3 SK (immune to nightkills)
12 Townies
Each SK gets a NK per night, but if he targets a fellow SK, the kill fails.
I'm not sure if the number of townies is exactly right, so feel free to correct me.
Although it leaves interesting thoughts open for a counterclaiming miller. Both could be scum. Leaving it open for a countercounterclaim.Yosarian2 wrote:Yeah, miller in an open game is kind of wierd.
ChannelDelibird wrote:CDB9
2 Mafia
1 Cop/Doctor/Roleblocker (equal chance)
1 [1 of Cop/Doctor/Roleblocker, random]/Townie (equal chance)
3 Townies
Aimee wrote:Aimee er.... Currently Unnamed Setup
1 Mafia Goon*
1 Mafia Roleblocker
1 Faith Healer
1 Watcher
5 Townies
*Goon obviously performs the Mafia nightkill.
I think that the Faith Healer, and the RB are a bit harsh in concert.Aimee wrote:Aimee er.... Currently Unnamed Setup
1 Mafia Goon*
1 Mafia Roleblocker
1 Faith Healer
1 Watcher
5 Townies
*Goon obviously performs the Mafia nightkill.
Only two scum? I know this is obvious, but that's just C9 with two extra townies. Is that balanced? And if it is balanced, how is ordinary C9 balanced?Thok wrote:I'd like to see a few more C9+2 run (2 scum, 0 or 1 cops, 0 or 1 docs, 5-7 townies, 9 total players).
It's like UPick a bit, isn't it? Interesting, but it could give the scum a certain edge. Not to mention that there's the whole issue of RB vs. Scum (ie, do you pick a guy to perform the kill, and he's blocked).JDodge wrote:If we're nominating own setups...
Nominate Pick Your Poison
3 Scum
2 powerroles (Cop, Doc or RB)
7 townies
Scum picks which two powerroles they'd like.
I liked my 12-player variant better.
Lawrencelot wrote:Nominate JesterMafia
7 townies
2 mafia
1 jester
Day start
Having a jester in a game is much more fun in an open setup. The jester might pretend to be scum, and vice versa. It is even more challenging for the townies, because they can't just lynch anyone who acts scummy.
Edited: 1 jester rather than 2, with 7 townies
This is practically the closest you can get to bastard moddery in an Open Game.xyzzy wrote: 2 docs target the same person: they turn into one quack.
2 cops protect the same person: they both get wrong results.
1 doc and 1 cop target same person: no results are returned, but that player becomes a death miller.
That's even more chaotic, but it'd be crazy cool fun to play.
Kind of ruins the point of the townie role.Aimee wrote:I think this would be more effective if the Millers thought they were townies.yellowbounder wrote:Miller Miller on the Wall Mafia
1 Godfather (appears innocent)
3 Goons (appears guilty)
7 Millers (knows is miller, appears guilty)
1 Townie (knows is townie, innocent)
2 Cops (always sane, innocent)
Assuming no deaths, an innocent result will be scum 33% of the time, while a guilty result would be scum 33% of the time. So, it's less about the results, but what you do with them. The Cop isn't the be all end all, but he's not rendered useless either.
At least I think so.
I think this is just because your fingers are sore from too much coping and pasting!Thesp wrote: I've seen a lot of compex setups run by, several of which have been put through to the queue and run fine. I'd like to scale back the complexity, though, and return to some more elegant games - give me some I can put in signups that can be explained in one line.
Interesting.Albert B. Rampage wrote:Rampage Mafia
1x 1-shot day-vig that dies upon using his ability
2x masons
3x goons
6x vanilla townies
The day kill does not end the day.
What do you think ?
Lynchproof?Aimee wrote:I don't really like the inclusion of a bulletproof townie in this setup.yellowbounder wrote:Chocolate Frappe and Strawberry Frappe look nice.
And I'll have some Blueberry pancakes with that.
Blueberry Pancakes
3 goons
1 bulletproof townie
2 masons
1 elite bodyguard
5 townies
yellowbounder wrote:Hide and Seek Mafia
3 Mafia
6 Hiders (die if hide behind mafia, die if target is NKed)
2 Trackers
Thesp wrote:Also, I'd like to run Hider Mafia, but am concerned about two things: (1) The 2 Trackers are really, really, good. Maybetoogood. Show me I'm wrong or tweak it. (2) I'm concerned about breaking strategies where the hidersplanwho they hide with in an attempt to hide with mafia to gt themselves killed, outing mafia in the process. Show me that this isn't conceivable, or find a way around it (allow mafia to disable killing those who visit at night?).