Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #1476 (isolation #0) » Sun Nov 18, 2012 5:03 pm

Post by Rob14 »

/in 82
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Post Post #1607 (isolation #1) » Thu Nov 29, 2012 1:35 pm

Post by Rob14 »

In post 1592, BBmolla wrote:
In post 1542, BBmolla wrote:82 going up later today. Musical needs to be dealt with.

I lied.

Generating setup right now.


What's the status of this?
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Post Post #1645 (isolation #2) » Mon Dec 03, 2012 12:52 pm

Post by Rob14 »

/in mine craft mafia
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Post Post #1658 (isolation #3) » Tue Dec 04, 2012 1:53 am

Post by Rob14 »

/in 93 (Minecraft Mafia)

I'm a derp. I saw an in before and thought it was in sign-ups. :P

Also, /out 82 - I don't know what happened to that game.
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Post Post #1917 (isolation #4) » Sun Dec 23, 2012 12:35 pm

Post by Rob14 »

/in 103
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Post Post #1919 (isolation #5) » Sun Dec 23, 2012 1:47 pm

Post by Rob14 »

In post 1918, chkflip wrote:Krew got the last spot, Rob.


Dang. Missed the one that said "buttons." Thanks for letting me know.
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Post Post #1928 (isolation #6) » Mon Dec 24, 2012 2:33 am

Post by Rob14 »

/in 104

So we meet again, Jason...
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Post Post #1995 (isolation #7) » Wed Jan 02, 2013 8:23 pm

Post by Rob14 »

In post 1976, quadz08 wrote:
Micro 105: Eyes has filled for bv310!

Vegeta Kamehameha
Sean Regan
Blueberry
Majiffy
abc

RedRabbit
Vintermute


abc was site-banned for a month.
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Post Post #1998 (isolation #8) » Thu Jan 03, 2013 5:56 am

Post by Rob14 »

Sorry, didn't think to check. Just noticed the player name.
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Post Post #2013 (isolation #9) » Sat Jan 05, 2013 2:51 pm

Post by Rob14 »

Why would it die out? Color me puzzled.
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Post Post #2015 (isolation #10) » Sat Jan 05, 2013 3:44 pm

Post by Rob14 »

Ah, okay.
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Post Post #2082 (isolation #11) » Wed Jan 09, 2013 6:07 pm

Post by Rob14 »

Piece of advice slimer: You'll have a much easier time finding people to join the game you wish to mod in the future if you stop annoying people in all the queues for no reason now.
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Post Post #2760 (isolation #12) » Mon Mar 04, 2013 10:28 am

Post by Rob14 »

Just to throw some feedback in here:

I strongly think that 3 games should be in sign-ups at a time, not two. Having three in sign-ups has never caused problems with the queue filling too slow and I think it leads to more mods /in-ing to mod. They see that the queue needs mods and they /in so there aren't any times with no games in sign-ups. I think we would see a decrease in games started per month if we moved to two games in sign-ups at a time rather than three.

Also, games fill up fast and Quadz has a life, so he's unable to always be on to start games RIGHT when they fill. I think there would be a rather dramatic increase in the percentage of time the queue sits with all games filled and none in sign-ups pending listmod action because there would be less spaces available after each listmod update of the queue.
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Post Post #2763 (isolation #13) » Mon Mar 04, 2013 11:17 am

Post by Rob14 »

In post 2761, quadz08 wrote:I'm giving two a shot; if I see that being a regular issue, then we'll switch back.


Of course. I just wanted to throw my opinion in so that you could watch out to see if my concerns are justified by what happens in the future.

/in 140, by the way
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Post Post #3451 (isolation #14) » Sat Apr 20, 2013 5:20 pm

Post by Rob14 »

/in 164

Finally in a game with Dav and Jake from State Farm.
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Post Post #3537 (isolation #15) » Tue Apr 23, 2013 2:19 pm

Post by Rob14 »

/in 168 if there's still space
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Post Post #3540 (isolation #16) » Tue Apr 23, 2013 3:23 pm

Post by Rob14 »

In post 3538, RachMarie wrote:YAY Rob ♥
I've been on the lookout for a Great Idea to come through the queue. I love the setup (and plan to run my own once my Mini Normal is done).
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Post Post #3669 (isolation #17) » Fri May 03, 2013 4:10 pm

Post by Rob14 »

FUCK! I missed DBZ. =(
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Post Post #4104 (isolation #18) » Thu May 23, 2013 5:15 am

Post by Rob14 »

/in 183
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Post Post #4140 (isolation #19) » Thu May 23, 2013 6:12 pm

Post by Rob14 »

/out 183
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Post Post #4275 (isolation #20) » Thu Jun 06, 2013 5:02 am

Post by Rob14 »

/in 188
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Post Post #4290 (isolation #21) » Sat Jun 08, 2013 11:37 am

Post by Rob14 »

In post 4287, ferretlover wrote:Could someone mod a Great Idea setup? I want to play in them.

I would pre-/in to it.

Thanks if anyone does. :)
I plan to run one Soon(TM). My Mini Normal has to finish and then I'm going to mod Death Note Mafia before a Great Idea setup, for sure.
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Post Post #4328 (isolation #22) » Wed Jun 12, 2013 12:38 am

Post by Rob14 »

/out
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Post Post #4577 (isolation #23) » Sat Jun 29, 2013 3:18 pm

Post by Rob14 »

/in to mod

Game Name: Death Note Mafia
Game Type: Theme
Game Size: 9 people

Optional Caption/Description of Game upon announcement: http://forum.mafiascum.net/viewtopic.ph ... 6#p5063016
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Post Post #4578 (isolation #24) » Sat Jun 29, 2013 3:19 pm

Post by Rob14 »

IMPORTANT ADDITION TO THE ABOVE:

Death Note Mafia cannot enter sign-ups until July 10th. I have a V/LA from July 3rd to July 10th, so I will not be available until that time.
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Post Post #4594 (isolation #25) » Mon Jul 01, 2013 11:05 am

Post by Rob14 »

In post 4593, Shiidaji wrote:These're usually in the wiki, so if you have anymore of these types of questions refer to that, but -

5P vengeful is a really fun, nice and balanced setup for... five people. It's split 3 townies and 2 scum. The three townies are vengeful townies, so if they're lynched day 1, they get to kill any remaining player with a vengekill, and then the game goes on. Of the two scum, one is a Goon with no special qualities, and one is a Godfather,
who, if lynched, automatically gives the win to town.
On Day 1 only.
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Post Post #4596 (isolation #26) » Mon Jul 01, 2013 11:17 am

Post by Rob14 »

In post 4595, quadz08 wrote:False. GF being lynched always wins the game for town. (In a 5p vengeful, the difference is academic, but in a 7p or 9p, it's quite important.) The thing that's conditional is that town only gets a vengekill when lynched in LYLO, and
the Godfather being vengekilled does not auto-win the game for town.
That's the limitation I was thinking of - should have double-checked the wiki to be sure. My bad.
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Post Post #4663 (isolation #27) » Wed Jul 10, 2013 1:47 am

Post by Rob14 »

Pre-ins for Death Note Mafia: Axxle, Klazam, Blue Bonnet (hydra of fuzzybutternut and notscience), Klick
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Post Post #4667 (isolation #28) » Wed Jul 10, 2013 3:21 am

Post by Rob14 »

In post 4664, NicolBolas wrote:Confirm Pre-In

(Klaz and someone else)
Verified. I forgot this change on my list. My bad.
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Post Post #4669 (isolation #29) » Wed Jul 10, 2013 4:29 am

Post by Rob14 »

Assuming Klick and Axxle confirm their preins that fills it I think.
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Post Post #4847 (isolation #30) » Tue Jul 30, 2013 3:50 am

Post by Rob14 »

/in to mod

Game Name: Rob's Bastard Mafia
Game Type: Closed Theme
Game Size: 9p

Optional Caption/Description of Game upon announcement: Co-designed with Maestro, I can promise you only one thing - this game is pretty insane. No other guarantees except that this will be recognizably Mafia (i.e. normal voting mechanics for the most part, etc).
Last edited by Rob14 on Tue Jul 30, 2013 11:19 am, edited 1 time in total.
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Post Post #4855 (isolation #31) » Tue Jul 30, 2013 11:21 am

Post by Rob14 »

/in to mod

Game Name: Cult Vengeful
Game Type: Open
Game Size: 5p

Optional Caption/Description of Game upon announcement: This is an experimental open setup. It is not guaranteed to be balanced (but random lynches/kills/recruitments would give cult a 53.333% chance of winning, which is pretty close to even odds). This game is an attempt to get a cult into the smallest setup possible. You can find more info here: http://wiki.mafiascum.net/index.php?title=Cult_Vengeful
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Post Post #4860 (isolation #32) » Wed Jul 31, 2013 4:06 am

Post by Rob14 »

Death Note Mafia ends in a
SCUM
win.
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Post Post #4874 (isolation #33) » Wed Jul 31, 2013 3:22 pm

Post by Rob14 »

Taking a break from the site.

/out to mod x2
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Post Post #4904 (isolation #34) » Tue Aug 06, 2013 10:35 am

Post by Rob14 »

Shitty Joke Small Town is NOT currently in sign-ups. All your /in's are NOT being counted by Quadz due to this. You either have to /pre-in with the mod or wait for it to officially enter sign-ups.

Rob is da man. -quadz
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Post Post #5129 (isolation #35) » Tue Aug 20, 2013 12:29 pm

Post by Rob14 »

In post 4847, Rob14 wrote:/in to mod

Game Name: Rob's Bastard Mafia
Game Type: Closed Theme
Game Size: 9p

Optional Caption/Description of Game upon announcement: Co-designed with Maestro, I can promise you only one thing - this game is pretty insane. No other guarantees except that this will be recognizably Mafia (i.e. normal voting mechanics for the most part, etc).
re- /in to mod

Note to players: Any pre-ins accepted prior to today have been wiped clean due to the employment of a new method of taking pre-ins.

EDIT: Pre-ins: Amrun, ProHawk, Twin Flames, Tamuz
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Post Post #5132 (isolation #36) » Tue Aug 20, 2013 3:09 pm

Post by Rob14 »

In post 5130, Maestro wrote:shit son all 4 pre-ins gone like dat :(
You helped design the setup, you noob. You can't pre-in anyway.
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Post Post #5184 (isolation #37) » Mon Aug 26, 2013 4:03 am

Post by Rob14 »

@ListMod - I've recently suffered a computer failure that left me without any of my saved information regarding my setup. This is what I get for designing it over IRC and never saving a back-up on Google Drive....

I'm hoping to be able to retrieve the files before sending the computer in, but it's likely that I won't have access to the files until the computer is repaired. Please keep me in the queue, but put my game on hold for now. I'll officially /out and then re-/in at a later time if this file retrieval looks like it will take more than a week or two, but I still have high hopes.
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Post Post #5197 (isolation #38) » Tue Aug 27, 2013 12:22 pm

Post by Rob14 »

OHAI - My data wasn't recovered, but the setup has been re-engineered by Maestro and I, and we both think it's actually an improvement on what we originally had by quite a bit.

@ListMod - Take my game off hold. Thanks!
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Post Post #5199 (isolation #39) » Tue Aug 27, 2013 12:28 pm

Post by Rob14 »

Do I have any say in this? lol
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Post Post #5345 (isolation #40) » Fri Sep 06, 2013 11:15 pm

Post by Rob14 »

Pre-ins: Amrun (possibly with Does Bo Know in a hydra?), ProHawk, Twin Flames, Tamuz

That means 2 spots left, assuming everyone who pre-in'd confirms.
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Post Post #5353 (isolation #41) » Sat Sep 07, 2013 7:01 am

Post by Rob14 »

lol
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Post Post #5356 (isolation #42) » Sun Sep 08, 2013 11:56 pm

Post by Rob14 »

Amrun has /pre-out'd.
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Post Post #5428 (isolation #43) » Thu Sep 12, 2013 6:00 am

Post by Rob14 »

/in to mod

Game Name: Great Idea Mafia
Game Type: Semi-Open
Game Size: 9p

Optional Caption/Description of Game upon announcement: Guaranteed at least 5 players are town (50%).
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Post Post #5434 (isolation #44) » Thu Sep 12, 2013 4:01 pm

Post by Rob14 »

/out to mod in record time
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Post Post #7722 (isolation #45) » Thu Jun 19, 2014 10:36 am

Post by Rob14 »

/in 353

I'm back, bitches.
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Post Post #7773 (isolation #46) » Sun Jun 29, 2014 4:01 pm

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Game Name: Double Day Unlimited
Game Type: Open
Game Size: 9p

Optional Caption/Description of Game upon announcement: http://wiki.mafiascum.net/index.php?tit ... _Unlimited
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Post Post #7845 (isolation #47) » Fri Jul 04, 2014 3:15 pm

Post by Rob14 »

@Listmod - please change the game I'm in'd to mod to Cracking Idea Mafia. Everything else is the same.


http://wiki.mafiascum.net/index.php?tit ... Idea_Mafia
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Post Post #7870 (isolation #48) » Sun Jul 06, 2014 1:10 pm

Post by Rob14 »

Just to keep with the theme, you should both commit to only posting once in your Hydra QT every two days.
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Post Post #7882 (isolation #49) » Mon Jul 07, 2014 7:22 am

Post by Rob14 »

Uh ... what? I don't recall pre-in'ing to this. I pre-in'd to contractual mafia.

But fuck it, I came here to sign up for Civilization Mafia anyway.

/confirm
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Post Post #7886 (isolation #50) » Tue Jul 08, 2014 7:49 am

Post by Rob14 »

In post 7885, Maestro wrote:Yeah, I'm not accepting UPick submissions yet, guys.
The game hasn't even filled yet.


This sounds like a name-and-shame type of moment.
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Post Post #7962 (isolation #51) » Wed Jul 16, 2014 5:19 am

Post by Rob14 »

Micro 364 has one pre-in:

Maruchan
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Post Post #7967 (isolation #52) » Wed Jul 16, 2014 7:19 am

Post by Rob14 »

Oh, by the way, I'm not accepting hydras for 364. Forgot to mention that.
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Post Post #7983 (isolation #53) » Thu Jul 17, 2014 2:48 am

Post by Rob14 »

Looks like fuzzy butternut filled 364. If you want /in to replace, send me a PM.
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Post Post #7988 (isolation #54) » Thu Jul 17, 2014 11:14 am

Post by Rob14 »

I, for one, welcome our new listmod overlord. All hail Maru!
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Post Post #8013 (isolation #55) » Fri Jul 18, 2014 10:08 am

Post by Rob14 »

/in to mod

Game Name: Cult Vengeful
Game Type: Open
Game Size: 5p

Optional Caption/Description of Game upon announcement: http://wiki.mafiascum.net/index.php?title=Cult_Vengeful
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Post Post #8028 (isolation #56) » Mon Jul 21, 2014 4:46 am

Post by Rob14 »

I feel like we just had a game of triplicate. Weird
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Post Post #8044 (isolation #57) » Mon Jul 21, 2014 1:42 pm

Post by Rob14 »

Thank you List Mod v2.9
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Post Post #8062 (isolation #58) » Wed Jul 23, 2014 3:02 pm

Post by Rob14 »

In post 8057, shos wrote:so basically it's like 2 goons vs 5VTs, 1 tracker and 1 JK


^ A person who does not get the concept of Diamond Shreddies

But seriously, lol - that's the best setup revision I've seen in a long time.
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Post Post #8071 (isolation #59) » Thu Jul 24, 2014 5:13 am

Post by Rob14 »

Micro 364 (Cracking Idea Mafia) resulted in a
Town
win!
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Post Post #8116 (isolation #60) » Mon Jul 28, 2014 2:16 am

Post by Rob14 »

371 has two pre-ins:

Rubicon
Maruchan

They need to confirm here.

Edit: Since someone asked, no hydras please.
Last edited by Rob14 on Mon Jul 28, 2014 2:28 am, edited 1 time in total.
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Post Post #8130 (isolation #61) » Mon Jul 28, 2014 11:02 am

Post by Rob14 »

One more for 371.
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Post Post #8156 (isolation #62) » Thu Jul 31, 2014 2:50 am

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Y u no update Wednesday quadz. I thought we had something special. ;(
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Post Post #8162 (isolation #63) » Thu Jul 31, 2014 1:32 pm

Post by Rob14 »

I already have.

(mutiny!)

Also, we know it doesn't get a response M. Or at least I know. We're just entertaining ourselves while we wait.
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Post Post #8212 (isolation #64) » Mon Aug 04, 2014 8:39 am

Post by Rob14 »

In post 8211, EspeciallyTheLies wrote:
In post 8209, AngryPidgeon wrote:/372 (are hydras allowed? I might hydra with Ika if so)

omg SO CUTE.

THIS HYDRA IS GOING TO BE SO DAMN CUTE.


It was shot down before it even started.
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Post Post #8347 (isolation #65) » Fri Aug 15, 2014 12:12 pm

Post by Rob14 »

Micro 371 ends in a
Cult
win.

/in to mod

Game Name: Double Day Unlimited
Game Type: Open
Game Size: 9p

Optional Caption/Description of Game upon announcement: No hydra please. WotC in effect.
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Post Post #8447 (isolation #66) » Sun Aug 31, 2014 3:42 am

Post by Rob14 »

Pre-ins:
ProHawk
Flubbernugget

No hydras for this one, please.
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Post Post #8480 (isolation #67) » Tue Sep 02, 2014 4:17 am

Post by Rob14 »

/confirm 388
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Post Post #8508 (isolation #68) » Wed Sep 03, 2014 2:51 pm

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I'm going to do the opposite, unfortunately. I'm realizing how little time I'll have with an extra class this semester and working 20 hours a week, so unfortunately, I don't think it would responsible to take on another game.

And I had an amazing role picked out, too. ;(

/out 388
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Post Post #8542 (isolation #69) » Thu Sep 11, 2014 2:43 am

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Confirm 391
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Post Post #8559 (isolation #70) » Fri Sep 12, 2014 12:20 pm

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/out BB's game (391, maybe?)

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