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This forum is for discussion of individual Open Setups, including theoretical balance.
26 posts
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armlx
armlx
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armlx
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Posts: 13500
Joined: February 25, 2005
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Post #2083 (isolation #0) » Tue May 13, 2008 3:43 pm
Postby armlx »
AITP Suggestion:
For games large enough to have 2 khalifs, inform each who the other is. This makes the game a lot better, as the khalifs no longer have to hold back out of fear of voting the other one and messing everything up.
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Post #2086 (isolation #1) » Tue May 13, 2008 7:37 pm
Postby armlx »
Norinel wrote:
armlx wrote:AITP Suggestion:
For games large enough to have 2 khalifs, inform each who the other is. This makes the game a lot better, as the khalifs no longer have to hold back out of fear of voting the other one and messing everything up.
From what I read of the big game played in Theme Park, isn't that the biggest tell the assassins used to ID the kings? It seems like that might push things pretty heavily towards the town.
No, the issue with the big game was D1 one king made a comment asking if there was something he should know about someone (aka he didn't know if they were khalif) and D3 a couple players decided the best way to react to a vote on a khalif by an assassin was instant lynch the assassin.
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Post #2174 (isolation #4) » Tue May 27, 2008 7:28 am
Postby armlx »
Guardian wrote:
Cogito Ergo Scum wrote:
Fiasco wrote:nominate: Kingmaker Mini Open (11 players):
2 mafia
8 townies
1 kingmaker (sends list of two players to be king; king decides on execution; if kingmaker dies, random townie becomes kingmaker)
kingmaker cannot make self king, kingmaker cannot put a player on the list who was king the previous day unless no other options are possible,
day start
Support this
Fiasco wrote:
This setup is called Loser Mafia.
The Setup
2 Mafia Goons
11 Townies
Special Rules:
Mafia Nightkills are compulsory. The mafia cannot kill a mafia goon.
Lynches are compulsory.
Support this
ChannelDeliBird wrote:Reverse Mafia Nightless (this is obviously borderline on how far open games can go, so opinions would be good)
4 Mafia
8 Townies
The extended rules for this game (ignore the night stuff, obviously) can be found here
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Post #2194 (isolation #5) » Thu May 29, 2008 7:38 pm
Postby armlx »
Unnamed:
2 sub- games of
2 Scum
10 Town
are run simultaneously. Each player in each game secretly informs the mod of who they believe are scum in the other game (2 names if 2 scum are alive, 1 if one is). If a player is scum, all players who had that player named get 1 point (unannounced). At the end of both games, the team who won their game and had the highest average point value wins the game. All days and nights end simultaneously.
Possibly other bets could be introduced. Dunno if this falls too far outside the boundaries of open though.
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Post #2452 (isolation #9) » Tue Jul 15, 2008 4:22 pm
Postby armlx »
Ether wrote:
Chosen
(11 players)
2 mafia
vs.
9 vanilla townies (initially)
Day Start
Mafia selects a townie pregame to be the unnightkillable, unendgameable Chosen One. It isn't alerted to its identity, and has to be lynched before the end of the game for the mafia to win. (Town wins as soon as the chosen one is the only town player still alive--that is, even in a 1:2 endgame where it's outnumbered by the mafia. However, the mafia still has a chance at 2:2.)
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Post #2563 (isolation #10) » Mon Aug 11, 2008 9:11 am
Postby armlx »
Kelly Chen wrote:
iamausername wrote:Speaking of C9 variations, I know there's one being run in Little Italy right now where the doctor is replaced with a bodyguard, but has anyone suggested one where the doctor is replaced with a jailkeeper?
Yes but I don't like it.
Specifically I don't like the potential for the jailkeeper to play a guessing game with the scum over whether the (outed) cop will be jailed vs. allowed to investigate. Not in such a small game.
I concur. Plus the fact that JK gives the town a second cop (effectively) late game.
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Post #2576 (isolation #12) » Tue Aug 12, 2008 7:07 pm
Postby armlx »
Actually, I think Loser Mafia was a really good game that should be added to the Open Game list of usable set ups. The numbers were perfectly balanced too.
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Post #2593 (isolation #13) » Wed Aug 13, 2008 8:37 am
Postby armlx »
Second the Loser Mafia nom
Vig seems much stronger then normal Crazy. Masons would be interesting, but probably no better then just eliminating 2X players from the set up, where X = number of masons.
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Post #2602 (isolation #16) » Wed Aug 13, 2008 9:58 am
Postby armlx »
To cause mass confusion, for example, by putting scummy townies with townie townies, scummy scum with townie townies, and scummy townies with other scummy townies.
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Post #2724 (isolation #20) » Mon Oct 13, 2008 7:49 am
Postby armlx »
Nat, I don't know how much that set up qualifies as mafia. Neither side really has incentive to talk in thread as the decision making is all up to private entities.