In post 3, Infinity 324 wrote:Well I don't think anything else is balanced. 5 VT and 1 goon is way townsided, and 5 VT 2 goon is scumsided.
In post 7, TierShift wrote:You need at least 2 scum because otherwise it is not mafia. You will wamt to have 5 VT because otherwise you will be at evens which is detrimental to town.
6 VT, 1 cop and 2 maf is pretty balanced so I'm not seeing where you are going with adding the miller. You just hurt town's chances to win for no reason at all. If you want to make it balanced I guess you would need to increase the number of VT so cop gets more investigations on average. However, that would not increase the fun factor.
Having fake guilties just isn't that much fun in practice.
In post 13, callforjudgement wrote:
I've seen arguments that it is as an Open, although I'm not sure if I agree with that. It very much skews the game because town has to focus on hiding the Cop whilst getting the Cop results into the open.
As a Closed game, it's definitely scumsided (not disastrously so – town will win sometimes – but enough so that I wouldn't call it balanced).
In post 15, callforjudgement wrote:Well, if a setup's scumsided here but balanced elsewhere, it could be because they're better at playing town, or it could be because we're better at playing scum. So it's hard to tell anything about the skill level of a site from the balance of setups there.
(This particular setup would need a metagame built around the setup, though; there are sites where having a defined strategy for specific setups is popular, but this isn't one of them, because we tend to discourage setups that would benefit from them. So I can well imagine town doing better in the setup elsewhere.)