It seems to me like there
has
to be some kind of breaking strategies but for the life of me I can't figure out what they could possibly be. E.g. if the town has 4 points and mafia has 2 points with one location left, then it feels like the town should have a breaking strategy because if all 3 in the last location are town, then all town has to do is have one person be right. So they could do something like demand that a specific player that they agree is scummiest declare that everyone is town. But on the flip side, from the perspective of each individual townie, if they say "town" and are wrong, they just lose the whole game, so it's a matter of if you're willing to be the person who says that... and you might not be willing to!Regarding the math behind the setup generation: you can think of it as the mod flipping 3 independent coins to decide whether each individual location will have a conspiracy or no conspiracy (and then the locations get shuffled to decide which ones are actually which). If you, for instance, randomly picked 0, 2, 4, or 6 with equal probability, then it'd turn out that e.g. if the town has seen two locations with conspiracies, the third location is actually more likely than not to also have a conspiracy.