Special Mechanics:
-All players begin the game with $500.
The Deck for this game will use a 55-card deck (the standard 52 cards + 3 Jokers)
-At the start of D1, all players will receive a 5-card hand and will be required to pay a $5 ante. Players may not claim what any cards in their hand are.
-Once the hand is dealt, each player must check (do nothing) or bet money.
-If a bet is made, all other players must fold (give up their hand), call (pay money equal to the bet), or raise (bet a higher amount). Players may not change their decision once it is made.
-When betting or raising, an numerical amount must be specified ("All In" is not an acceptable amount; this is so players will know how much was raised before needing me to update the pot amount). A Call does not require specifying the amount (but do keep in mind a player cannot put more money into the pot than what they have.)
-A player cannot win more than their starting amount times the number of players who remained in the hand after the first bet.
-The amount in the pot will always be known publicly.
-The hand is settled when no more players must choose an action. At this time each player's hand is revealed and the highest hand will receive the pot (all money paid by the players for the hand). A tie will result in a split pot.
-If only a single player wins a hand on any Day phase they will be Bulletproof the following Night phase.
-Each Day Phase will start with a new hand. Also, if a hand is settled while there are 5 or more days remaining until the deadline, a new hand will be dealt at that time.
-Any player who has not chosen an action by deadline or within 48 hours after the last action was made will forfeit their hand.
-If a player loses all their money, they remain in the game but will no longer receive a poker hand.
-If a player is lynched, all their money will be redistributed evenly among the players on the lynch wagon. They will forfeit their current hand, and all players then have 24 hours after the lynch to settle the current hand. Redistribution occurs after this 24-hour period.
-If a player is Night Killed, their money will be redistributed evenly among the remaining players.
-Raising is not allowed within 24 hours of the Deadline or during the 24-hour post-lynch settlement period.
-Players will be aware of how much money they have, but will not know how much other players have remaining. It is ok for a player to claim how much money they have remaining.
-Players who leave for V/LA will still have to submit any actions within the proper deadline.
-Players who replace into the game will have the timer reset for them to submit actions.
-Each Night, players may purchase an item from the shop if they have the money.
-Items can only be purchased once, then they are no longer available. However, if two or more people attempt to buy the same item on the same Night, all purchasing players will receive the item.
-If a purchase is not available, the player attempting to purchase the item will be informed as soon as possible, and they will be allowed to attempt another purchase. However, the Night Phase will not be extended in case of a player's purchase failing, so do not wait until the last bit of the Night phase to submit purchases.
Shop Items:
$550 1-shot Neighborizer (has Daychat), 1-shot passive Ascetic
$750 1-Shot Commuter, 1-shot Jailkeeper
$1000 1-shot Tracker (refunds the shot if target visited nobody or targets the Commuter, doesn't refund if blocked, stopped, or visits the ascetic), 1-shot Rolestopper
$1250 Vengeful, 1-shot governor
*Abilities priced at $1250 do not work in Lylo. I will inform players when it is Lylo.