[SETUP] Crazy Cops

This forum is for discussion of individual Open Setups, including theoretical balance.
BulletNLynchproof
Mafia Scum
 
User avatar
Joined: September 16, 2015
Location: EST+13
Pronoun: He

Post Post #0  (ISO)  » Tue Dec 06, 2016 2:48 am

Repost of my old idea:

2 Mafia Goons
7 Town (Semi-Random) Cops

Day start, normal lynch mechanics. If X Cops investigate in one Night, and there are N townies alive, they have a (1-1/N)^(0.69(X-1)) chance of getting a Sane result and otherwise get an Insane result.

If too many Cops investigate in one Night, their results will barely be meaningful. On the other hand, if too few Cops investigate, they may not get any meaningful result at all.

The formula was modified such that the less townies there, the more dangerous it is for more than 1 townie to investigate. On the other hand, it is still preserved that 1 Cop investigating always gets a correct result, and it is always more likely to receive a Sane result than an Insane result.

Is this setup semi-breakable? Is it fun and balanced? Would adding something to the Mafia team (like a 1-shot Cop or Insaniser) make the game more balanced?
You can also call me BNL, or less preferably, Bullet.

On hiatus.


[ + ]

Return to Open Setup Discussion