Newbie 1680 - GAME OVER!

For Newbie Games, which have a set format and experienced moderators. Archived during the 2023 queue overhaul.
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Newbie 1680 - GAME OVER!

Post Post #0 (isolation #0) » Wed Jan 20, 2016 8:52 pm

Post by Rob14 »

Welcome to Newbie 1680!


Moderator:
Rob13

Player List:
New Luna Republic
Bitten10minutesago**
Rubixxx
Garrett**
A Real Scourge
Some Random Mafia Player**

A Drowned Kernel
Scarycereal

(SE) Dierfire
(SE) BlueBloodedToffee
(IC) Drixx


Bolded
when confirmed.
Prods denoted as a star (*).

Spoiler: Alive
Bitten10minutesago
Rubixxx
A Real Scourge
A Drowned Kernel
Dierfire
BlueBloodedToffee
Drixx

Spoiler: Dead
Garrett,
Mafia Goon
, was lynched Day 1.
New Luna Republic,
Town Tracker
, has been killed Night 1.


Vote Count #2.4:


Dierfire:
A Drowned Kernel, A Real Scourge, BlueBloodedToffee (3)
A Drowned Kernel:
Dierfire (1)

Not Voting:
Rubixxx, Drixx, Bitten10minutesago

With 7 players alive, it takes 4 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-19 13:25:00)
Last edited by Rob14 on Sun Feb 14, 2016 1:42 pm, edited 29 times in total.
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Post Post #1 (isolation #1) » Wed Jan 20, 2016 10:17 pm

Post by Rob14 »

Newbie Ruleset
(Stolen from Nobody Special, who stole it from KittyMo; provenance further within)

Game Rules (Modified from Zorblag, who modified them from Vel-Rahn Koon):

General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage, but only in the QuickTopic specified in your role PM.
3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM or relevant QuickTopic by the posted deadline you will forfeit your actions.
4. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase. This is greatly appreciated if you plan not to perform an action.

Voting, Deadlines, and Player Death:

1. A simple majority of all living members must agree on one person for a lynch to occur prior to deadline. The number of players required to lynch will be in all vote counts.
2. Once you have reached a simple majority no further votes or unvotes count.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as:
Vote: PlayerName
or VOTE: PlayerName. I will count all votes that I can understand as a clear vote, so abbreviations of usernames are fine.
5. Please submit vote revocations as either
Unvote: PlayerName
or UNVOTE: PlayerName or UNVOTE: . Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have two week day deadlines. At deadline, no lynch will occur if no majority has been reached.
8. This game will have 48 hour night deadlines.

Miscellaneous/Mechanics:

1.
This color
text is reserved for the Mod (#C35817). No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3.
Please bold all requests to the Mod so that they don’t get missed.

4. Prods of missing players will be issued automatically after 48 hours of no activity. A prodded player has 24 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
5. Rule violations will be dealt with according to their severity, up to and including a Modkill.
6.
If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.
Treat this game as a commitment. Be considerate – don’t leave us hanging.
7. If five consecutive day or night phases go by with no deaths, the game will end in a loss for all factions.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

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Post Post #2 (isolation #2) » Wed Jan 20, 2016 10:22 pm

Post by Rob14 »

Newbie Setup

Matrix6 (as designed by Cogito Ergo Sum):

ABC
1Town JailkeeperVanilla TownieMafia Goon
2Mafia RoleblockerTown CopTown Doctor
3Town 1-shot
Bulletproof
Mafia GoonTown Tracker

Each Newbie Game will be given a setup that incorporates either one row or one column. The remaining six roles will be filled in by mafia goons and vanilla townies appropriately, to create a 2-mafia and 7-town setup. For example Row 1 (1 jailkeeper, 1 vanilla townie, 1 mafia goon) would add an additional 5 vanilla townies and 1 mafia goon, for a total setup of 1 jailkeeper, 6 vanilla townies, and 2 mafia goons.

*Roleblocker will take precedence over jailkeeper when resolving night actions should that apply.






Sample Role PMs:


Vanilla TownieWelcome!

You are a
Vanilla Townie
.

You have no special abilities.

You win when all threats to the Town have been eliminated.


The game thread is here. Confirm by replying with your role name to this PM.

Town JailkeeperWelcome!

You are a
Town Jailkeeper
.

You may target one player per night phase. This player will be protected from kills and be prevented from using their own action, if they have one, during that night phase. You cannot target yourself.

You win when all threats to the Town have been eliminated.


The game thread is here. Confirm by replying with your role name to this PM.

Town CopWelcome!

You are a
Town Cop
.

You may target one player per night phase. At the end of the night phase, you will be informed if they are
Town
or
Mafia
. If you are roleblocked, you will receive no result.

You win when all threats to the Town have been eliminated.


The game thread is here. Confirm by replying with your role name to this PM.

Town DoctorWelcome!

You are a
Town Doctor
.

You may target one player per night phase. This player will be protected from kills during that night phase. You cannot target yourself.

You win when all threats to the Town have been eliminated.


The game thread is here. Confirm by replying with your role name to this PM.

1-shot Bulletproof TownieWelcome!

You are a
1-shot Bulletproof Townie.


You will survive 1 kill attempt during the game. This does not include lynches.

You win when all threats to the Town have been eliminated.


The game thread is here. Confirm by replying with your role name to this PM.

Town TrackerWelcome!

You are a
Town Tracker
.

You may target one player per night phase. At the end of the night phase, you will be informed what player they targeted with their action, if any.

You win when all threats to the Town have been eliminated.


The game thread is here. Confirm by replying with your role name to this PM.

Mafia GoonWelcome!

You are a
Mafia Goon
.

Your partner is PLAYER, who is a
Mafia Goon/Roleblocker
.

You share a factional kill each night. You must choose which of you will commit the kill. You also share a factional PT, located here, where you may talk at all times.

You win when the Town has been eliminated, or nothing can stop this from occurring.


The game thread is here. Confirm by replying with your role name to this PM.

Mafia RoleblockerWelcome!

You are a
Mafia Roleblocker
.

Your partner is PLAYER, who is a
Mafia Goon
.

You may target one player per night. This player will be prevented from performing their own action, if any.

You share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and perform a roleblock in the same night phase. You also share a factional PT, located here, where you may talk at all times.

You win when the Town has been eliminated, or nothing can stop this from occurring.


The game thread is here. Confirm by replying with your role name to this PM.
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Post Post #3 (isolation #3) » Wed Jan 20, 2016 10:36 pm

Post by Rob14 »

All role PMs are out! Confirm as stated in your role PM within the next (expired on 2016-01-23 04:35:00). The game will start when all players have confirmed or the timer has run out.
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Post Post #4 (isolation #4) » Sat Jan 23, 2016 4:09 am

Post by Rob14 »

A Drowned Kernel has replaced Scarycereal.

Day 1 has begun! With 9 players alive, it takes 5 to lynch.

Deadline: (expired on 2016-02-06 10:10:00)
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Post Post #33 (isolation #5) » Sat Jan 23, 2016 11:39 am

Post by Rob14 »

Vote Count #1.1:


Some Random Mafia Player:
New Luna Republic, A Drowned Kernel (2)
A Drowned Kernel:
Drixx, BlueBloodedToffee (2)
New Luna Republic:
Some Random Mafia Player (1)
Garrett:
Dierfire (1)

Not Voting:
Bitten10minutesago, Garrett, Rubixxx

With 9 players alive, it takes 5 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #61 (isolation #6) » Sat Jan 23, 2016 3:25 pm

Post by Rob14 »

Vote Count #1.2:


A Drowned Kernel:
Drixx, BlueBloodedToffee, Garrett (3)
Some Random Mafia Player:
A Drowned Kernel (1)
New Luna Republic:
Some Random Mafia Player (1)
Garrett:
Dierfire (1)
Bitten10minutesago:
New Luna Republic (1)

Not Voting:
Bitten10minutesago, Rubixxx

With 9 players alive, it takes 5 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #89 (isolation #7) » Sun Jan 24, 2016 6:22 am

Post by Rob14 »

This is a reminder that all roles are fully randomized. I generate the role distribution via random.org, so I have no personal input in who gets which roles.
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Post Post #90 (isolation #8) » Sun Jan 24, 2016 6:22 am

Post by Rob14 »

Vote Count #1.3:


A Drowned Kernel:
Drixx, BlueBloodedToffee, Garrett, Rubixxx (4)
Some Random Mafia Player:
A Drowned Kernel (1)
New Luna Republic:
Some Random Mafia Player (1)
Garrett:
Dierfire (1)
Bitten10minutesago:
New Luna Republic (1)
Rubixxx:
Bitten10minutesago (1)

Not Voting:
None.

With 9 players alive, it takes 5 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #106 (isolation #9) » Sun Jan 24, 2016 10:32 am

Post by Rob14 »

Vote Count #1.4:


A Drowned Kernel:
BlueBloodedToffee, Garrett, Rubixxx (3)
Some Random Mafia Player:
A Drowned Kernel, Drixx, New Luna Republic (3)
New Luna Republic:
Some Random Mafia Player (1)
Garrett:
Dierfire (1)
Rubixxx:
Bitten10minutesago (1)

Not Voting:
None.

With 9 players alive, it takes 5 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #131 (isolation #10) » Sun Jan 24, 2016 3:27 pm

Post by Rob14 »

Vote Count #1.5:


Rubixxx:
Bitten10minutesago, Dierfire, Garrett (3)
Some Random Mafia Player:
Drixx, New Luna Republic (2)\
New Luna Republic:
Some Random Mafia Player (1)
Drixx:
A Drowned Kernel (1)
A Drowned Kernel:
Rubixxx (1)

Not Voting:
BlueBloodedToffee

With 9 players alive, it takes 5 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #192 (isolation #11) » Mon Jan 25, 2016 1:16 pm

Post by Rob14 »

Vote Count #1.6:


Some Random Mafia Player:
Drixx, New Luna Republic, Rubixxx, A Drowned Kernel (4)
Rubixxx:
Bitten10minutesago, Dierfire, Garrett (3)
New Luna Republic:
Some Random Mafia Player (1)
Garrett:
BlueBloodedToffee (1)

Not Voting:
None.

With 9 players alive, it takes 5 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #208 (isolation #12) » Mon Jan 25, 2016 5:59 pm

Post by Rob14 »

I allow a single "Bah" post after your flip provided that it does not influence the game in any way. "Bah, go town/scum!" is fine. Posting anything of any substance whatsoever or attempting to influence the course of the game in any way would be met with a posthumous modkill. Basically, "Bah" posts are fine, but don't be a jerk about it.

I do not provide flavor in newbie games so as to encourage focus on the game mechanics rather than the flavor itself.
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Post Post #218 (isolation #13) » Tue Jan 26, 2016 5:18 am

Post by Rob14 »

User Control Panel --> Vacation/Limited Access tab at the top of the page.

It's also good practice to announce that you'll be V/LA with the dates you'll be gone in thread. I don't consider someone V/LA based on the V/LA banner alone. I have you marked down until Friday based on your #215. Feel free to update with a more specific date.
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Post Post #237 (isolation #14) » Tue Jan 26, 2016 3:12 pm

Post by Rob14 »

Vote Count #1.7:


Some Random Mafia Player:
Drixx, New Luna Republic, Rubixxx, A Drowned Kernel (4)
Rubixxx:
Dierfire, Garrett (2)
New Luna Republic:
Some Random Mafia Player (1)
Garrett:
BlueBloodedToffee (1)

Not Voting:
Bitten10minutesago

With 9 players alive, it takes 5 to lynch.


V/LA:
Rubixxx until 3/2.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #240 (isolation #15) » Wed Jan 27, 2016 2:39 am

Post by Rob14 »

Garrett has been prodded.
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Post Post #258 (isolation #16) » Thu Jan 28, 2016 3:27 pm

Post by Rob14 »

Vote Count #1.7 (unchanged):


Some Random Mafia Player:
Drixx, New Luna Republic, Rubixxx, A Drowned Kernel (4)
Rubixxx:
Dierfire, Garrett (2)
New Luna Republic:
Some Random Mafia Player (1)
Garrett:
BlueBloodedToffee (1)

Not Voting:
Bitten10minutesago

With 9 players alive, it takes 5 to lynch.


V/LA:
Rubixxx until 3/2.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #259 (isolation #17) » Thu Jan 28, 2016 3:30 pm

Post by Rob14 »

Some Random Mafia Player has been prodded.
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Post Post #261 (isolation #18) » Thu Jan 28, 2016 4:47 pm

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Bitten10minutesago has been prodded.
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Post Post #267 (isolation #19) » Fri Jan 29, 2016 5:11 pm

Post by Rob14 »

Bitten10minutesago is now marked as V/LA until 1/30 as per a PM she sent me.
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Post Post #288 (isolation #20) » Sat Jan 30, 2016 7:06 am

Post by Rob14 »

Garrett has been prodded.
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Post Post #300 (isolation #21) » Sat Jan 30, 2016 4:40 pm

Post by Rob14 »

Vote Count #1.8:


Some Random Mafia Player:
Drixx, Rubixxx, A Drowned Kernel (3)
Rubixxx:
Dierfire, Garrett (2)
Garrett:
BlueBloodedToffee, New Luna Republic (2)
New Luna Republic:
Some Random Mafia Player (1)

Not Voting:
Bitten10minutesago

With 9 players alive, it takes 5 to lynch.


V/LA:
Rubixxx until 2/2.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #308 (isolation #22) » Mon Feb 01, 2016 5:57 am

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Some Random Mafia Player has been prodded.
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Post Post #325 (isolation #23) » Mon Feb 01, 2016 11:07 am

Post by Rob14 »

Vote Count #1.9:


Garrett:
BlueBloodedToffee, New Luna Republic, A Drowned Kernel, Drixx (4)
Some Random Mafia Player:
Rubixxx (1)
Rubixxx:
Garrett (1)
New Luna Republic:
Some Random Mafia Player (1)

Not Voting:
Bitten10minutesago, Dierfire

With 9 players alive, it takes 5 to lynch.


V/LA:
Rubixxx until 2/2.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #347 (isolation #24) » Tue Feb 02, 2016 6:40 pm

Post by Rob14 »

Vote Count #1.10 (FINAL):


Garrett:
BlueBloodedToffee, New Luna Republic, A Drowned Kernel, Drixx, Rubixxx (5)
Rubixxx:
Garrett (1)
New Luna Republic:
Some Random Mafia Player (1)
Some Random Mafia Player:
Dierfire (1)

Not Voting:
Bitten10minutesago

With 9 players alive, it takes 5 to lynch.


V/LA:
Rubixxx until 2/2.

Deadline:
(expired on 2016-02-06 10:10:00)
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Post Post #348 (isolation #25) » Tue Feb 02, 2016 6:41 pm

Post by Rob14 »

For the record, once you place a hammer vote, nothing can prevent the lynch under normal game mechanics. There are some special roles that could potentially prevent them, such as unlynchable or loved, but those roles are not present in a newbie setup.

Flip incoming shortly.
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Post Post #349 (isolation #26) » Tue Feb 02, 2016 7:19 pm

Post by Rob14 »

Garrett,
Mafia Goon
, was lynched Day 1.


Night 1 has begun. Please submit all night actions via PM or relevant private topic within (expired on 2016-02-05 01:15:00).

Mod Announcements:

- A Real Scourge replaces Some Random Mafia Player, effective immediately.

- I would like to remind all players of the activity requirements of this game. It is a requirement for you to post at least once every 48 hours, although more frequent posting is often desirable. If you do not meet that deadline, you will be prodded, after which you must post within 24 hours. If you receive a third prod, you will be replaced no matter what. If you are unable to meet the 48 hour "limit" due to unforeseen circumstances (vacation, sick, lots of homework or a test coming up, etc.), then you can declare V/LA (Vacation/Limited Access) in bolded text in-thread to be exempt from that requirement for the duration of your limited access. Please do not abuse that; it's for situations where you have no access to post or spending time on the site would be a significant hardship on a temporary work/school/family/life situation. Be sure to state a specific end date to your V/LA. Generally, I'll issue a prod 24 hours after your stated V/LA ends if you have gone 48+ hours without posting and have not yet returned.
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Post Post #350 (isolation #27) » Fri Feb 05, 2016 7:24 am

Post by Rob14 »

New Luna Republic,
Town Tracker
, has been killed Night 1.


Day 2 has begun! With 7 players alive, it takes 4 to lynch.

Countdown: (expired on 2016-02-19 13:25:00)
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Post Post #376 (isolation #28) » Fri Feb 05, 2016 10:16 am

Post by Rob14 »

Vote Count #2.1:


A Drowned Kernel:
BlueBloodedToffee, A Real Scourge, Bitten10minutesago (3)

Not Voting:
Rubixxx, A Drowned Kernel, Dierfire, Drixx

With 7 players alive, it takes 4 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-19 13:25:00)
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Post Post #400 (isolation #29) » Sat Feb 06, 2016 11:21 am

Post by Rob14 »

Vote Count #2.2:


A Drowned Kernel:
BlueBloodedToffee, A Real Scourge, Bitten10minutesago (3)
Dierfire:
A Drowned Kernel (1)

Not Voting:
Rubixxx, A Drowned Kernel, Dierfire, Drixx

With 7 players alive, it takes 4 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-19 13:25:00)
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Post Post #418 (isolation #30) » Mon Feb 08, 2016 3:57 am

Post by Rob14 »

A Drowned Kernel has been prodded.
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Post Post #441 (isolation #31) » Mon Feb 08, 2016 11:12 am

Post by Rob14 »

Vote Count #2.3:


Dierfire:
A Drowned Kernel, A Real Scourge, BlueBloodedToffee (3)

Not Voting:
Rubixxx, Dierfire, Drixx, Bitten10minutesago

With 7 players alive, it takes 4 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-19 13:25:00)
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Post Post #478 (isolation #32) » Thu Feb 11, 2016 3:09 am

Post by Rob14 »

Vote Count #2.4:


Dierfire:
A Drowned Kernel, A Real Scourge, BlueBloodedToffee (3)
A Drowned Kernel:
Dierfire (1)

Not Voting:
Rubixxx, Drixx, Bitten10minutesago

With 7 players alive, it takes 4 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-19 13:25:00)
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Post Post #500 (isolation #33) » Sat Feb 13, 2016 2:07 pm

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Vote Count #2.5:


Dierfire:
A Drowned Kernel, A Real Scourge, BlueBloodedToffee (3)
A Drowned Kernel:
Dierfire (1)
BlueBloodedToffee:
Drixx (1)

Not Voting:
Rubixxx, Bitten10minutesago

With 7 players alive, it takes 4 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-19 13:25:00)
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Post Post #504 (isolation #34) » Sun Feb 14, 2016 4:01 am

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Bitten10minutesago has been prodded.
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Post Post #519 (isolation #35) » Sun Feb 14, 2016 1:31 pm

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Vote Count #2.6 (FINAL):


Dierfire:
A Drowned Kernel, BlueBloodedToffee, Rubixxx, Dierfire (4)
BlueBloodedToffee:
Drixx (1)
Drixx:
A Real Scourge (1)

Not Voting:
Bitten10minutesago

With 7 players alive, it takes 4 to lynch.


V/LA:
None.

Deadline:
(expired on 2016-02-19 13:25:00)
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Post Post #520 (isolation #36) » Sun Feb 14, 2016 1:34 pm

Post by Rob14 »

Dierfire,
Mafia Goon
, was lynched Day 2.


Town wins (perfectly)!


Some closing thoughts incoming and then I'll open this up for comments.
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Post Post #521 (isolation #37) » Sun Feb 14, 2016 1:34 pm

Post by Rob14 »

Role Distribution:

New Luna Republic - Town Tracker
Bitten10minutesago - VT
Rubixxx - Town Doctor
Garrett - Mafia Goon
Some Random Mafia Player - VT
Scarycereal - VT
Dierfire (SE) - Mafia Goon
BlueBloodedToffee (SE) - VT
Drixx (IC) - VT
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Post Post #522 (isolation #38) » Sun Feb 14, 2016 1:35 pm

Post by Rob14 »

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Post Post #523 (isolation #39) » Sun Feb 14, 2016 1:36 pm

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I’ve written up some thoughts on the game to share with you in post-game. These are stream-of-consciousness and written as I noticed things, so it’s not really organized or anything.

1) I do feel that A Drowned Kernel was pressured in early Day 1 for bad reasons. Starting a wagon in early Day 1 and checking for reactions is a tried-and-true method of scum-hunting. It’s a
very
valid use of an RVS vote, and I wouldn’t have done anything differently as town. His response basically saying he was checking reactions was the appropriate response. Basically, RVS is meant to generate something which prompts the first real discussion. A wagon almost always does that.

2) Please remember that town have a motive to stay alive too. You’re the only player you know is town (barring masons or innocent childs), so you should absolutely try to make sure you’re not lynched. People pushed Rubixxx by page 3 for defensiveness, but defensiveness alone is not that scummy given the motive of town to stay alive. What
is
scummy is prioritizing your defense over scum-hunting or abandoning scum-hunting entirely in favor of defending yourself. It’s important when scum-hunting to analyze someone’s posts from the lens of town motivation and scum motivation. If someone would have a scum motivation for their actions but no such motivation as town, it’s a good bet they’re scum. I fully agree with Luna’s #79 in this sense.

3) In response to Luna’s #80, it’s best to wait for a response and
then
point out the flaws. This is a case where you can have your cake and eat it too; get information on both players engaging in an argument when possible.

4) AtE is not always a scumtell. Townies respond emotionally very often, because humans are naturally emotional. The cliche of a townie that is perfectly logical and a scum that is perfectly emotional is rarely, if ever, realized in reality. Moreover, SRMP’s #96 is not even AtE; there’s nothing there that appeals to emotion. An appeal to authority maybe? But that also isn’t a scumtell. #96 is bad for other reasons, of course. If you wouldn’t play a certain way as scum and believe you can make people believe you wouldn’t, then that’s precisely the reason why you
would
want to play that way as scum. This is an example of self-meta which cannot be relied upon.

5) In Day 1, Garrett displayed serious opportunism, which is one of the few generic scum-reads that is generally correct. Scum don’t care which townie is lynched (mostly) as long as a mislynch occurs. When someone hops from major wagon to major wagon without contributing anything new or analyzing the game for themselves, you should look hard at them. Before someone says “modsight is 20/20”, I actually forgot Garrett was scum for the first half of Day 1 and still thought he looked like scum. >.<

6) Day 1 should not end until you have a read on all players or almost all players if you have at least a week of deadline left. You should never lynch someone while there’s information to be had, and I feel that happened here in a big way.

7) #241 had an incredibly good question. Most people trying to test a reaction do it entirely wrong. When you set up a reaction test, you need to have clear pass and fail criteria. You should set out ahead of time what you think a town reaction would look like and what you think a scum reaction would look like (in your head or on notes, don’t post that in the thread before the reaction test, obviously). All too often, people think they’re doing a reaction test, but they consider any reaction whatsoever to be scummy due to confirmation bias.

8) Dierfire made a huge error in #319. He forgot to list a read for his scum-partner. That is
extremely
telling once Garrett flips scum. Garrett was the major conversation happening during the time this reads post was made. The fact that Dier didn’t mention him at all indicates he either wants to hedge his bets and not provide a read yet (leaving open bussing without committing to it) or he forgot to provide an analysis for his partner (a scum-slip). Either way, Dier comes up scum after Garrett flips scum.

9) Honestly, Drixx seems to be putting forward his best scum-game, heh. #324 reeked of someone knowing too much info and trying to line up lynches, both signs of scum. Why would anyone rationally vote for one person while hinting that the person who originated that wagon should be looked at closely in the next day? Why not look at them now if you think they’re scummy? It reads as if Drixx knew already that Garrett would turn up town when he starts to say “look at A when this person I’m voting is flipped” (implying town, since there’d be no reason to look at BBT if Garrett flipped scum). The scum motivation for doing this is that you get two mislynches for the price of one; you attempt to fluidly allow mislynches to happen in such a way that town keeps going after town in the next day. The town motivation is …. what exactly? I have no idea why he made this post and didn’t try to resolve the issues he had with BBT before voting Garrett. BBT picked up on this instantly. Up to this point, I’m very impressed with his play in general.

10) BBT’s posting in early Day 2 was pretty bad. There’s no reason to end a day early if there’s more information to be gotten out of it or you have a confirmed scum via cop investigation or something. If there are players who think using the time is helpful, you should generally use the time. This rush to a lynch doesn’t really make too much sense. I would have pushed BBT here a bit if not for his Day 1 leadership on the scum lynch if I were town.

11) Once you've decided on who to lynch, it's a good idea to actually do the lynch. This day, it seems like people stalled out just for the sake of using up time, but either of the two people who declared that they would have hammered probably should have hammered earlier after Dier had his last words.
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Post Post #524 (isolation #40) » Sun Feb 14, 2016 1:41 pm

Post by Rob14 »

Lastly, I want to discuss Dier's self-hammer.
Don't do that.
Self-hammering is a valid tactic as scum at times when your lynch is inevitable and it denies town information (possibly putting a living partner in a better position). It is
never
a valid tactic as the last scum member, though, since self-hammering as the last member of the scum faction results in your loss no matter what. Purposefully acting in such a way that causes you to lose is against the following very simple site rule: "Play to win the game."

I don't see the point in it since he's already lost, but Dier's self-hammer is most definitely an offense that could result in a modkill. It probably should here, to be honest, but I don't see the point in bothering with a modkill for a game that's already over and which probably was going to end this way anyway.

Basically, my point is this: It is your obligation as either faction to play to win until the bitter end. Sometimes, that could possibly mean taking odd actions like self-hammering, but purposefully hammering yourself at a time when doing so will cause an immediate loss is against site rules.
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Post Post #525 (isolation #41) » Sun Feb 14, 2016 1:42 pm

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Thread unlocked. Feel free to discuss the game.
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Post Post #532 (isolation #42) » Sun Feb 14, 2016 2:29 pm

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As a doctor, you want to strike a balance between scum-hunting and staying alive. Push scum too aggressively and you'll be NK'd. Stay too silent, and you'll be pegged as the doctor/potentially NK'd.

Personally, I play a Doctor role as aggressively as other people probably normally play VT. I'm very, very aggressive generally, so that is toned down for me.
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Post Post #538 (isolation #43) » Sun Feb 14, 2016 2:47 pm

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In post 534, A Drowned Kernel wrote:I stand by the "too scummy to be scum" assessment. No way does scum push the lynch of someone everyone else is saying is town that aggressively.


It's a strategy I use sometimes as scum. When people disagree with you, they tune you out. Getting tuned out is ideal for scum.
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Post Post #539 (isolation #44) » Sun Feb 14, 2016 2:50 pm

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Generally, talking in-character is frowned upon. This isn't a role-playing site.

I didn't read your full 137. It was long ;.;

But blow-ups are something that can be read as town or scum. It depends on whether it seems genuine or fake. Genuine emotional response to a perceived bad read on you is generally townish, at least in my opinion. YMMV, though - people analyze AtE pretty poorly on this site. Many still cling to the "everyone who gets emotional is scum!" mantra, which is awful.
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Post Post #547 (isolation #45) » Sun Feb 14, 2016 3:54 pm

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Until whenever the listmod gets around to archiving them, but at a minimum, weeks. They'll have plenty of time to chime in if they care to.

Btw, if anyone cares to read it, go read Dier's post deciding the NK on Night 1 in the scum PT. It was very good reasoning and netted him a PR kill.
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Post Post #548 (isolation #46) » Sun Feb 14, 2016 3:57 pm

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In post 542, Rubixxx wrote:
In post 539, Rob14 wrote:Generally, talking in-character is frowned upon. This isn't a role-playing site.


Seeee I didn't know that until AFTER I signed up, bleugh. I'll probably stick around for a few games, but I should probably go try to find a site that's closer to what I was imagining this place to be.

Pedit: Yeah, ADK, you got me pegged there.

At the end of the day, it was an experiment. I was prepared for people not "getting" it, but I really didn't want to strain people's eyes, so that would probably be my biggest reason for not doing it in the future.


To my knowledge, there aren't any major Mafia sites that heavily involve role-playing. Sorry. :\

Theme games here might be more your speed, though. The roles are generally more innovative, the flavor certainly makes things a bit more fun, and you get to analyze the setup from the POV of the flavor. It's certainly not role-playing, but it has more of a story that goes along with the game, generally.

By the way! I always make one post at the end of my games "advertising" what I have coming up as a mod. I'm currently in the design phase for a few different setups, but the one that should be ready and in sign-ups fairly soon is "A Musical Mafia!". I'll quote the upcoming games post for it below.
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Post Post #549 (isolation #47) » Sun Feb 14, 2016 3:57 pm

Post by Rob14 »

In post 965, Rob14 wrote:
I
t
'
s
A
M
u
s
i
c
a
l
.
.
.
M
a
f
i
a
!





A Musical Mafia!
is coming to the Large Theme Queue soon!
This 21p non-bastard setup is full of all the "glitz and glitter" you'd expect!
Enjoy your favorite characters and shows!
Listen to some of the best songs from Broadway and the West End!
See if I'll ever stop using exclamation points!
Pre-in now!
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Post Post #552 (isolation #48) » Sun Feb 14, 2016 4:39 pm

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It's fine, Dier. We live and learn. The point is that there was a non-zero chance that you could pull out a win, which is why it's good to play until the end. I think a Drixx counter-wagon was viable.
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Post Post #558 (isolation #49) » Mon Feb 15, 2016 4:09 am

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In post 553, Drixx wrote:I've been messing with my approach a bit. I'm glad I came across as scummy and possibly lynchable, but not that it was over the top.

Did scum catch the NLR talking about PRs post or was that just luck?

As for why I'm trying to alter my game ... every time I play aggro town day one I end up dead night one. That's all well and good, especially if I'm a VT, but it feels suboptimal.


Going hard and getting yourself killed is definitely the optimal play as a VT. The alternative is the scum-team taking a shot at a potential PR.

I almost certainly would have pushed for your lynch in this game if I had been playing, for what it's worth.
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Post Post #563 (isolation #50) » Mon Feb 15, 2016 11:39 am

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I don't mean playing scummy. I mean scum-hunting to an extreme, enough so that scum is threatened and kills you. Optimal play for a VT is to draw the night-kill. With a night-kill, you know for sure (in the absence of a doctor) that someone is going to die. At the very least, someone is getting targeted. It's very pro-town to try to draw that shot onto a VT rather than a power role.

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