[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #386 (isolation #0) » Fri Mar 23, 2007 7:18 am

Post by Cogito Ergo Scum »

How about this?

1 Mafia NK-Immune Godfather
1 Mafia Goon

1 NK-Immune 50% SK

2 50% Vigilantes
1 Bulletproof Townie
6 Townies


Night start.
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Post Post #1695 (isolation #1) » Sun Dec 30, 2007 9:57 am

Post by Cogito Ergo Scum »

How about
Monarchy Mafia
?

3x King's Guard (Standard Townies, know who the King is)
1x King (Townie)
3x Queen's Guard (Standard Townies, know who the Queen is)
1x Queen (Townie)
3x Assassin (Have one suicidial day/twilightkill, know who the Royal Heir is)
1x Royal Heir (Scum)

Nightless.

Scum wins when the king and queen are dead, town wins when the royal heir is dead.
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Post Post #1699 (isolation #2) » Fri Jan 04, 2008 7:00 am

Post by Cogito Ergo Scum »

kuribo wrote:Oh, but they don't know who EACH other are. Nevermind.
Yup, that's basically the clue. I thought about having the King and Queen know each other, but I think that would help the town too much.
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Post Post #1772 (isolation #3) » Mon Jan 21, 2008 4:52 am

Post by Cogito Ergo Scum »

Speed Mafia


1 Kill-Immune Mafia GF
2 Mafia Goon
1 SK
8 Townies

SK can kill during the day, once each week, but can't kill at night.
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Post Post #1781 (isolation #4) » Tue Jan 22, 2008 9:50 pm

Post by Cogito Ergo Scum »

I'm only wondering if the sk should get a kill at the start of a game, or one week into the game.

EDIT: I'm leaning towards the latter, to reduce randomness.
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Post Post #1842 (isolation #5) » Sat Feb 09, 2008 4:55 am

Post by Cogito Ergo Scum »

somestrangeflea wrote:
Innocence

2 Mafia
1 Sane Cop
1 Naive Cop
6 Townies
Hmm.. I'd like this better.
2 Mafia
1 Sane Cop
1 Insane Cop
5 Townies

Without sanity reveal on death.
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Post Post #2021 (isolation #6) » Mon Apr 07, 2008 6:31 am

Post by Cogito Ergo Scum »

Since this game was rejected last time for being AITP, but AITP was allowed since then, I'll try to submit this setup again.

Monarchy Mafia


1x King (No abilities, knows who the Queen is)
4x King's Guard (No abilities, know who the King is)
1x Queen (No abilities, knows who the King is)
4x Queen's Guard (No abilities, know who the Queen is)
2x Assassin (Can suicide-kill one player during day or twilight. If one assassin is dead, and both the king and the queen are still alive, the last assassin will be able to sui-kill two players)

Assassins win when the King and Queen are dead. Townies win when the Assassins are dead, and King, Queen or both are still alive.
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Post Post #2035 (isolation #7) » Mon Apr 14, 2008 7:06 am

Post by Cogito Ergo Scum »

Second Day Vig Nightless
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Post Post #2095 (isolation #8) » Sun May 18, 2008 12:56 am

Post by Cogito Ergo Scum »

Contagion Open


2 Mafia, 7 Town

Nightless, first day is normal, from that point on the lynchee becomes kingmaker for the next period, and dies thereafter, like in Skruffs' game.
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Post Post #2098 (isolation #9) » Sun May 18, 2008 8:15 am

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That's not fun.

3 vigs
4 mafia without a kill
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Post Post #2114 (isolation #10) » Tue May 20, 2008 6:47 am

Post by Cogito Ergo Scum »

Polygamist Mafia 2.0


3 Mafia Goons, 8 Vanilla Townies

Every player may choose to fall in love with another player during the night, making the player and his or her target effectively lovers. All players can have multiple lovers. Day start.

It's probably broken, too.
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Post Post #2123 (isolation #11) » Wed May 21, 2008 2:20 am

Post by Cogito Ergo Scum »

The problem I have with 2.0 is that people could 'chain'. Ofcourse, nightstart prevents this, but I think everyone would be everyone's lover in the end, and everyone would lose.

But then again, that should teach the players that polygamy is bad.
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Post Post #2142 (isolation #12) » Fri May 23, 2008 10:45 pm

Post by Cogito Ergo Scum »

You should call it
Friends and Enemies and Enemies
.
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Post Post #2388 (isolation #13) » Mon Jul 07, 2008 6:13 am

Post by Cogito Ergo Scum »

Mayor Open

3 Mafia
8 Townies
1 Mayor (Double vote that can be use to double-lynch)
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Post Post #2716 (isolation #14) » Mon Oct 06, 2008 10:37 am

Post by Cogito Ergo Scum »

Wall-E wrote:The town cannot win, only hope to get converted safely
Why not just lynch all three the cult leaders? I don't like the setup either way, but I'd at least like a win condition as townie.
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Post Post #2762 (isolation #15) » Tue Oct 21, 2008 5:00 am

Post by Cogito Ergo Scum »

Max wrote:If scum are lynched day 1 does the town win?
That would make the game no different from a normal one.

I like the concept of 'day 3 mafia', but I think it would be boring to play.
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Post Post #2924 (isolation #16) » Sat Nov 22, 2008 3:36 am

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I like unclean mafia.

The tracker in it was a bit lame, because it makes the mafia less dependent on searching for cop tells. A watcher can be useful for some interesting play, I guess.

It's also cool that a guilty result can clear you in some situations. That and I'd like to see how Hypocop works in this setup.
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Post Post #2930 (isolation #17) » Sun Nov 23, 2008 8:57 am

Post by Cogito Ergo Scum »

militant wrote:<snip>
Some feedback and criticism is certainly warranted for this setup.

This thread is meant for open setups. That means that, at the beginning of the game, this setup is known by all players.

When all players know this setup, all townies can immediately claim, exposing all four the mafiosi. That's why this setup is certainly broken, and not versatile at all.

Open setups are usually too favored for the town when there are a lot of different roles. It's usually best to include a lot of vanilla townies. For example, if you cut most power roles, you get:

3x Mafia Goon
3x Mason
6x Vanilla Townie

This is quite a balanced setup, it's called Friends and Enemies. It's balanced because a massclaim won't work in this setup. There are 6 vanilla townies. If all mafia goons claim vanilla townie, there's 3 mafia in a total of 9 players. The masons, on the other hand, are better off not claiming, because they will be nightkilled, and lose their advantage. When creating an open setup, always keep in mind what claims would do to the game. Open setups usually revolve around behavioral analysis, not around claims.
Last edited by Cogito Ergo Scum on Sun Nov 23, 2008 9:33 am, edited 1 time in total.

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