This game will be played in two teams of two in a series of rounds. One of the two players on your team will be assigned as the
The Spymasters will be told which agents belong to who. There will be 8 agents for each team (one team will have an extra agent called the
The Spymasters will know the identity of all 25 agents. Their team mates will only know their names (seen on the field). Spymasters will take turns giving
The partner will then guess an agent on the field,
Calendar | Pickle | Monkey | Pencil | Books |
Penguin | Nut | Cell | President | Bazooka |
Pink | Media | Frostbite | Zoo | Turkey |
Sweden | Truck | Fire | Balloon | Leaf |
Caramel | Witch | Mafia | Tower | Bark |
If they guess correctly, they may submit another guess and continue guessing until they get one wrong
-Clue must be one word, nothing more. No saying "This is a bit of a stretch...
-Clue cannot be any of the words on the field. For example you cannot say
-Clue must be about the meaning of the words. You can't use your clue to talk about the letters in a word or its position on the table. Gland is not a valid clue for ENGLAND. You can't tie BUG, BED, and BOW together with a clue like
Making Contact:
When the Spymaster gives a clue, his or her
-If the Field Operative chooses a card belonging to his or her team, the Spymaster (either one can do this or myself) changes the grid to show what was revealed with an agent in that color. The Operative gets another guess (but not another clue)
-If the Field Operative touches a card belonging to the other team, the Spymaster (either one can do this or myself) changes the grid to show what was revealed with an agent in that color. This ends the turn. (And it helps the other team.)
-If the Field Operative chooses a civilian, the Spymaster (either one can do this or myself) changes the grid to show what was as a civilian. This ends the turn.
If the Field Operative touches the assassin, the Spymaster (either one can do this or myself) changes the grid to show what was the assassin. This ends the game! The team that contacted the assassin loses.
Once a team reveals all their agents they win the round. Once a team wins 2 rounds that team wins! (If we have a queue they will face the next team). Spymasters will change in between rounds to get both players to play Spymaster and Field Operative.