.
It was a quick game, but it was insanely fun to be in. The hilarious theme with matching great flavor made for an entertaining read, combined with an overall blast when playing and some hysterical outcomes to nights.
Let's run through some of the highlights of the game:
- Both the scumteam and the masons misreading their role PMs and thinking they were actually partnered with the players they were flavor-name buddies with.
- Hilarious Mod Scenes and role PMs.
- The scum and 1-shot vig killing the same player, a worthless PR (fruit vendor) N1.
- The scum roleblocking a role meant to be detrimental to the town.
- The scum's alternative choice for a night action N2 which would have resulted in them committing suicide.
- The town not noticing
for nearly six days
that I had been voting in the votecounts despite not having said a word.
- The last scum member silenced, and therefore unable to talk in-thread.
- Roles meant to aid the scum ultimately leading to the demise of said scum.
- Mason-vigs concluding that they're secretly scum.
- The scum (unknowingly) agreeing.
- Hilarious descent into madness from the lonely silenced last scum, ranting and singing for over 20 QT posts.
- The town lynching the last scum off of inferred role interactions which turned out to be completely false.
- Trolling in the dead QT.
Need I say more?
Oh, guess I do.
Nominate that same game for Best Performance: Town.
Say what you will about the circumstances OF the victory, but the simple fact is that we (the scum) got our asses whooped.
The only mislynch in the game was on the lynchee thanks to the lyncher claiming a cop guilty on them, and all the town lost from it was their only VT.
Two scum dead by D2, and the third lynched on D3 for a near-perfect win. (A win both third parties in the game got to share in.) There are few ways the game could have gone better for the town. I guess I could write an essay on the strong aspects of each individual player, but I really think the record speaks for itself. You can
read here for more details.
Speaking of which, though, there is ONE individual nomination I have to make...
Nominate AngryPidgeon for Best Mafia Catcher
. Of all the players in that game, he's the one who stands out as the best overall. He not only nailed the scum, he also delivered the second aspect of a good scumhunter via lynching the scum.
He nailed Tracey, wasn't fooled by the bus and nailed me, and was hot on the tracks to our third scum member (Jal) as well. Of all the players in the game, he was the closest to having it all figured out--and he followed through. He consistently pushed it, and he is THE player who secured the Tracey lynch D1. Despite ultimately having a worthless role, he's the player we decided we most needed gone, and as it turned out, for good reason; he wasn't going to back down.
This may seem like a specific game nomination, but it holds true across pretty much all of his town games, as I mentioned in my Rising Star nomination. He's got the perfect balance in a town player:
He doesn't tunnel and recognizes when he's wrong, he's smart and highly intuitive with a good head for figuring stuff out, and when he figures something out, he's
damn
-good at actually pushing it and leading the town where they need to go. The /in-vitational game is one of the best displays of these qualities, but they are present in pretty much any town game of his.