Micro Queue (Players & Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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IceGuy
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Post Post #2305 (isolation #0) » Tue Aug 04, 2015 5:00 am

Post by IceGuy »

/in to mod

Game Name: Think Twice
Game Type: Open
Game Size: 5 players

Optional Caption/Description of Game upon announcement: A quick vengeful-like game that's not actually vengeful. See the wiki for the setup.


I don't think it will be relevant, but I accept pre-/ins.
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IceGuy
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Post Post #2316 (isolation #1) » Wed Aug 05, 2015 6:01 am

Post by IceGuy »

Looks like it's full. I will post the thread as soon as I get added to the mod group.
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IceGuy
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Post Post #2339 (isolation #2) » Fri Aug 07, 2015 4:04 am

Post by IceGuy »

In post 2327, Vedith wrote:/in 513


Unfortunately, this /in wasn't considered since five people already /inned before. Should I put you on my replacement list?
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IceGuy
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Post Post #2486 (isolation #3) » Thu Aug 27, 2015 8:26 am

Post by IceGuy »

/in to mod

Game Name: Double Lynch
Game Type: Open
Game Size: 5 players

Optional Caption/Description of Game upon announcement: Experimental five-player game, part of a series to go beyond vengeful with five players. Here's the setup.


Pre-/ins accepted.
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IceGuy
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Post Post #2539 (isolation #4) » Thu Sep 03, 2015 5:05 am

Post by IceGuy »

/in 526
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IceGuy
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Post Post #2590 (isolation #5) » Fri Sep 11, 2015 10:41 pm

Post by IceGuy »

Looks like 527 is full. I'll wait until the official listmod confirmation, then the thread will go up.
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IceGuy
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IceGuy
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Post Post #2778 (isolation #6) » Thu Oct 08, 2015 6:24 am

Post by IceGuy »

/in 538

Five-player games unite!
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IceGuy
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Post Post #3422 (isolation #7) » Mon Jan 04, 2016 6:50 am

Post by IceGuy »

/in to mod

Game Name: Coordination Mafia
Game Type: Theme
Game Size: 9 players

Optional Caption/Description of Game upon announcement:

You know how there's daytalk and nighttalk? This game has nevertalk. That's right, scum doesn't get to talk privately at any point in the game. They only know who each other are.

Every night, all scum players send in a player name (randomized if they fail to send in one). They are allowed to submit any player name, including their own or scumpartners' names. If all scum players sent in the same name, this player is killed. The names submitted will be made public at the end of the night.

Town wins when all scum are dead, scum wins when they make up at least 50% of the players.

Note that this should be considered an experimental game due to the mechanics. It is not a bastard game. The mechanic is stolen from GuyInFreezer's Original Mafia and the setup has been reviewed by pisskop.

pisskop will be running a game based on this communication/kill mechanic in the Blitz queue soon. It will not feature the same but a similar setup.

pre-/ins accepted.
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IceGuy
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Post Post #3426 (isolation #8) » Tue Jan 05, 2016 5:34 am

Post by IceGuy »

In post 3424, Aeronaut wrote:
Wouldn't this be incredibly town sided, since it's unlikely that scum would ever hit a kill?


There are nightless games where scum doesn't have kills at all and they can be balanced.

In this game, they have a chance to kill as long as several scum are alive, and a definite kill if only one scum is alive.
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IceGuy
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Post Post #3434 (isolation #9) » Wed Jan 06, 2016 2:57 am

Post by IceGuy »

I have a pre-/in from DrDolittle.
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IceGuy
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Post Post #3470 (isolation #10) » Mon Jan 11, 2016 8:10 pm

Post by IceGuy »



Sorry, I have to refuse this /in.

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