Survivor Review Board: Discussion


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xtopherusD
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Post Post #75 (isolation #0) » Sat Jan 18, 2014 7:29 pm

Post by xtopherusD »

There needs to be a concrete definition for "large game" so potential mods know if they have to talk to people about the game. Is it player count? Expected runtime? Ruleset complexity, or how the game fundamentally works?

They've got the problems of potential obvious exceptions (i.e. games that, by
definition
would need reviewing but in practice would really not), or that they aren't objective measures. Makes it hard to enforce anything, unless the rule becomes that any game with signups needs review and you're alright with getting an influx of "Hey I'm certain this is fine but the rule says to get it checked" games.
no.
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Post Post #78 (isolation #1) » Sat Jan 18, 2014 8:51 pm

Post by xtopherusD »

Cool.

How about complex original game ideas that don't have sixteen players? Should they be reviewed? Even if not, should such a game that fails spectacularly count against designing/modding these "large games"?

Also: Yeah, 15p not-quite-large games. Games that will "probably only take 4 weeks max" that don't. What to do with these?
no.
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Post Post #94 (isolation #2) » Thu Jan 23, 2014 10:14 pm

Post by xtopherusD »

No, this is Survivor Review Board: Hiding Things.
no.

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