Just thought of this last night. If the Enabler role makes certain powers exist in the game while they're alive, it stands to reason that Disablers make certain powers exist when they die. I've never seen it before, though I'm not claiming to have a ton of exposure to all the various setup stuff out there, so maybe someone's thought of Disabler as a role before. Either way, basing an entire setup around it could be interesting.
Not every type of Disabler is equal, which is the point. I think scum will always be angling for a nightkill, but the difficulty is in figuring out who it is, AND getting them eliminated. Plus, eliminating via NK deprives scum of that Disabler's effect. This also gives more information for town to work with. If you know a Role Cop was eliminated the previous day, what does that tell you about who people seem to be voting today? If you know the Mafia have daytalk, who looks like they're more coordinated with each other? Stuff like that.
I went back and forth as to whether having only 2 of each Disabler and then a group of 3 VTs made sense. That would give the scum team a bit more room if claims came up I guess. But it does dilute the symmetrical nature of the setup somewhat. Open to hearing thoughts on that, or the setup as a whole.