[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2381 (isolation #0) » Fri Jul 04, 2008 9:27 am

Post by Natirasha »

No Multiball

7 Roleblockers
3 Compulsive Vigs
2 sets of 3 mafia(1 killer, 2 roleblockers)


10-3-3

Mafia Roleblockers cannot kill, ever.
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Post Post #2395 (isolation #1) » Wed Jul 09, 2008 4:30 am

Post by Natirasha »

Um...when both goons die, and the godfather is alerted, wouldn't the other mason(should he be alive) just say "Hey, <X> is scum." and win the game?
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Post Post #2530 (isolation #2) » Wed Aug 06, 2008 1:31 pm

Post by Natirasha »

shaft.ed wrote:
Tomato wrote:Changed name for less questions.

Unnamed 12-Player Setup


Mafia Goon
Mafia Goon
Mafia Goon
OR Serial Killer


Townie OR Cop
Townie OR Doc
Townie
Serial Killer OR Vig
Townie OR Roleblocker
Townie x5

50% on each case of OR. In the case of 9x Townie, the Goon/SK becomes another Townie (making 2:10 mountainous).

Thoughts?
Fixed
I second this fix
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Post Post #2607 (isolation #3) » Thu Aug 14, 2008 6:13 am

Post by Natirasha »

muffinhead wrote:
nominate AITP
, always wanted to play one of them. Is it possible to pre-in for the next one if there is one?
second
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Post Post #2616 (isolation #4) » Fri Aug 15, 2008 10:44 am

Post by Natirasha »

Why not change it so if you get modkilled, you instantly win(which, correct me if I'm wrong, the objective in loser mafia is to get your team to lose).
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Post Post #2711 (isolation #5) » Sun Sep 21, 2008 6:09 am

Post by Natirasha »

Max wrote:that would be fun.

Nominate
Second
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Post Post #2723 (isolation #6) » Mon Oct 13, 2008 7:14 am

Post by Natirasha »

Corruption on the Throne
1x King(controls lynch, unkillable as long as guards are alive)
2x Guards(know identity of each other, may speak at night)
vs.
2x Revolutionaries(Masons with a shared vig)
7x Peasants(Townies aligned with Revolutionaries)

This is the exact setup of my recently finished mini of the same name. Revolution wins when the king is dead or nothing can prevent that. King/Guards win when the Revolutionaries are dead.
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Post Post #2739 (isolation #7) » Mon Oct 13, 2008 10:39 am

Post by Natirasha »

You people do realize that Corruption has been run to completion right...
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Post Post #2741 (isolation #8) » Mon Oct 13, 2008 11:05 am

Post by Natirasha »

Lord Gurgi wrote:
Natirasha wrote:You people do realize that Corruption has been run to completion right...
You do realise that we are talking about Max's idea, right?
I was mainly talking to armlx.
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Post Post #2767 (isolation #9) » Fri Oct 24, 2008 5:47 am

Post by Natirasha »

Day Two+, game turns to a 6/1 mountainous setup.
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Post Post #2770 (isolation #10) » Fri Oct 24, 2008 5:55 am

Post by Natirasha »

It's removed from my list until we come to a consensus here.
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Post Post #2781 (isolation #11) » Fri Oct 24, 2008 5:23 pm

Post by Natirasha »

The problem with the bomb setup is that the correct play is for the lover with the mafia to claim and trade 1:1 first day.
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Post Post #2796 (isolation #12) » Mon Oct 27, 2008 10:48 am

Post by Natirasha »

lolC9

2 Mafia
1 Cop
1 Jailkeeper
5 Townies

WinC9
1 Mafia
1 Mafia Roleblocker
1 Cop
1 Vigilante
1 Jailkeeper
4 Townies.
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Post Post #2810 (isolation #13) » Sat Nov 01, 2008 11:57 am

Post by Natirasha »

The Most Dangerous Game
2x Mafia Roleblockers
4x Vigilantes
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Post Post #2836 (isolation #14) » Wed Nov 05, 2008 5:03 pm

Post by Natirasha »

So...yeah.

Rocky Road

2x Mafia Goons
1x Jailkeeper
4x Townie
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Post Post #2856 (isolation #15) » Tue Nov 11, 2008 5:54 pm

Post by Natirasha »

Nominate: Assassins in the Palace, 12p
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Post Post #2861 (isolation #16) » Wed Nov 12, 2008 5:46 pm

Post by Natirasha »

Um...I mean the 9p version.
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Post Post #2887 (isolation #17) » Tue Nov 18, 2008 3:20 pm

Post by Natirasha »

Senate Mafia
Using Flash Nights/Modified Deep South.
2x Mafia
1x SK/Governor
2x Cops
5x Governors(cannot protect themselves)
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Post Post #2890 (isolation #18) » Wed Nov 19, 2008 12:19 pm

Post by Natirasha »

Lord Gurgi wrote:
Natirasha wrote:
Senate Mafia
Using Flash Nights/Modified Deep South.
2x Mafia
1x SK/Governor
2x Cops
5x Governors(cannot protect themselves)
Mauled by mass claim.
What? you have a lot of symetry.
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Post Post #2925 (isolation #19) » Sat Nov 22, 2008 10:17 am

Post by Natirasha »

Maybe a Lynch? v.2

1x Governor-Godfather
2x Mafia Goons
2x Cops
4x Governors
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Post Post #2929 (isolation #20) » Sun Nov 23, 2008 8:00 am

Post by Natirasha »

OhGodMyLife wrote:
Nominate Carbon-14
for another run. Its a sweet setup.
second
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Post Post #2939 (isolation #21) » Sun Nov 23, 2008 6:07 pm

Post by Natirasha »

10-2 be damned.

2x Mafia Goons
1x Jailkeeper
9x Townies
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Post Post #2974 (isolation #22) » Mon Nov 24, 2008 12:46 pm

Post by Natirasha »

farside22 wrote:
popsofctown wrote:Crazy Monkey Mafia v2:
1 Mafia (Knows who the jester is)
1 Loving Traitor (the scum-without-nightkill kind, dies if mafia dies) (also knows who the jester is)
1 Jester, NK immune
1 Jester's crazy monkey (wants the jester to die. i. e., Jester-traitor)
1 Role+Alliance sane cop (i. e., gets a full copy of the role PM for his investigative targets.
5 townies

No players can self vote
If the jester wins, everyone else instantly loses. (except of course, his pet monkey)
In any indecisive endgames, Mafia kills compulsively.

Less jester heavy? I can give the scum more advantages if i have to.
Jester NK immune is bad.
Setup itself doesn't lend itself to Open Game, really.

@ Flay: I like these short, simple games. A short, normal game on this site lasts about 3 months. I join opens so the game can be finished in less than an month.

No Turning Back

2x Mafia Suicide Bombers
2x Townie Suicide Bombers
3x Townies

Nightless, of course.
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Post Post #2979 (isolation #23) » Mon Nov 24, 2008 2:30 pm

Post by Natirasha »

farside22 wrote:
Natirasha wrote: @ Flay: I like these short, simple games. A short, normal game on this site lasts about 3 months. I join opens so the game can be finished in less than an month.

No Turning Back

2x Mafia Suicide Bombers
2x Townie Suicide Bombers
3x Townies

Nightless, of course.
What happens when a town bomber blows up a mafia bomber? Does the mafia bomber then choose someone? And vis versa?
No, then the mafia bomber just dies, alongside the townie bomb.
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Post Post #2988 (isolation #24) » Mon Nov 24, 2008 6:09 pm

Post by Natirasha »

bird1111 wrote:
Natirasha wrote:
farside22 wrote:
Natirasha wrote: @ Flay: I like these short, simple games. A short, normal game on this site lasts about 3 months. I join opens so the game can be finished in less than an month.

No Turning Back

2x Mafia Suicide Bombers
2x Townie Suicide Bombers
3x Townies

Nightless, of course.
What happens when a town bomber blows up a mafia bomber? Does the mafia bomber then choose someone? And vis versa?
No, then the mafia bomber just dies, alongside the townie bomb.
Incredibly easily broken by mass-claim then.

Probably needs some way of Mafia being able to kill the Townies.
Boom C9

2x Mafia Vengeful.
1x Townie Suicide Bomber or Vengeful
1x Townie Suicide Bomber or Vengeful
3x Townies

Nightless(Vengeful get kill if they are lynched or killed)

Reminds me of another idea.
Ring Around the Rosie

2x Mafia Vengeful
5x Townie Vengeful

Once a person is lynched, creates a chain reaction(unlike Max's Chain Reaction, though, who the person kills along with them is totally their own decision).
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Post Post #3007 (isolation #25) » Thu Nov 27, 2008 2:12 pm

Post by Natirasha »

Korts wrote:
Impotence Mafia


2 Mafia Goons
1 Mafia Roleblocker
2 Compulsive Blank Vigs (their kills never go through; they shoot blanks)
1 Compulsive Vig
1 Pro-Town Roleblocker
5 Vanilla Townies
Omnomnominate


Great setup.
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Post Post #3021 (isolation #26) » Sun Nov 30, 2008 9:39 am

Post by Natirasha »

Mafia protect each other each night and just let the town lynched the vig. Then the game's all but over.
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Post Post #3023 (isolation #27) » Sun Nov 30, 2008 9:58 am

Post by Natirasha »

Korts wrote:Make it two doctors and one goon, then. That way there won't be a circle-protect.
In that case,
Nominate
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Post Post #3025 (isolation #28) » Sun Nov 30, 2008 10:04 am

Post by Natirasha »

shaft.ed wrote:Yes but a non-kill will act like a cop investigation for the vig.

I propose making the SK kill through protection, also give him two extra lives.
No to the lives, but do allow him to kill throught protection.
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Post Post #3027 (isolation #29) » Sun Nov 30, 2008 4:03 pm

Post by Natirasha »

ER

2x Mafiate
2x Werewolves
2x Weak Doctors
1x Doctor
5x Townies

Doctor protects weak doc from death if they target scum.
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Post Post #3039 (isolation #30) » Wed Dec 03, 2008 5:08 pm

Post by Natirasha »

Enemy C9

25% chance of each setup.
5 townies, 1 mafia cop 1 mafia doc
4 townies, 1 town cop, 1 mafia doc, 1 mafia goon
4 townies, 1 town doc, 1 mafia cop, 1 mafia goon
3 townies, 1 town cop, 1 town doc, 2 mafia goons
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Post Post #3092 (isolation #31) » Sun Dec 07, 2008 7:24 am

Post by Natirasha »

Don't like dethy variations.
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Post Post #3158 (isolation #32) » Sun Dec 14, 2008 3:48 pm

Post by Natirasha »

I think wins should kinda go like this.

SK>Mafia>Town
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Post Post #3246 (isolation #33) » Wed Dec 31, 2008 11:42 am

Post by Natirasha »

2 scumkills to make it more balanced?
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