[EV] 8p Multiball

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Pine
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Post Post #50  (ISO)  » Mon Nov 21, 2016 5:51 pm

I'm sorry, I just don't buy the winrates your program is kicking out. They make too many assumptions.

That said, try running one where the scumteams have a roleblocker and a 1-shot Doctor.

Also, for the record, I will always ALWAYS advocate no lynching as a bad idea. No lynching causes Town to abdicate all agency in this setup
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Infinity 324
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Post Post #51  (ISO)  » Tue Nov 22, 2016 3:28 pm

Fair enough.

With only 2 BP townies:

Town wins: 6160
Scum A wins: 2042
Scum B wins: 1798
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Infinity 324
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Post Post #52  (ISO)  » Tue Nov 22, 2016 5:03 pm

Ok my code was off and the results are way more scumsided.
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Infinity 324
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Post Post #53  (ISO)  » Wed Nov 23, 2016 8:22 am

Town wins: 1132
Scum A wins: 948
Scum B wins: 920

But is it supposed to be more or less townsided than this?
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Infinity 324
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Post Post #54  (ISO)  » Wed Nov 23, 2016 9:23 am

Ok again the d1 no lynch is better but I still don't know how reliable that can be

Town wins: 1013
Scum A wins: 504
Scum B wins: 483
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shos
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Post Post #55  (ISO)  » Wed Nov 23, 2016 10:46 am

What if I do plurality lynching? so that NL is never an option at all?
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Post Post #56  (ISO)  » Wed Nov 23, 2016 10:49 am

That might be a good idea.
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Post Post #57  (ISO)  » Wed Nov 23, 2016 2:49 pm

How does the computer calculate without NLing?
In post 836, Lucky2u said:
Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.

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Post Post #58  (ISO)  » Wed Nov 23, 2016 3:02 pm

The stats in .
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shos
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Post Post #59  (ISO)  » Wed Nov 23, 2016 4:40 pm

These are great stats imo for raw computing. 37-31-31 is great balance imo.

Considering that fact that townies would know to seek the stronger team rather than a dead scum's buddy, and that scum would probably want to eliminate other scum first, the game quality could be great.


I'm inning to mod this again with plurality.
In post 836, Lucky2u said:
Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.

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Post Post #60  (ISO)  » Wed Nov 23, 2016 5:38 pm

Ok cool.

Will there be blitz deadlines?
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Post Post #61  (ISO)  » Wed Nov 23, 2016 6:21 pm

Nope, step by step. Like a good scientist, one must have control groups. You can't change two things at once... xP

The deadline issue is not a thing now that there HAS to be a lynch. Townies will need the time.
In post 836, Lucky2u said:
Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.

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Post Post #62  (ISO)  » Wed Dec 14, 2016 9:22 pm

What if there were 3 scum teams?
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Post Post #63  (ISO)  » Wed Dec 14, 2016 9:45 pm

In an 8-man? NFW
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Post Post #64  (ISO)  » Wed Dec 14, 2016 9:48 pm

What if instead of 1-shot BP, it's 1-shot PGO?
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Pine
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Post Post #65  (ISO)  » Wed Dec 14, 2016 9:52 pm

Oh that's nuts
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Post Post #66  (ISO)  » Thu Dec 15, 2016 12:09 am

What if scum had a 1-shot strongman that only is available if the rb dies?
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Post Post #67  (ISO)  » Thu Dec 15, 2016 5:06 am

In post 63, Pine wrote:In an 8-man? NFW

Not necessarily 8p.
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Post Post #68  (ISO)  » Thu Dec 15, 2016 6:21 am

I can try....
In post 836, Lucky2u said:
Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.

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