[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #190 (isolation #0) » Thu Oct 06, 2011 5:46 pm

Post by Amrun »

In post 183, DarthYoshi wrote:
Faith Plus One
- This setup has four variants, so we really ought to just pick one and use it if people like it. I know it was played recently. Is there anyone here that played or read the game? What did they think of the setup? To me, it doesn't have that X-factor about it, and I think there are some people who think %-based roles are kind of meh. It feels a little scum-sided too. Again, would like others to weigh in on this one.


Speaking as the setup creator--the reason it was made was back in the spring when people discussed the brokenness of the basic 12p, I wanted to make a setup that allowed for both cop + doc roles without having to fall back on more cliched counters like maf roleblockers, macho cops, etc. Faith +1 is what resulted from that. If I had to pick one variant to go with, it'd be 1 doc + 1 ineffective doc + 1 cop. If it feels a little scum-sided, I am happy to work on that as well.



I played in the first time this was run and I really enjoyed the set up.

I think the 2 ineffective doc version (the one I played) was really interesting because we had to figure out how to try and protect the cop correctly without BOTH doing it (and I actually was protecting the cop the night he died, but my 50% failed).

I didn't see a problem with it, balance-wise. it was fun.
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Post Post #216 (isolation #1) » Fri Oct 07, 2011 8:10 am

Post by Amrun »

As the mod of the first Operating Room, I don't think it should be binned.

I DO think it needs some tweaking.

There were some suggestions put forth post-game. I'll come back with them in a bit.
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Post Post #219 (isolation #2) » Fri Oct 07, 2011 8:19 am

Post by Amrun »

Yeah, I think putting Large Opens in that rotation is a bit weird since they're rarely run by popular choice.
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Post Post #220 (isolation #3) » Fri Oct 07, 2011 8:20 am

Post by Amrun »

I also think mods should be able to choose their category.
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Post Post #228 (isolation #4) » Fri Oct 07, 2011 1:32 pm

Post by Amrun »

Oh, I see. New mods only have this stipulation.

Never mind.
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Post Post #230 (isolation #5) » Fri Oct 07, 2011 1:43 pm

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Post Post #235 (isolation #6) » Fri Oct 07, 2011 5:55 pm

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^Wouldn't optimal strategy be for rolecop enabler to claim day 1 and vig to shoot him n1?
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Post Post #382 (isolation #7) » Tue Nov 15, 2011 9:03 am

Post by Amrun »

In post 378, Hoopla wrote:Hard Boiled is still an unresolved setup due to a possible breaking strategy. I think the simplest solution that still keeps most of the setup is going from 12 to 13 players and dropping the Hider Tracker. The Det/Psych is a unique facet of the setup that ought to stay and gives the game more depth. I think the Hider Tracker is the least integral role, and it's necessary to lose one role regardless of the game being 12 or 13p.


I always thought the Hider Tracker was overpowered anyway.

I support this change, and having participated in the last 3 hard boileds run, I feel okay talking about this set up.
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Post Post #400 (isolation #8) » Tue Apr 03, 2012 5:11 pm

Post by Amrun »

I agree with IceGuy.
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Post Post #403 (isolation #9) » Thu Apr 12, 2012 12:38 am

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Alternatively, you could give scum an x-shot daykill?
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Post Post #405 (isolation #10) » Thu Apr 12, 2012 12:49 am

Post by Amrun »

Yes.
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