For archiving signup threads after their corresponding games are complete.
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Post #1476 (isolation #0 ) » Sun Nov 18, 2012 5:03 pm
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by Rob14 » Sun Nov 18, 2012 5:03 pm
/in 82
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Post #1607 (isolation #1 ) » Thu Nov 29, 2012 1:35 pm
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by Rob14 » Thu Nov 29, 2012 1:35 pm
What's the status of this?
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Post #1645 (isolation #2 ) » Mon Dec 03, 2012 12:52 pm
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by Rob14 » Mon Dec 03, 2012 12:52 pm
/in mine craft mafia
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Post #1658 (isolation #3 ) » Tue Dec 04, 2012 1:53 am
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by Rob14 » Tue Dec 04, 2012 1:53 am
/in 93 (Minecraft Mafia)
I'm a derp. I saw an in before and thought it was in sign-ups.
Also, /out 82 - I don't know what happened to that game.
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Post #1917 (isolation #4 ) » Sun Dec 23, 2012 12:35 pm
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by Rob14 » Sun Dec 23, 2012 12:35 pm
/in 103
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Post #1919 (isolation #5 ) » Sun Dec 23, 2012 1:47 pm
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by Rob14 » Sun Dec 23, 2012 1:47 pm
Dang. Missed the one that said "buttons." Thanks for letting me know.
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Post #1928 (isolation #6 ) » Mon Dec 24, 2012 2:33 am
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by Rob14 » Mon Dec 24, 2012 2:33 am
/in 104
So we meet again, Jason...
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Post #1995 (isolation #7 ) » Wed Jan 02, 2013 8:23 pm
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by Rob14 » Wed Jan 02, 2013 8:23 pm
In post 1976 , quadz08 wrote: Micro 105:
Eyes has filled for bv310!
Vegeta Kamehameha
Sean Regan
Blueberry
Majiffy
abc
RedRabbit
Vintermute
abc was site-banned for a month.
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Post #1998 (isolation #8 ) » Thu Jan 03, 2013 5:56 am
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by Rob14 » Thu Jan 03, 2013 5:56 am
Sorry, didn't think to check. Just noticed the player name.
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Post #2013 (isolation #9 ) » Sat Jan 05, 2013 2:51 pm
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by Rob14 » Sat Jan 05, 2013 2:51 pm
Why would it die out? Color me puzzled.
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Post #2015 (isolation #10 ) » Sat Jan 05, 2013 3:44 pm
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by Rob14 » Sat Jan 05, 2013 3:44 pm
Ah, okay.
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Post #2082 (isolation #11 ) » Wed Jan 09, 2013 6:07 pm
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by Rob14 » Wed Jan 09, 2013 6:07 pm
Piece of advice slimer: You'll have a much easier time finding people to join the game you wish to mod in the future if you stop annoying people in all the queues for no reason now.
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Post #2760 (isolation #12 ) » Mon Mar 04, 2013 10:28 am
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by Rob14 » Mon Mar 04, 2013 10:28 am
Just to throw some feedback in here:
I strongly think that 3 games should be in sign-ups at a time, not two. Having three in sign-ups has never caused problems with the queue filling too slow and I think it leads to more mods /in-ing to mod. They see that the queue needs mods and they /in so there aren't any times with no games in sign-ups. I think we would see a decrease in games started per month if we moved to two games in sign-ups at a time rather than three.
Also, games fill up fast and Quadz has a life, so he's unable to always be on to start games RIGHT when they fill. I think there would be a rather dramatic increase in the percentage of time the queue sits with all games filled and none in sign-ups pending listmod action because there would be less spaces available after each listmod update of the queue.
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Post #2763 (isolation #13 ) » Mon Mar 04, 2013 11:17 am
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by Rob14 » Mon Mar 04, 2013 11:17 am
In post 2761 , quadz08 wrote: I'm giving two a shot; if I see that being a regular issue, then we'll switch back.
Of course. I just wanted to throw my opinion in so that you could watch out to see if my concerns are justified by what happens in the future.
/in 140, by the way
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Post #3451 (isolation #14 ) » Sat Apr 20, 2013 5:20 pm
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by Rob14 » Sat Apr 20, 2013 5:20 pm
/in 164
Finally in a game with Dav and Jake from State Farm.
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Post #3537 (isolation #15 ) » Tue Apr 23, 2013 2:19 pm
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by Rob14 » Tue Apr 23, 2013 2:19 pm
/in 168 if there's still space
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Post #3540 (isolation #16 ) » Tue Apr 23, 2013 3:23 pm
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by Rob14 » Tue Apr 23, 2013 3:23 pm
I've been on the lookout for a Great Idea to come through the queue. I love the setup (and plan to run my own once my Mini Normal is done).
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Post #3669 (isolation #17 ) » Fri May 03, 2013 4:10 pm
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by Rob14 » Fri May 03, 2013 4:10 pm
FUCK! I missed DBZ. =(
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Post #4104 (isolation #18 ) » Thu May 23, 2013 5:15 am
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by Rob14 » Thu May 23, 2013 5:15 am
/in 183
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Post #4140 (isolation #19 ) » Thu May 23, 2013 6:12 pm
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by Rob14 » Thu May 23, 2013 6:12 pm
/out 183
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Post #4275 (isolation #20 ) » Thu Jun 06, 2013 5:02 am
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by Rob14 » Thu Jun 06, 2013 5:02 am
/in 188
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Post #4290 (isolation #21 ) » Sat Jun 08, 2013 11:37 am
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by Rob14 » Sat Jun 08, 2013 11:37 am
In post 4287 , ferretlover wrote: Could someone mod a Great Idea setup? I want to play in them.
I would pre-/in to it.
Thanks if anyone does.
I plan to run one Soon(TM). My Mini Normal has to finish and then I'm going to mod Death Note Mafia before a Great Idea setup, for sure.
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Post #4328 (isolation #22 ) » Wed Jun 12, 2013 12:38 am
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by Rob14 » Wed Jun 12, 2013 12:38 am
/out
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Post #4577 (isolation #23 ) » Sat Jun 29, 2013 3:18 pm
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by Rob14 » Sat Jun 29, 2013 3:18 pm
/in to mod
Game Name: Death Note Mafia
Game Type: Theme
Game Size: 9 people
Optional Caption/Description of Game upon announcement: http://forum.mafiascum.net/viewtopic.ph ... 6#p5063016
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Post #4578 (isolation #24 ) » Sat Jun 29, 2013 3:19 pm
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by Rob14 » Sat Jun 29, 2013 3:19 pm
IMPORTANT ADDITION TO THE ABOVE:
Death Note Mafia cannot enter sign-ups until July 10th. I have a V/LA from July 3rd to July 10th, so I will not be available until that time.
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Post #4594 (isolation #25 ) » Mon Jul 01, 2013 11:05 am
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by Rob14 » Mon Jul 01, 2013 11:05 am
In post 4593 , Shiidaji wrote: These're usually in the wiki, so if you have anymore of these types of questions refer to that, but -
5P vengeful is a really fun, nice and balanced setup for... five people. It's split 3 townies and 2 scum. The three townies are vengeful townies, so if they're lynched day 1, they get to kill any remaining player with a vengekill, and then the game goes on. Of the two scum, one is a Goon with no special qualities, and one is a Godfather,
who, if lynched, automatically gives the win to town.
On Day 1 only.
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Post #4596 (isolation #26 ) » Mon Jul 01, 2013 11:17 am
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by Rob14 » Mon Jul 01, 2013 11:17 am
In post 4595 , quadz08 wrote: False. GF being lynched always wins the game for town. (In a 5p vengeful, the difference is academic, but in a 7p or 9p, it's quite important.) The thing that's conditional is that town only gets a vengekill when lynched in LYLO, and
the Godfather being vengekilled does not auto-win the game for town.
That's the limitation I was thinking of - should have double-checked the wiki to be sure. My bad.
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Post #4663 (isolation #27 ) » Wed Jul 10, 2013 1:47 am
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by Rob14 » Wed Jul 10, 2013 1:47 am
Pre-ins for Death Note Mafia: Axxle, Klazam, Blue Bonnet (hydra of fuzzybutternut and notscience), Klick
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Post #4667 (isolation #28 ) » Wed Jul 10, 2013 3:21 am
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by Rob14 » Wed Jul 10, 2013 3:21 am
Verified. I forgot this change on my list. My bad.
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Post #4669 (isolation #29 ) » Wed Jul 10, 2013 4:29 am
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by Rob14 » Wed Jul 10, 2013 4:29 am
Assuming Klick and Axxle confirm their preins that fills it I think.
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Post #4847 (isolation #30 ) » Tue Jul 30, 2013 3:50 am
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by Rob14 » Tue Jul 30, 2013 3:50 am
/in to mod
Game Name: Rob's Bastard Mafia
Game Type: Closed Theme
Game Size: 9p
Optional Caption/Description of Game upon announcement: Co-designed with Maestro, I can promise you only one thing - this game is pretty insane. No other guarantees except that this will be recognizably Mafia (i.e. normal voting mechanics for the most part, etc).
Last edited by Rob14 on Tue Jul 30, 2013 11:19 am, edited 1 time in total.
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Post #4855 (isolation #31 ) » Tue Jul 30, 2013 11:21 am
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by Rob14 » Tue Jul 30, 2013 11:21 am
/in to mod
Game Name: Cult Vengeful
Game Type: Open
Game Size: 5p
Optional Caption/Description of Game upon announcement: This is an experimental open setup. It is not guaranteed to be balanced (but random lynches/kills/recruitments would give cult a 53.333% chance of winning, which is pretty close to even odds). This game is an attempt to get a cult into the smallest setup possible. You can find more info here:
http://wiki.mafiascum.net/index.php?title=Cult_Vengeful
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Post #4860 (isolation #32 ) » Wed Jul 31, 2013 4:06 am
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by Rob14 » Wed Jul 31, 2013 4:06 am
Death Note Mafia ends in a
SCUM
win.
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Post #4874 (isolation #33 ) » Wed Jul 31, 2013 3:22 pm
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by Rob14 » Wed Jul 31, 2013 3:22 pm
Taking a break from the site.
/out to mod x2
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Post #4904 (isolation #34 ) » Tue Aug 06, 2013 10:35 am
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by Rob14 » Tue Aug 06, 2013 10:35 am
Shitty Joke Small Town is NOT currently in sign-ups. All your /in's are NOT being counted by Quadz due to this. You either have to /pre-in with the mod or wait for it to officially enter sign-ups.
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Post #5129 (isolation #35 ) » Tue Aug 20, 2013 12:29 pm
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by Rob14 » Tue Aug 20, 2013 12:29 pm
In post 4847 , Rob14 wrote: /in to mod
Game Name: Rob's Bastard Mafia
Game Type: Closed Theme
Game Size: 9p
Optional Caption/Description of Game upon announcement: Co-designed with Maestro, I can promise you only one thing - this game is pretty insane. No other guarantees except that this will be recognizably Mafia (i.e. normal voting mechanics for the most part, etc).
re- /in to mod
Note to players: Any pre-ins accepted prior to today have been wiped clean due to the employment of a new method of taking pre-ins.
EDIT: Pre-ins: Amrun, ProHawk, Twin Flames, Tamuz
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Post #5132 (isolation #36 ) » Tue Aug 20, 2013 3:09 pm
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by Rob14 » Tue Aug 20, 2013 3:09 pm
You helped design the setup, you noob. You can't pre-in anyway.
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Post #5184 (isolation #37 ) » Mon Aug 26, 2013 4:03 am
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by Rob14 » Mon Aug 26, 2013 4:03 am
@ListMod - I've recently suffered a computer failure that left me without any of my saved information regarding my setup. This is what I get for designing it over IRC and never saving a back-up on Google Drive....
I'm hoping to be able to retrieve the files before sending the computer in, but it's likely that I won't have access to the files until the computer is repaired. Please keep me in the queue, but put my game on hold for now. I'll officially /out and then re-/in at a later time if this file retrieval looks like it will take more than a week or two, but I still have high hopes.
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Post #5197 (isolation #38 ) » Tue Aug 27, 2013 12:22 pm
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by Rob14 » Tue Aug 27, 2013 12:22 pm
OHAI - My data wasn't recovered, but the setup has been re-engineered by Maestro and I, and we both think it's actually an improvement on what we originally had by quite a bit.
@ListMod - Take my game off hold. Thanks!
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Post #5199 (isolation #39 ) » Tue Aug 27, 2013 12:28 pm
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by Rob14 » Tue Aug 27, 2013 12:28 pm
Do I have any say in this? lol
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Post #5345 (isolation #40 ) » Fri Sep 06, 2013 11:15 pm
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by Rob14 » Fri Sep 06, 2013 11:15 pm
Pre-ins: Amrun (possibly with Does Bo Know in a hydra?), ProHawk, Twin Flames, Tamuz
That means 2 spots left, assuming everyone who pre-in'd confirms.
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Post #5353 (isolation #41 ) » Sat Sep 07, 2013 7:01 am
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by Rob14 » Sat Sep 07, 2013 7:01 am
lol
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Post #5356 (isolation #42 ) » Sun Sep 08, 2013 11:56 pm
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by Rob14 » Sun Sep 08, 2013 11:56 pm
Amrun has /pre-out'd.
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Post #5428 (isolation #43 ) » Thu Sep 12, 2013 6:00 am
Post
by Rob14 » Thu Sep 12, 2013 6:00 am
/in to mod
Game Name: Great Idea Mafia
Game Type: Semi-Open
Game Size: 9p
Optional Caption/Description of Game upon announcement: Guaranteed at least 5 players are town (50%).
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Post #5434 (isolation #44 ) » Thu Sep 12, 2013 4:01 pm
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by Rob14 » Thu Sep 12, 2013 4:01 pm
/out to mod in record time
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Post #7722 (isolation #45 ) » Thu Jun 19, 2014 10:36 am
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by Rob14 » Thu Jun 19, 2014 10:36 am
/in 353
I'm back, bitches.
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Post #7773 (isolation #46 ) » Sun Jun 29, 2014 4:01 pm
Post
by Rob14 » Sun Jun 29, 2014 4:01 pm
Game Name: Double Day Unlimited
Game Type: Open
Game Size: 9p
Optional Caption/Description of Game upon announcement:
http://wiki.mafiascum.net/index.php?tit ... _Unlimited
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Post #7845 (isolation #47 ) » Fri Jul 04, 2014 3:15 pm
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by Rob14 » Fri Jul 04, 2014 3:15 pm
@Listmod - please change the game I'm in'd to mod to Cracking Idea Mafia. Everything else is the same.
http://wiki.mafiascum.net/index.php?tit ... Idea_Mafia
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Post #7870 (isolation #48 ) » Sun Jul 06, 2014 1:10 pm
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by Rob14 » Sun Jul 06, 2014 1:10 pm
Just to keep with the theme, you should both commit to only posting once in your Hydra QT every two days.
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Post #7882 (isolation #49 ) » Mon Jul 07, 2014 7:22 am
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by Rob14 » Mon Jul 07, 2014 7:22 am
Uh ... what? I don't recall pre-in'ing to this. I pre-in'd to contractual mafia.
But fuck it, I came here to sign up for Civilization Mafia anyway.
/confirm
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Post #7886 (isolation #50 ) » Tue Jul 08, 2014 7:49 am
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by Rob14 » Tue Jul 08, 2014 7:49 am
In post 7885 , Maestro wrote: Yeah, I'm not accepting UPick submissions yet, guys.
The game hasn't even filled yet.
This sounds like a name-and-shame type of moment.
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Post #7962 (isolation #51 ) » Wed Jul 16, 2014 5:19 am
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by Rob14 » Wed Jul 16, 2014 5:19 am
Micro 364 has one pre-in:
Maruchan
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Post #7967 (isolation #52 ) » Wed Jul 16, 2014 7:19 am
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by Rob14 » Wed Jul 16, 2014 7:19 am
Oh, by the way, I'm not accepting hydras for 364. Forgot to mention that.
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Post #7983 (isolation #53 ) » Thu Jul 17, 2014 2:48 am
Post
by Rob14 » Thu Jul 17, 2014 2:48 am
Looks like fuzzy butternut filled 364. If you want /in to replace, send me a PM.
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Post #7988 (isolation #54 ) » Thu Jul 17, 2014 11:14 am
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by Rob14 » Thu Jul 17, 2014 11:14 am
I, for one, welcome our new listmod overlord. All hail Maru!
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Post #8013 (isolation #55 ) » Fri Jul 18, 2014 10:08 am
Post
by Rob14 » Fri Jul 18, 2014 10:08 am
/in to mod
Game Name: Cult Vengeful
Game Type: Open
Game Size: 5p
Optional Caption/Description of Game upon announcement:
http://wiki.mafiascum.net/index.php?title=Cult_Vengeful
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Post #8028 (isolation #56 ) » Mon Jul 21, 2014 4:46 am
Post
by Rob14 » Mon Jul 21, 2014 4:46 am
I feel like we just had a game of triplicate. Weird
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Post #8044 (isolation #57 ) » Mon Jul 21, 2014 1:42 pm
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by Rob14 » Mon Jul 21, 2014 1:42 pm
Thank you List Mod v2.9
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Post #8062 (isolation #58 ) » Wed Jul 23, 2014 3:02 pm
Post
by Rob14 » Wed Jul 23, 2014 3:02 pm
In post 8057 , shos wrote: so basically it's like 2 goons vs 5VTs, 1 tracker and 1 JK
^ A person who does not get the concept of Diamond Shreddies
But seriously, lol - that's the best setup revision I've seen in a long time.
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Post #8071 (isolation #59 ) » Thu Jul 24, 2014 5:13 am
Post
by Rob14 » Thu Jul 24, 2014 5:13 am
Micro 364 (Cracking Idea Mafia) resulted in a
Town
win!
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Post #8116 (isolation #60 ) » Mon Jul 28, 2014 2:16 am
Post
by Rob14 » Mon Jul 28, 2014 2:16 am
371 has two pre-ins:
Rubicon
Maruchan
They need to confirm here.
Edit: Since someone asked, no hydras please.
Last edited by Rob14 on Mon Jul 28, 2014 2:28 am, edited 1 time in total.
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