Not Known 15's Mini Normal Review, November 2021


Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #3 (isolation #0) » Wed Nov 10, 2021 12:36 pm

Post by Not Known 15 »

It is definitely very swingy, yes. If the PR's survive for too long scum win chances go down alot. If the PR's die Night 1 and Night 2 town is in a tough situation. However, town is unlikely to win on PR's alone, unless scum plays badly. And unless town plays terribly or is really unlucky there should at least one result coming in from Night 1(from the Cop, or the Watcher watching the Cop, if known) or later(Watcher)
I gave town extra points for the Watcher/Cop investigative combination, that's why it might seem scumsided. Adding more town power would be probably a mistake.
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #5 (isolation #1) » Thu Nov 11, 2021 11:42 pm

Post by Not Known 15 »

In post 4, Something_Smart wrote:How would you feel about doing something like that?
I would feel bad about that. It would give town a reward for an early Cop claim(Watcher outs killer, town still has a cop mafia needs to find before the end of Night 3, and Night 2 is already reserved for the Watcher)
And if it is the Watcher, even worse. The watcher WILL be killed Night 1, the cop will get a result and there is STILL a watcher. If the result is "guilty" then scum will find itself at a very uncomfortable position. At Day 4, it will be 7v1 if the day 1 elim was town, and already lost if the day 1 elim was Mafia. If the Watcher conceals themselves enough then they might even survive, by scum not anticipating another Watcher with a guilty.
No, I do not want to reward town for misplays that much.
The worst situation does not appear if town claims - it appears when the Town Cop does not claim and dies Night 1.
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #6 (isolation #2) » Fri Nov 12, 2021 5:05 am

Post by Not Known 15 »

7 Vanilla Townies

Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Mafia Goon
Mafia GoonYou are a Mafia Goon.
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active ability:
Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

1 Town Odd-Night Cop

Town Odd-Night CopYou are a Town Odd-Night Cop

You have the following active ability:

On each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Watcher

Town WatcherYou are a Town Watcher.

You have the following active ability:

Each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Ascetic Night 2 Backup Cop

Town Ascetic Night 2 Backup CopYou are a Town Ascetic Night 2 Backup Cop.

Actions that target you, other than kills, will fail as if roleblocked.

You have the following active ability:

On Night 2 only, and only if a Cop is dead, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


1 Mafia (Ninja Gunsmith)

Mafia (Ninja Gunsmith)You are a Mafia (Ninja Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

1 Mafia Non-Consecutive Night(Ninja Backup Gunsmith)

Mafia Non-Consecutive Night(Ninja Backup Gunsmith)You are a Mafia Non-Consecutive Night (Ninja Backup Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night, but only once a Gunsmith is dead, and not if you targeted someone the previous night, you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

Not Known 15 wrote:Welcome to my Mini Normal.

Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything from them outside of the PT. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 2 days of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission, doing anything obviously against the spirit of the rules) is forbidden. Don't do it.
Setup information:

8.Length of day phases:7 days. More if replacements force me to extend the phase.
9.Length of nights: 2 days. Will usually not end before all replacements are finished.

10. Elimination:The town can kill one person per day. This is called Elimination. People may vote to eliminate someone (e.g.VOTE: Not Known 15)
An elimination during the day necessiates more than 50% of all possible votes. You may vote for No Elimination. A No Elimination needs 50% of all possible votes.

11:Hammer:As soon as the required number of people for an Elimination or NoElimination is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered elimination target, may continue to post until the flip.
13:Flip: After the flip the game descends into Night.
14:Daychat: Scum has Daychat by default.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color, Backup Mod color and Vanilla Role PM:
Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

At least one person recieved this Role PM.

This is my color
:(#808080). Do not use it.
17:Breaking rules can result in any kind of punishment. Do not break the rules.
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Results:
Cops:Town on all townies, Not Town on all mafia.
Watcher:
You saw X and Y visiting your target.(e.g. Factional kill+Cop)
You saw Y visiting your target.(Factional kill/Cop)
You saw no one visiting your target.(Ninja action+ no other actions or no actions)
Gunsmith:
Your target has a gun(Cop, Night 2 Backup Cop, Mafia Goon)
Your target does not have a gun(All townies except Cop; Night 2 Deputy)
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #7 (isolation #3) » Fri Nov 12, 2021 5:11 am

Post by Not Known 15 »

I messed up the Non-Consecutive Night description. Sorry!

7 Vanilla Townies

Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Mafia Goon
Mafia GoonYou are a Mafia Goon.
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active ability:
Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

1 Town Odd-Night Cop

Town Odd-Night CopYou are a Town Odd-Night Cop

You have the following active ability:

On each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Watcher

Town WatcherYou are a Town Watcher.

You have the following active ability:

Each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Ascetic Night 2 Backup Cop

Town Ascetic Night 2 Backup CopYou are a Town Ascetic Night 2 Backup Cop.

Actions that target you, other than kills, will fail as if roleblocked.

You have the following active ability:

On Night 2 only, and only if a Cop is dead, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


1 Mafia (Ninja Gunsmith)

Mafia (Ninja Gunsmith)You are a Mafia (Ninja Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

1 Mafia Non-Consecutive Night(Ninja Backup Gunsmith)

Mafia Non-Consecutive Night(Ninja Backup Gunsmith)You are a Mafia Non-Consecutive Night (Ninja Backup Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night, but only once a Gunsmith is dead, and not if you targeted someone with this ability the previous night, you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

Not Known 15 wrote:Welcome to my Mini Normal.

Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything from them outside of the PT. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 2 days of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission, doing anything obviously against the spirit of the rules) is forbidden. Don't do it.
Setup information:

8.Length of day phases:7 days. More if replacements force me to extend the phase.
9.Length of nights: 2 days. Will usually not end before all replacements are finished.

10. Elimination:The town can kill one person per day. This is called Elimination. People may vote to eliminate someone (e.g.VOTE: Not Known 15)
An elimination during the day necessiates more than 50% of all possible votes. You may vote for No Elimination. A No Elimination needs 50% of all possible votes.

11:Hammer:As soon as the required number of people for an Elimination or NoElimination is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered elimination target, may continue to post until the flip.
13:Flip: After the flip the game descends into Night.
14:Daychat: Scum has Daychat by default.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color, Backup Mod color and Vanilla Role PM:
Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

At least one person recieved this Role PM.

This is my color
:(#808080). Do not use it.
17:Breaking rules can result in any kind of punishment. Do not break the rules.
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Results:
Cops:Town on all townies, Not Town on all mafia.
Watcher:
You saw X and Y visiting your target.(e.g. Factional kill+Cop)
You saw Y visiting your target.(Factional kill/Cop)
You saw no one visiting your target.(Ninja action+ no other actions or no actions)
Gunsmith:
Your target has a gun(Cop, Night 2 Backup Cop, Mafia Goon)
Your target does not have a gun(All townies except Cop; Night 2 Deputy)
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #9 (isolation #4) » Fri Nov 12, 2021 7:42 am

Post by Not Known 15 »

In post 7, Not Known 15 wrote:I messed up the Non-Consecutive Night description. Sorry!

7 Vanilla Townies

Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Mafia Goon
Mafia GoonYou are a Mafia Goon.
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active ability:
Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

1 Town Odd-Night Cop

Town Odd-Night CopYou are a Town Odd-Night Cop

You have the following active ability:

On each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Watcher

Town WatcherYou are a Town Watcher.

You have the following active ability:

Each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Ascetic Night 2 Backup Cop

Town Ascetic Night 2 Backup CopYou are a Town Ascetic Night 2 Backup Cop.

Actions that target you, other than kills, will fail as if roleblocked.

You have the following active ability:

On Night 2 only, and only if a Cop is dead, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


1 Mafia (Ninja Gunsmith)

Mafia (Ninja Gunsmith)You are a Mafia (Ninja Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

1 Mafia Non-Consecutive Night(Ninja Backup Gunsmith)

Mafia Non-Consecutive Night(Ninja Backup Gunsmith)You are a Mafia Non-Consecutive Night (Ninja Backup Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night, but only once a Gunsmith is dead, and not if you targeted someone with this ability the previous night, you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

Not Known 15 wrote:Welcome to my Mini Normal.

Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything from them outside of the PT. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 2 days of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission, doing anything obviously against the spirit of the rules) is forbidden. Don't do it.
Setup information:

8.Length of day phases:7 days. More if replacements force me to extend the phase.
9.Length of nights: 2 days. Will usually not end before all replacements are finished.

10. Elimination:The town can kill one person per day. This is called Elimination. People may vote to eliminate someone (e.g.VOTE: Not Known 15)
An elimination during the day necessiates more than 50% of all possible votes. You may vote for No Elimination. A No Elimination needs 50% of all possible votes.

11:Hammer:As soon as the required number of people for an Elimination or NoElimination is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered elimination target, may continue to post until the flip.
13:Flip: After the flip the game descends into Night.
14:Daychat: Scum has Daychat by default.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color, Backup Mod color and Vanilla Role PM:
Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

At least one person recieved this Role PM.

This is my color
:(#808080). Do not use it.
17:Breaking rules can result in any kind of punishment. Do not break the rules.
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Results:
Cops:Town on all townies except Night 2 Backup Cop, Not Town on all mafia.
No Result on the Ascetic.
Watcher:
You saw X and Y visiting your target.(e.g. Factional kill+Cop)
You saw Y visiting your target.(Factional kill/Cop)
You saw no one visiting your target.(Ninja action+ no other actions or no actions)
No Result(Targeting Ascetic)
Gunsmith:
Your target has a gun(Cop, Mafia)
Your target does not have a gun(All townies except Cop; Night 2 Backup Cop)
No Result(Ascetic Night 2 Backup Cop)
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #10 (isolation #5) » Fri Nov 12, 2021 8:57 am

Post by Not Known 15 »

Ok. This time... perhaps?
7 Vanilla Townies

Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


1 Town Odd-Night Cop

Town Odd-Night CopYou are a Town Odd-Night Cop

You have the following active ability:

On each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Watcher

Town WatcherYou are a Town Watcher.

You have the following active ability:

Each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Ascetic Night 2 Backup Cop

Town Ascetic Night 2 Backup CopYou are a Town Ascetic Night 2 Backup Cop.

Actions that target you, other than kills, will fail as if roleblocked.

You have the following active ability:

On Night 2 only, and only if a Cop is dead, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


1 Mafia (Ninja Gunsmith)

Mafia (Ninja Gunsmith)You are a Mafia (Ninja Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

1 Mafia Non-Consecutive Night(Ninja Backup Gunsmith)

Mafia Non-Consecutive Night(Ninja Backup Gunsmith)You are a Mafia Non-Consecutive Night (Ninja Backup Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night, but only once a Gunsmith is dead, and not if you targeted someone with this ability the previous night, you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.


1 Mafia Informed
Mafia InformedYou are a Mafia Informed
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You know additional information about the setup:
All town power roles follow the following rules:
If there are any Backups, then they have at least one of the following modifiers: Night X, 1-shot, Ascetic
All Backups exist only if the role exists without modifiers.
All town power roles not being Backups follow the following rules(ignore Backups and Mafia for the purposes of these rules):
  1. All Commuters are 1-shot.
  2. All Roleblockers, Rolestoppers and Aliens are Even-Night.
  3. All Role Investigation roles according to NAR are Odd-Night.
  4. All Doctors are Macho.
  5. All Babysitters are Ascetic Disloyal Ninjas.
  6. All Fruit Vendors are Disloyal.
  7. All Vigilantes and Bodyguards have at least one modifier.
  8. There is no JOAT.
  9. All other roles are ungated(without modifiers)
  10. If there is at least one Commuter then there is at least one Follower.
  11. If there is at least one Roleblocker then there is at least one Neighborizer.
  12. If there is at least one Alien then there are at least six Cops.
  13. If there is at least one Jailkeeper then there is at least one Commuter.
  14. If there is at least one Neighborizer then there is at least one Tracker.
  15. If there is at least one Babysitter then there are at least two Voyeurs and one Follower.
  16. If there is at least one Voyeur there is at least one Babysitter.
  17. If there is at least one (Loyal Vigilante) then there are at least one Fruit Vendor and one Doctor.
  18. If there is at least one Cop then there is at least one Watcher.
  19. If there is at least one Role Cop then there are at least two Trackers.
  20. If there is at least one Neapolitan then there is no Tracker.
  21. If there is at least one PT Cop then there is at least one (Disloyal Vigilante).
  22. If there is at least one Mason, then there are at least one other Mason and at least one Detective.
  23. If there is at least one Tracker then there is no Commuter.
  24. If there is at least one Watcher then there is no Jailkeeper.
  25. If there is at least one Role Watcher then there is at least one (Disloyal Vigilante)

    All includes zero.
You have the following active ability:
Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
Not Known 15 wrote:Welcome to my Mini Normal.

Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything from them outside of the PT. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 2 days of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission, doing anything obviously against the spirit of the rules) is forbidden. Don't do it.
Setup information:

8.Length of day phases:7 days. More if replacements force me to extend the phase.
9.Length of nights: 2 days. Will usually not end before all replacements are finished.

10. Elimination:The town can kill one person per day. This is called Elimination. People may vote to eliminate someone (e.g.VOTE: Not Known 15)
An elimination during the day necessiates more than 50% of all possible votes. You may vote for No Elimination. A No Elimination needs 50% of all possible votes.

11:Hammer:As soon as the required number of people for an Elimination or NoElimination is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered elimination target, may continue to post until the flip.
13:Flip: After the flip the game descends into Night.
14:Daychat: Scum has Daychat by default.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color, Backup Mod color and Vanilla Role PM:
Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

At least one person recieved this Role PM.

This is my color
:(#808080). Do not use it.
17:Breaking rules can result in any kind of punishment. Do not break the rules.
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Results:
Cops:Town on all townies except Night 2 Backup Cop, Not Town on all mafia.
No Result on the Ascetic.
Watcher:
You saw X and Y visiting your target.(e.g. Factional kill+Cop)
You saw Y visiting your target.(Factional kill/Cop)
You saw no one visiting your target.(Ninja action+ no other actions or no actions)
No Result(Targeting Ascetic)
Gunsmith:
Your target has a gun(Cop, Mafia)
Your target does not have a gun(All townies except Cop; Night 2 Backup Cop)
No Result(Ascetic Night 2 Backup Cop)
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #11 (isolation #6) » Fri Nov 12, 2021 9:08 am

Post by Not Known 15 »

No, apparently not..
7 Vanilla Townies

Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


1 Town Odd-Night Cop

Town Odd-Night CopYou are a Town Odd-Night Cop

You have the following active ability:

On each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Watcher

Town WatcherYou are a Town Watcher.

You have the following active ability:

Each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Ascetic Night 2 Backup Cop

Town Ascetic Night 2 Backup CopYou are a Town Ascetic Night 2 Backup Cop.

Actions that target you, other than kills, will fail as if roleblocked.

You have the following active ability:

On Night 2 only, and only if a Cop is dead, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


1 Mafia (Ninja Gunsmith)

Mafia (Ninja Gunsmith)You are a Mafia (Ninja Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

1 Mafia Non-Consecutive Night(Ninja Backup Gunsmith)

Mafia Non-Consecutive Night(Ninja Backup Gunsmith)You are a Mafia Non-Consecutive Night (Ninja Backup Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night, but only once a Gunsmith is dead, and not if you targeted someone with this ability the previous night, you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.


1 Mafia Informed
Mafia InformedYou are a Mafia Informed
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You know additional information about the setup:
All town power roles follow the following rules:
If there are any Backups, then they have at least one of the following modifiers: Night X, 1-shot, Ascetic
All Backups exist only if the role exists without modifiers.
All town power roles not being Backups follow the following rules(ignore Backups and Mafia for the purposes of these rules):
  1. All Commuters are 1-shot.
  2. All Roleblockers, Rolestoppers and Aliens are Even-Night.
  3. All Role Investigation roles according to NAR are Odd-Night.
  4. All Doctors are Macho.
  5. All Babysitters are Ascetic Disloyal Ninjas.
  6. All Fruit Vendors are Disloyal.
  7. All Vigilantes and Bodyguards have at least one modifier.
  8. There is no JOAT.
  9. All Action Investigation roles according to NAR are ungated (without modifiers).
  10. If there is at least one Commuter then there is at least one Follower.
  11. If there is at least one Roleblocker then there is at least one Neighborizer.
  12. If there is at least one Alien then there are at least six Cops.
  13. If there is at least one Jailkeeper then there is at least one Commuter.
  14. If there is at least one Neighborizer then there is at least one Tracker.
  15. If there is at least one Voyeur there is at least one Babysitter.
  16. If there is at least one (Loyal Vigilante) then there are at least one Fruit Vendor and one Doctor.
  17. If there is at least one Cop then there is at least one Watcher.
  18. If there is at least one Role Cop then there are at least two Trackers.
  19. If there is at least one Neapolitan then there is no Tracker.
  20. If there is at least one PT Cop then there is at least one (Disloyal Vigilante).
  21. If there is at least one Mason, then there are at least one other Mason and at least one Detective.
  22. If there is at least one Tracker then there is no Commuter.
  23. If there is at least one Watcher then there is no Jailkeeper.
  24. If there is at least one Role Watcher then there is at least one (Disloyal Vigilante)

    All includes zero.
You have the following active ability:
Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
Not Known 15 wrote:Welcome to my Mini Normal.

Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything from them outside of the PT. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 2 days of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission, doing anything obviously against the spirit of the rules) is forbidden. Don't do it.
Setup information:

8.Length of day phases:7 days. More if replacements force me to extend the phase.
9.Length of nights: 2 days. Will usually not end before all replacements are finished.

10. Elimination:The town can kill one person per day. This is called Elimination. People may vote to eliminate someone (e.g.VOTE: Not Known 15)
An elimination during the day necessiates more than 50% of all possible votes. You may vote for No Elimination. A No Elimination needs 50% of all possible votes.

11:Hammer:As soon as the required number of people for an Elimination or NoElimination is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered elimination target, may continue to post until the flip.
13:Flip: After the flip the game descends into Night.
14:Daychat: Scum has Daychat by default.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color, Backup Mod color and Vanilla Role PM:
Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

At least one person recieved this Role PM.

This is my color
:(#808080). Do not use it.
17:Breaking rules can result in any kind of punishment. Do not break the rules.
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Results:
Cops:Town on all townies except Night 2 Backup Cop, Not Town on all mafia.
No Result on the Ascetic.
Watcher:
You saw X and Y visiting your target.(e.g. Factional kill+Cop)
You saw Y visiting your target.(Factional kill/Cop)
You saw no one visiting your target.(Ninja action+ no other actions or no actions)
No Result(Targeting Ascetic)
Gunsmith:
Your target has a gun(Cop, Mafia)
Your target does not have a gun(All townies except Cop; Night 2 Backup Cop)
No Result(Ascetic Night 2 Backup Cop)
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #13 (isolation #7) » Fri Nov 12, 2021 9:26 am

Post by Not Known 15 »

I am also going to think twice about it, specifically if I built in any clues that should not exist... like that there is no role like Ascetic Townie.
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #17 (isolation #8) » Fri Nov 12, 2021 3:47 pm

Post by Not Known 15 »

Ok. This should fix the remaining problems. However, this info will obviously boost scum win chances. I changed the Gunsmith to Odd-Night and the Backup to Night 3.
(If the Gunsmith dies Day 1... well that's a horrible error by scum with potentially catastrophic results, but these are well deserved)
7 Vanilla Townies

Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


1 Mafia Goon
Mafia GoonYou are a Mafia Goon.
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active ability:
Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.


1 Town Odd-Night Cop

Town Odd-Night CopYou are a Town Odd-Night Cop

You have the following active ability:

On each odd-numbered Night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Watcher

Town WatcherYou are a Town Watcher.

You have the following active ability:

Each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player that Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

1 Town Ascetic Night 2 Backup Cop

Town Ascetic Night 2 Backup CopYou are a Town Ascetic Night 2 Backup Cop.

Actions that target you, other than kills, will fail as if roleblocked.

You have the following active ability:

On Night 2 only, and only if a Cop is dead, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.


1 Mafia (Night 1 Informed) Odd-Night (Ninja Gunsmith)

Mafia (Night 1 Informed) Odd-Night (Ninja Gunsmith)You are a Mafia(Night 1 Informed) Odd-Night (Ninja Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You will get additional information about the setup at the end of Night 1.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At odd-numbered nights you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.

1 Mafia Night 3(Ninja Backup Gunsmith)

Mafia Night 3(Ninja Backup Gunsmith)You are a Mafia Night 3 (Ninja Backup Gunsmith).
Your team-mates are
NAME
and
NAME
. You may talk to them
here
at any time.

You have the following active abilities:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
At night, but only once a Gunsmith is dead, and only on Night 3, you may target a player. Assuming no interference with your action, you will know if they have a gun.
Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Detectives, Neapolitans, Mafia not being Doctors or Traitors have guns. JOATs have guns if they have any of the roles that have have guns. This action is not visible to Tracker-like and Watcher-like roles.

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.


Not Known 15 wrote:Welcome to my Mini Normal.

Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything from them outside of the PT. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 2 days of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission, doing anything obviously against the spirit of the rules) is forbidden. Don't do it.
Setup information:

8.Length of day phases:7 days. More if replacements force me to extend the phase.
9.Length of nights: 2 days. Will usually not end before all replacements are finished.

10. Elimination:The town can kill one person per day. This is called Elimination. People may vote to eliminate someone (e.g.VOTE: Not Known 15)
An elimination during the day necessiates more than 50% of all possible votes. You may vote for No Elimination. A No Elimination needs 50% of all possible votes.

11:Hammer:As soon as the required number of people for an Elimination or NoElimination is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered elimination target, may continue to post until the flip.
13:Flip: After the flip the game descends into Night.
14:Daychat: Scum has Daychat by default.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color, Backup Mod color and Vanilla Role PM:
Vanilla TownieYou are a Vanilla Townie.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

At least one person recieved this Role PM.

This is my color
:(#808080). Do not use it.
17:Breaking rules can result in any kind of punishment. Do not break the rules.
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Results:
Night 1 Information:
Night 1 InformationThe game started with a member of the town having the following exact role(including modifiers):Watcher.

Cops:Town on all townies except Night 2 Backup Cop, Not Town on all mafia.
No Result on the Ascetic.
Watcher:
You saw X and Y visiting your target.(e.g. Factional kill+Cop)
You saw Y visiting your target.(Factional kill/Cop)
You saw no one visiting your target.(Ninja action+ no other actions or no actions)
No Result(Targeting Ascetic)
Gunsmith:
Your target has a gun(Cop, Mafia)
Your target does not have a gun(All townies except Cop; Night 2 Backup Cop)
No Result(Ascetic Night 2 Backup Cop)[/quote]
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #18 (isolation #9) » Sun Nov 14, 2021 4:10 am

Post by Not Known 15 »

If there's something wrong with this setup, tell me.
Not Known 15
Not Known 15
Mafia Scum
Not Known 15
Mafia Scum
Mafia Scum
Posts: 3745
Joined: September 15, 2017

Post Post #19 (isolation #10) » Tue Nov 16, 2021 4:07 am

Post by Not Known 15 »

Bump.

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