Like I said, I'm just bitter right now, mostly because I'm angry with myself.
Stoofer, I disagree that we made a mistake by trying to keep both factions alive. I especially disagree that it was a mistake to keep ZS alive. In what possible way is having a vig
bad
for the town? Obviously it didn't exactly go well this time, but in balance terms I don't understand how you can make the argument that having a vig is on the whole a disadvantage.
The problem to me was, more than anything, a lack of organisation (which is something that seems to be common in large games, as exemplified by the Bad Idea games). I had to spend half the game just trying to get everyone to listen to what I was saying. And even then, people ignored the whole "look for traitors and ignore the simians" part, instead spending the whole time dicking around.
Had people been intelligent, organised, and responsible (and this includes the Gorillas not coming out of the gates by attacking the Monkeys), I still believe keeping the simians alive for as long as possible would be the optimal play. All three kills come under town control, which means the Monkeys have to reveal themselves immediately or help the town. The worst case scenario is that they get two kills off (probably both on the Gorillas) and the town is still left with at least an extra vig. Best case scenario is that they play suboptimally and actually try to pretend that they're town.
Of course, all this depends upon people being intelligent, organised, and responsible, so I have no idea why I thought it would work.
[color=darkblue]If there's anything more important than my ego around, I want it caught and shot now.[/color]