oct 09, 2016 6:31 pm

Post by Zorblag »

For the record, this is a particularly confusing matchup for movement effects.

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Post Post #29 (ISO) » Sun Oct 09, 2016 6:32 pm

Post by Zorblag »

And, I suppose I'm assuming that a trap can only activate once per beat. I guess I should go look that up.

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Post Post #30 (ISO) » Sun Oct 09, 2016 6:35 pm

Post by Zorblag »

OK, the official FAQ answers that. Traps can only be used one time during a beat.

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Post Post #31 (ISO) » Sun Oct 09, 2016 6:37 pm

Post by Zorblag »

Also, if you weren't expecting me to move again after the trap I'm fine with you using the trap differently or choosing your initial dodge movement differently.

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Post Post #32 (ISO) » Sun Oct 09, 2016 6:42 pm

Post by Accountant »

Ah. In that case, I'd just use my initial dodge to retreat 3, which means you can't hit me.

This round is indeed very weird for movement.
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #33 (ISO) » Sun Oct 09, 2016 6:45 pm

Post by Zorblag »

It's a crazy matchup (that at least isn't crazy one sided.) You could only retreat 2 given the space in which case I would advance 2 to give us:

A tentative END OF BEAT 2

MoCoooo

Malandrax 16/4
Discard 1: Ingenious Dodge
Discard 2: Precision Strike
Finisher: Deathtrap

Cesar - 17/4
Discard 1: Unstoppable Suppression
Discard 2: Inevitable Shot
Finisher: Level 4 Protocol
Threat Level Counters: 2
Stats for Beat 3: +3 Power, Stun Immunity

-Zorblag R`Lyeh
Last edited by Zorblag on Thu Oct 13, 2016 6:28 am, edited 1 time in total.
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Post Post #34 (ISO) » Sun Oct 09, 2016 6:49 pm

Post by Zorblag »

I'm fine with you changing that, but if it's what you want then here's my next beat:

Spoiler: Beat 3 Attack Pair
Phalanx Grasp!

Spoiler: Reaction Ante
Pass if you ante a Trap.

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Post Post #35 (ISO) » Mon Oct 10, 2016 11:25 pm

Post by Accountant »

Sorry, I've been super busy lately. Will try to get back to this game soon.
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #36 (ISO) » Tue Oct 11, 2016 7:49 am

Post by Zorblag »

No hurry. I know that you've got plenty going on just here at this website. Presumably you've got other things in life drawing attention as well. Let me know if you think that we have to table this game for now, but otherwise I'm fine playing at a slower pace.

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Post Post #37 (ISO) » Tue Oct 11, 2016 9:19 am

Post by KingdomAces »

For the record, I'm still around but busy also. Saturday I'm going to want to pull out Joal.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #38 (ISO) » Tue Oct 11, 2016 12:41 pm

Post by Zorblag »

Sounds good, KingdomAces. I'll set up that game with Heketch sometime this week so it's up and ready to go!

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Post Post #39 (ISO) » Thu Oct 13, 2016 2:09 am

Post by Accountant »

Spoiler: Beat 3 Attack Pair
Calculated Shot


Ante Trap.

Spoiler: Trap
Smasher
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #40 (ISO) » Thu Oct 13, 2016 5:18 am

Post by Zorblag »

So I pass when you ante a trap.

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Post Post #41 (ISO) » Thu Oct 13, 2016 5:24 am

Post by Accountant »

Pass.
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #42 (ISO) » Thu Oct 13, 2016 5:40 am

Post by Zorblag »

OK, looks like I win priority. I do hit you and pull you 1 space. That will do 5 damage and stun you, so you won't be hitting me. I haven't moved so if you have the Smasher Trap you do 2 damage that way, otherwise I don't activate any traps this beat.

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Post Post #43 (ISO) » Thu Oct 13, 2016 6:12 am

Post by Accountant »

Yeah, I did have the smasher trap.
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #44 (ISO) » Thu Oct 13, 2016 6:15 am

Post by Zorblag »

A tentative END OF BEAT 3

oMCoooo

Malandrax 11/5
Discard 1: Calculated Shot
Discard 2: Ingenious Dodge
Finisher: Deathtrap

Cesar - 15/5
Discard 1: Phalanx Grasp
Discard 2: Unstoppable Suppression
Finisher: Level 4 Protocol
Threat Level Counters: 3
Stats for Beat 4: Soak 2, Stunned

And I'll need to wait till later to figure out my next beat.

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Post Post #45 (ISO) » Thu Oct 13, 2016 6:16 am

Post by Accountant »

Aren't you stunned?

(Sorry if you had some anti-stun thing I didn't know about, I don't have the wiki pages open and I'm super tired atm)
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #46 (ISO) » Thu Oct 13, 2016 6:19 am

Post by Zorblag »

I will be stunned for my next beat. This was the beat where I had stun immunity and +3 damage.

But that would make a big difference for what you were planning.

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Post Post #47 (ISO) » Thu Oct 13, 2016 6:22 am

Post by Zorblag »

And, just because it's about to matter, in case it wasn't clear, being stunned won't stop me from using start of beat or end of beat effects. It does stop before activating and after activating effects though.

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Post Post #48 (ISO) » Thu Oct 13, 2016 6:22 am

Post by Accountant »

I understand. But why do you have to figure out a beat where you're stunned? I'm sorry, I don't quite get what you're saying.

PEdit: omg I'm dumb
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #49 (ISO) » Thu Oct 13, 2016 6:27 am

Post by Zorblag »

Yeah, I'd need to figure out what attack pair to discard even if the stun did stop me from doing anything though. I wouldn't be too concerned about not having this at an intuitive level yet; I know I don't.

Also, one of your styles does extra damage (or causes life loss?) if your attack stuns me. I think that the fact that I'm already stunned would stop that effect from doing the extra damage (as it wouldn't be your attack which does the stunning,) but I'll see if I can get a ruling on that on BGG or from Level 99 next time I've got time to look things up.

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