Kelly Chen wrote:In the first setup, if the DK is protown... That seems awfully strong. Not only do you have a doc to protect the cop, you have another cop who doesn't even have to claim results.
I think the cop investigating the DK and getting "guilty" and the DK's alignment being unprovable attenuates some of the impact of a protown DK.
Kelly Chen wrote:A scum DK has to be sure the mafia don't die off too soon, since if the game continues after the mafia are gone it's a dead giveaway that the DK is scum. I haven't thought this through but it seems like this might add up to the scum DK typically being unable to win.
A scummy DK is immune to a mafia's NK. In a scummy DK-mafia-single townie night phase the DK wins. In a DK-mafia-single townie day phase so long as the DK isn't lynched, he always wins, and if the last three massclaim the townie will always be on that 50% chance that the DK is also town: the townie has 0% chance of winning otherwise.
I think the game with a single pro-town DK is balanced towards town, but I don't think it is quite broken. The mafia will have teamwork on their side, and the danger of a scummy DK should keep the town hesitant to protect him.
Consider this tactic: After two mislynches and an accurate vig by a pro-town DK the score is (1 mafia goon, 1 mafia godfather) - 1 town DK - (1 Cop, 1 Doc, 2 townies) The Cop and the DK know the Doc and is innocent. Cop just got a "guilty" verdict on the DK. The Cop reports the DK is guilty, the DK claims that he is a protown DK. The Goon points out where he breadcrumbed on day 1 "I am the dark knight, returned!" The Fakeclaiming goon points out that even if he is a scummy DK, if they kill off the two mafia together, the town will still win. The town lynches the DK. During the night move the mafia kill the Doc. The next day is a lynch-the-lyer autolynch: resulting with a night move townie death and a score of 1 Godfather - (1 Cop, 1 townie) and the Cop who can't trust his innocent investigation results. The mafia could easily win.
Kelly Chen wrote:The millerness is probably limited in effect. It could cause the cop to claim prematurely when he gets the guilty result, and that would cause the DK to have to claim. I can't see it resulting in a DK lynch though (not the investigation itself anyway... unless the DK had earlier claimed to not be DK). I also don't think mafia would ever try claiming DK (which was the first thing I considered when I read the DK was a miller), since that's just asking to be vigged.
I just pointed out where a mafia could counter claim a DK and get a lynch. I think there are couple of other critical scenarios where the miller effect is bad for the unclaimed DK.
Do you think the first game is broken?
Kelly Chen wrote:If both DKs claim, the town probably waits for the scum to succeed in killing off the good one, meaning the other DK is obviously scum.
I really like the possibility of what happens when both DKs have claimed, and neither can kill the other with a night move, and there are one or two townies left. I also like the endgame with one mafia, one claimed DK of unknown alignment, and one or two townies. I like a mafia Godfather being left with a DK and a townie. I like fakeclaims by mafia as well. I like the night start and the quick day 1. The open queue moves fast enough that two NK's on night 1 will leave two players who can easily get back into another game. I like like the number of scenarios where the vanilla townie will get to cast a critical vote that determines the outcome of the game. I think some players will almost drool at the chance to be a Dark Knight- He's like a Sk and a Vig and a Cop: all of the coolest roles combined into one over-powered bad-ass. The scummy DK is even immune to being NK'd! (Albert B. Rampage: I have you in mind for this role. I'm sorry I couldn't give him unlimited day kills for you, but I did what I could.)
I like that the DK have little reason to ever claim.
If you can think of any ways these games can be improved, or if you think one is more promising than the others, please share. Cooperating with Zin on Big Love was cool, and left me wanting to co-design set-ups as a rule instead of as an exception.