Post
Post #0 (isolation #0) » Mon Oct 27, 2014 9:33 am
Postby mallowgeno »
RUMBLE ISLE
The rules can be found here.
Sample game can be found here.
Sign-ups:
Post /in and PM me two powers you want to see in this game. Powers may not affect getting off the island (i.e. have the ability to fly off the island). Everyone will start with 120 energy.
Variation Rules:
Players will be split up onto two islands at the start of the game. You will only be able to interact with things and people on your island (so you can't attack someone on the other island). In addition to having energy you will also have a hunger meter. Your hunger meter will be reduced by 1 each turn. If at the end of your turn you hit zero, you lose 20 HP (So if at the end of my turn I have 1/5 hunger, next turn I will have 0/5 hunger and lose 20 HP). You can replenish your hunger by eating and collecting coconuts and other foods. Everyone starts out with 3/5 as their meter.
Island Actions:
In addition to the
attack PLAYER
and
Defend
and powers, there are also some actions unique to the island:
-
Gather Coconuts:
Grants you 1 coconut. Costs 20 energy to use. Can be used multiple times per round.
-
Build Raft:
However much energy you put into the raft determines how complete it becomes. It takes 150 energy total to complete a raft and this energy can be pooled from other players on your island.
-
Sail Raft:
Once your raft is complete, players may use energy to sail the raft. The two players that use the most energy on the completed raft use it to sail to the mainland. The other two (or however remaining there are) may rebuild a raft again.
-
Buy:
There will be a store on the island, though its inventory is limited.
Once you get off the Island you go to the mainland...
The Mainland:
Both islands will eventually have players come to the mainland. The mainland will have unique actions too in addition to the normal ones (i.e.
attack PLAYER
and
Defend
and powers):
-
Fire Catapult at PLAYER:
Fire a huge boulder at a player on an island (either one). This hurts X (X being how much energy you put into it). You can only fire one catapult per round.
-
Buy Food:
Buy a nice hamburger. Costs 30 energy to use. Can be used multiple times per round.
-
Buy:
There is also a store on the mainland, inventory will be added throughout the game.
There are also two bed and breakfasts on the island, but they are locked and cannot be accessed until someone opens them.
Shops:
Now that I've thoroughly confused you here are the starting inventories at the shops:
Island Shop:
ALSO, starting powers will be split randomly among the two islands as well as a few at the mainland.
Mainland Shop:
ALSO, starting powers will be split randomly among the two islands as well as a few at the mainland.
Last edited by mallowgeno on Wed Oct 29, 2014 7:45 am, edited 2 times in total.