He can change his role?!?!?Mafiaplayer wrote:The next time the thread he swum to turns to day, he will be in that game with the role he chose.
[OLD] Open Setup Discussion and Nominations
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Alduskkel Jack of All Trades
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"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
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Mafiaplayer Goon
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- Max
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Max Mafia Scum
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I am actually considering running this as a large theme, do you want to back-up?Seol wrote:
You're only saying that to make us blow each other up. You and your wacky social experiments - the Batman will stop you!Max wrote:If the game is not over in two weeks both boats are destroyed and the Mod Wins- Adel
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Mr. and Ms. Smith
Mr. Smith (SK) (nk-immune)
Mrs. Smith (SK) (nk-immune)
1 Watcher
x townies
Daystart
x = number of townies necessary to balance setup. x = 6?
Mr. and Mrs. Smith are SKs, with the win condition "you win if you are the last player alive". If one ever targets the other, they get a qt thread to use for the rest of the period of night, and each following period of night, and their win conditions are changed to read "you win if either you or your spouse outlives the entire town"- shaft.ed
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shaft.ed dem.agogue
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- Mafiaplayer
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Mafiaplayer Goon
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How about the following-
8 townies
1 cult leader
1 cult leader
If 1 cult leader recruits the other, than everyone who is culted loses and all the people who are still townies win.
If either of the cult leaders is lynched, then the other cult wins with the town.Anyone who would actually play mafia sucsk- Fiasco
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Fiasco Goon
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- Mafiaplayer
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Mafiaplayer Goon
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- Hoopla
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Hoopla
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The best SK strategy would be to try and find the other to improve your win %, but even then they will only ever target each other once, if ever - for the watcher to catch this sequence, the chances seem pretty low.shaft.ed wrote:so if the watcher ever sees a Smith target another it's game over.
Interesting mechanic.
nominate with 6 vanilla, though 7 may be more balanced
7 vanillas seems more balanced, with two kills per night. The SK's would never waste a kill to try and fool the town into thinking they're together when they aren't, so throwing in a pro-town protection role (instead of a 7th vanilla - I'm thinking a Weak Doc) would be a good way to balance it, as town now get deprived of knowing if they're playing against a team.
Either way I'd play this set-up.- Adel
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???Fiasco wrote:In setups with alignment change, always specify whether players should play to their current or their expected final win condition.
expected final, always.- Lord Gurgi
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Lord Gurgi Mostly Harmless
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Nah, they should play to whichever one they feel like. If they feel like playing the odds, let them.Adel wrote:
???Fiasco wrote:In setups with alignment change, always specify whether players should play to their current or their expected final win condition.
expected final, always.(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough- shaft.ed
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shaft.ed dem.agogue
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Not a big fan of weak doc's up against single player scum since they can end a SK's game with a single "protection." Would prefer something like a bodyguard or tough townie (survives one NK attempt). Actually a townie that survives a single NK attempt would add some "have they joined forces" WIFOM to the mix.Hoopla wrote:
The best SK strategy would be to try and find the other to improve your win %, but even then they will only ever target each other once, if ever - for the watcher to catch this sequence, the chances seem pretty low.shaft.ed wrote:so if the watcher ever sees a Smith target another it's game over.
Interesting mechanic.
nominate with 6 vanilla, though 7 may be more balanced
7 vanillas seems more balanced, with two kills per night. The SK's would never waste a kill to try and fool the town into thinking they're together when they aren't, so throwing in a pro-town protection role (instead of a 7th vanilla - I'm thinking a Weak Doc) would be a good way to balance it, as town now get deprived of knowing if they're playing against a team.
Either way I'd play this set-up.- iamausername
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iamausername Mafia Scum
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That'd be expected final, with the expectation that their win condition won't change, no?Lord Gurgi wrote:
Nah, they should play to whichever one they feel like. If they feel like playing the odds, let them.Adel wrote:
???Fiasco wrote:In setups with alignment change, always specify whether players should play to their current or their expected final win condition.
expected final, always.Elapsam semel occasionem non ipse potest Iuppiter reprehendere- Lord Gurgi
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Lord Gurgi Mostly Harmless
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It's whatever they feel like, based upon the players, their own skill, their notoriety, and their ego.iamausername wrote:
That'd be expected final, with the expectation that their win condition won't change, no?Lord Gurgi wrote:
Nah, they should play to whichever one they feel like. If they feel like playing the odds, let them.Adel wrote:
???Fiasco wrote:In setups with alignment change, always specify whether players should play to their current or their expected final win condition.
expected final, always.(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough- Korts
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Korts Luddite
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Bang Bang Boom Mafia
2 Mafia; group abilities: kill, roleblock, protect; may use two of three group abilities on any given night
2 Bombs (killer dies if they are NK'd; this is a passive ability and cannot be blocked)
2 Vengeful Townies (get a vengeful kill if they are lynched)
2 Vigilantes
3 Vanilla Townies
Night startLast edited by Korts on Sun Jan 11, 2009 12:37 am, edited 1 time in total.scumchat never die- Adel
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new definition for "swingy": similar to "Bang Bang Boom Mafia"- Simenon
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Simenon Entitled
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Predestination Mafia
3 Mafia Goons
2 Ordered JOATs
7 Townies
Every night Ordered JOATs choose one player to investigate, one player to kill, one player to protect, and one player to roleblock. At the beginning of the game, the moderator randomly sets a list for the JOAT's night action (night one investigate night two kill etc.). On any given night, only the action on the list will go through; the rest will be blocked.Last edited by Simenon on Sat Jan 10, 2009 12:44 pm, edited 1 time in total.SEND THE VECTOIDS- Korts
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Korts Luddite
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While in the shower, I had a more thorough think about Bang Bang Boom.
Both the Mafia Doctor and the RB can perform only one of the kill and their night actions while both are alive; if one of them dies, the other can perform both actions. Basically they have the choice of protecting vs. blocking while both of them are alive.
I also think maybe the Doctor should be able to self-protect in this setup.scumchat never die- Adel
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Adel Crystalline Logick
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could you make the RB and Doc protect team abilities, and the scum team can only commit two actions per night (choice of NK, RB, or Doc) regardless of who is still alive? That would make it a little less swingy, and with the doc self protect, make the scum team a little bit more resilient. I think it would make for an interesting game where the scum team may choose NOT to commit nks on some nights.- chenhsi
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chenhsi Goon
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If the JOAT roleblocked or protected, will he/she be told which action they did?Simenon wrote:Predestination Mafia
3 Mafia Goons
2 Ordered JOATs
7 Townies
Every night Ordered JOATs choose one player to investigate, one player to kill, one player to protect, and one player to roleblock. At the beginning of the game, the moderator randomly sets a list for the JOAT's night action (night one investigate night two kill etc.). On any given night, only the action on the list will go through; the rest will be blocked.I lost the game.- Korts
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Korts Luddite
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This is a good idea, and consistent with the whole concept of the setup. Editing the setup.Adel wrote:could you make the RB and Doc protect team abilities, and the scum team can only commit two actions per night (choice of NK, RB, or Doc) regardless of who is still alive? That would make it a little less swingy, and with the doc self protect, make the scum team a little bit more resilient. I think it would make for an interesting game where the scum team may choose NOT to commit nks on some nights.scumchat never die- Adel
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Edited to what I think makes it balanced.Korts wrote:Bang Bang Boom Mafia
2 Mafia; group abilities: kill, roleblock, protect; may use two of three group abilities on any given night
1 Bomb (killer dies if they are NK'd; this is a passive ability and cannot be blocked)
2 Vengeful Townies (get a vengeful kill during the next night if they are lynched, this kill can be protected by the doctor, but can not be blocked)
2 Vigilantes
4 Vanilla Townies
Night start
I want to allow the mafia to be able to protect any player against the vengeful kill. That would allow the scum to play WIFOM games with the directed vengeful kill.
I am a little worried about a day 1 massclaim + directed vengeful and vig kills breaking the setup.
what do you think?- Korts
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Korts Luddite
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You have a point with the vengeful kill; but protecting themselves against a directed vengeful kill would defeat the whole purpose of the vengeful townies, since giving the scum protection against their kill takes the edge of town gained by the "double lynch". The vengeful townie is a double-edged role anyway, and can help scum just as much as hurt them.
Day 1 massclaim doesn't break the setup, IMO. One scum can fakeclaim bomb, while the other claims vengeful; the vigs likely wouldn't target claimed bombs, and taking out a vengeful townie also hurts town by taking a vengeful kill away, so they wouldn't target vengeful townies either, or else very reluctantly. Massclaim only helps scum very likely; it outs the powers that be, while, with the above tactic, gives vigs a 2/3 possibility of hitting town PRs. Even if both vigs shoot claimed vengeful townies, the fake bomb will definitely survive and the vigs will risk four town deaths in a night not counting a mafia NK if they both decide to shoot that night.
Short answer: no, I don't think massclaim ruins the game; it makes for a much more puzzle-like game, but scum still will have a fair chance.scumchat never die- popsofctown
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popsofctown SheSurvivor
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nominate, this is really school, i like the lack of confusing mechanics. Did i just say really school? Man, i am excited about going to college. >_> Really cool is what i meant.Adel wrote:Mr. and Ms. Smith
Mr. Smith (SK) (nk-immune)
Mrs. Smith (SK) (nk-immune)
1 Watcher
x townies
Daystart
x = number of townies necessary to balance setup. x = 6?
Mr. and Mrs. Smith are SKs, with the win condition "you win if you are the last player alive". If one ever targets the other, they get a qt thread to use for the rest of the period of night, and each following period of night, and their win conditions are changed to read "you win if either you or your spouse outlives the entire town"
I thought x had to be >= 7, but i'm a newb"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"Copyright © MafiaScum. All rights reserved.
- popsofctown
- Korts
- Adel
- Korts
- chenhsi
- Adel
- Korts
- Simenon
- Adel
- Korts
- Lord Gurgi
- iamausername
- shaft.ed
- Lord Gurgi
- Adel
- Hoopla
- Mafiaplayer
- Fiasco
- Mafiaplayer
- shaft.ed
- Adel
- Max
- Mafiaplayer
- Alduskkel