BLOODBORNE QUEUE (FULL, REPLACEMENTS WELCOME)

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BLOODBORNE QUEUE (FULL, REPLACEMENTS WELCOME)

Post Post #0 (isolation #0) » Wed May 18, 2016 10:09 am

Post by Varsoon »

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WHAT IS 'BLOODBORNE'?
Spoiler:
Hunt your Nightmares. Face your fears in this ancient city where danger, death, and madness lurk around every corner, and uncover the city's darkest secrets in order to survive.

Bloodborne is a 2015 action-adventure video game for the Playstation 4 entertainment system. In Bloodborne, the player arrives in Yharnam, home of blood healing, in order to receive treatment. However, the player soon realizes that Yharnam is overrun with beasts and, even worse, they are trapped in a reality called "The Hunter's Dream." So long as the player is trapped in this dream, they do not die, but they also will never be free of the hunt and the beasts of Yharnam. Bloodborne is a spiritual sequel to FROMSoftware's previous titles, Demons' Souls and Dark Souls, and while it takes several thematic and gameplay queues from these games, it stands alone as the company's magnum opus. Bloodborne is a darkly enchanting adventure through the beautifully rendered gothic streets of Yharnam, a city that has fallen to the madness of men and beasts alike.

The goal of this Mafia game is to reproduce the tragic struggle and overwhelming tension of Bloodborne and render its various core elements into Mafia mechanics. I will be incorporating both public and private mechanics that may be very reminiscent of previous games I have modded, which largely served as a testing grounds for those mechanics. Furthermore, this game may be the most mechanically overwhelming of any game I have run so far--a pre-game phase will be featured that will serve the main purpose of helping players become familiar with their roles as well as the various public mechanics. This game will require its players to consider several avenues of play based on both private and public mechanics. Due to the overwhelming 'moving parts' of this setup, it may be hard to ever truly evaluate it for balance, although I believe we have managed to produce a very mechanically sound game. My focus in this game was primarily on creating a set of both private and public mechanics that drove player interest rather than singular, private roles. I hope that you will enjoy playing and reading Bloodborne Mafia. Bloodborne is one of my favorite video games of all time--I love Bloodborne and I love MafiaScum; I hope to share my passion for both through this game.


WHAT IS A 'VARSOON GAME'? WHAT SORT OF GAME SHOULD I EXPECT HERE?
Spoiler:
Bloodborne Mafia will be a 21 player Large Theme with very a large amount of public and private game mechanics, complete with substantial flavor compared to previous games that I have run.

As a moderator with a deep passion for rhetoric, expect a game with mechanics that will always supplement the rhetoric of the game rather than the usual sort of roles that are supplemented by rhetoric. My games are typical Role Madness games--I like to give every player some sort of unique 'something' to play with in tandem with the actual game. I try to include very engaging public mechanics in order to retain player interest, which can be a difficult thing to do in the Large games that I like to run.

'Varsoon Games' are typically characterized by heavy flavor, high quality moderation, and unpredictable yet satisfying mechanics. I am very cognizant of my moderator meta and I constantly keep even seasoned fans on their toes. I have achieved a Master's Degree in writing Fiction; I enjoy writing involved flavor that reflects the sensibilities of players and the game state while not revealing anything that would give a mechanical advantage. I also take Mafia very seriously; I spend over 8 hours a day with access to the site, always with a tab open, refreshing my games, re-reading them, and so on--even when I worked full time and went to college, I accomplished this endeavor. For me, Mafia is a labor of love and a full-time job. I want to deliver the quality experience that I came to love on this site. My games, hopefully, represent that.

As far as moderation goes, I see online Mafia moderation the same way I do moderating a face-to-face game with my friends. I am here to ensure all of my friends and guests have a fun time playing a game we all enjoy. That said, Mafia does get intense. Mafia is psychological. Mafia can feature very aggressive rhetoric. We lynch people here. I love those aspects of the game, and I want them to be in a game, although they will always run risk of ruining the experience for some players. I am far less draconic in my moderation than other moderators. I will always err on the side of the player. That said, I have no patience for players who do break the rules. Do not play my game if you are habitually in trouble with moderators and other players. I'll do everything I can to keep you in-game and having a fun time, but if you cross the line and it's clear you intentionally broke a rule, I will have no mercy in my judgment.

I do not enforce Blacklists, Wisdom of the Crowds, Wisdom of the One, or any similar requests to prohibit players from playing. The only players not welcome in my games are banned players. Do not ask me to prohibit a player from joining for personal reasons; I will never do so unless they currently have a ban or restriction. Everyone is welcome at my table. If you have a personal problem with a player, come to a happy agreement with them before creating drama in my signup thread or in my game. If you absolutely can't play with someone else, do not sign up for a game of mine if they are in the player list. If you do, I will allow you in, but don't think I'm going to shunt the other player because of your personal issues. I want everyone to get together and have fun here. I fully support even bitter rivals playing at the same table and learning to overcome their own differences in order to have fun with something we all enjoy.


CURRENT PLAYERLIST (21/21):



1. Mixed6 (Albert B. Rampage & Zorblag Hydra)
2. Yume
3. Rylai and Lina (Shiro & Frozen Angel Hydra)
4. Hastur and Muriel (SugarJan & HobbesDuncan Hydra)
5. Reasonably Irrational (Cerberusv666 & Elbirn Hydra)
6. Klingoncelt
7. Daenerys and Dragons (SirCakez & lilith2013 Hydra)
8. Nahdia
9. Xkyfu
10. Shadow_Step
11. Randomidget
12. Zulfy
13. PeregrineV
14. Sensei
15. Bogre
16. (Wgeurts & Dwlee Hydra)
17. Toogeloo
18. Ranger
19. Shinobi
20. Fire Assassin
21. Almost50
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Post Post #1 (isolation #1) » Wed May 18, 2016 10:19 am

Post by Varsoon »

PUBLIC MECHANICS MAKING A DEBUT IN BLOODBORNE MAFIA:



JUST GO OUT AND KILL A FEW BEASTS. IT'S FOR YOUR OWN GOOD.
Spoiler:
Several of the unique mechanics in Bloodborne Mafia will refer to a player being 'Slain'.
Any successfully resolved kill or a lynch will result in a player being 'Slain'--this does not necessarily mean that the player is dead, merely that the kill or lynch was successful. In most cases, Slain players will remain dead.
All players that were on a wagon that led to a player being 'Slain' and all players that submitted a kill against a player the night that the player is killed will be rewarded as if they have 'Slain' a player.

OVER TIME, COUNTLESS HUNTERS HAVE VISITED THIS DREAM.
Spoiler:
This game will feature several Private Topics that will be referred to as 'NIGHTMARE PTs'.
Every Nightmare PT will have a 'Host' player that can always view the PT and will be capable of inviting new players.
The Host of the Nightmare PT will be private information and the Host themselves may not post in their Nightmare PT unless they invite themselves to it.
Nightmare PTs MUST contain the Host as an invited target if they ever exceed 3 members.
Nightmare PTs may have events that are triggered by the Host of those Nightmares.
Nightmare PTs persist after the Host is slain.
Nightmare PTs allow dead members to continue to communicate after death.
Nightmare PTs all allow for NIGHTMARE EVENTS that are flavor-heavy actions that will affect all members of their respective Nightmare PT.
NIGHTMARE EVENTS may only happen once unless specified otherwise.
NIGHTMARE EVENTS must be triggered during the day phase preceding the Night that they will take place--they will often count as the submitted Night Action for that Night as well. In this way, a triggered NIGHTMARE EVENT will always happen even if the appropriate Host is slain on the day that the event is triggered.
Players may only ever be a member of any single Nightmare PT.
If a player is already a member of a Nightmare PT and is invited to another, the invitation will fail.
If a Host is already a member of a Nightmare PT other than their own, then they may still invite themselves to their own Nightmare PT.
If a Host is a member of their own Nightmare PT, invitations to join other Nightmare PTs will fail.

THE MESSENGERS FIND HUNTERS LIKE YOURSELF, WORSHIP, AND SERVE THEM.
Spoiler:
During the Night Phase, every single player has the ability to privately send a single, anonymous message to another target player.
You may indicate your identity in these messages or even lie about your identity--I will be the one delivering the message, though.
This ability may be used in addition to any other abilities used and may not be affected by any other abilities in the game.
There is no dead thread in Bloodborne Mafia.
Even if a player is dead, they may still send these messages, even from the grave.


THE FIRST HUNTER OF THE HEALING CHURCH ONCE RECRUITED YHARNAMITES TO SERVE AS HUNTERS.

Spoiler:
The game will begin with a predetermined 'Master of the Hunt'.
During each day phase, all players in the game may vote for a player to be the next 'Master of the Hunt'.
Any mechanic that affects voting does not affect voting towards electing the next 'Master of the Hunt'.
In order to submit a vote for the next Master of the Hunt, use the bolded tag [HUNTMASTER VOTE: Player Name].
Whenever the day phase ends, whichever player has the most votes will be the next Master of the Hunt.
In the case of a tie, the previous Master of the Hunt will remain Master of the Hunt.
Being Master of the Hunt confers a handful of mechanical benefits:
Unlike the Adventure Mechanic in my previous game, being Master of the Hunt confers absolutely no protective bonuses.
The game is balanced around the Master of the Hunt being a high-priority target.
During the Night that he is elected, the Master of the Hunt may select a Chalice Dungeon to investigate.
During the Night that he is elected, the Master of the Hunt may select up to three other players to join him in investigating the Chalice Dungeon.
The Master of the Hunt may choose no players to join him, but doing so may render him unable to defeat the Chalice Dungeon.
The Master of the Hunt may choose to pursue no Chalice Dungeon at all--he may still rally a party regardless.
The Hunter's Party, the chosen Chalice Ritual, and the Master of the Hunt will always be public information.
The Hunter's Party and the Master of the Hunt will be granted a private topic to chat in during all game phases.
This private topic will be locked if any member of the Hunter's Party changes.
This private topic will be locked if Master of the Hunt dies or changes.


IF THE BEASTS LOOM LARGE, AND THREATEN TO CRUSH YOUR SPIRITS, SEEK THE HOLY CHALICE.
Spoiler:
Chalice Dungeons are ancient tombs that the Master of the Hunt and his Hunting Party may investigate.
Chalice Dungeons all have a depth rating; the higher the Depth Rating, the more dangerous and rewarding the Dungeon.
Chalice Dungeons may only be successfully cleared a single time. A failed Chalice Dungeon may be revisited, however.
During the Night after The Hunter's Party has been selected, the Master of the Hunt and all members of the Hunter's Party will enter the chosen Chalice Dungeon.
The Hunter's Party will be assigned a 'LineUp' with the Master of the Hunt in the 'front' and the other players proceeding in an order chosen by the Master of the Hunt.
Certain events in the Chalice Dungeons will affect different members of the LineUp.
The Chalice Dungeon will feature role-play heavy events, complete with a boss encounter.
The events in the Chalice Dungeons will always happen regardless of the role-play flavor.
The events in the Chalice Dungeons will always be detrimental to the players involved.
The Master of the Hunt may always 'back out' when faced with the detrimental effects of the Events or Bosses.
Every Chalice Dungeon will culminate in a Boss encounter.
If all of the players involved can muster enough votes, they will slay the boss.
Slaying a boss will reward all involved players adequately.
The Master of the Hunt will always receive a more potent reward.
If the boss is not slain, all players are simply given a lesser reward.
If the boss is slain, a new Chalice Dungeon will appear with more difficult challenges and more rewarding payouts.


MAKING CONTACT WITH ELDRITCH WISDOM IS A BLESSING.
Spoiler:
Throughout the game, players may earn a resource called 'Insight'.
Town-aligned players will earn Insight from slaying scum players.
Scum-aligned players will have a different, hidden means of earning Insight.
All players may earn Insight from various events in the game.
Insight may be spent to purchase a large variety of both public and private rewards, ranging from one-shot powers to permanent passive abilities.
Insight is spent privately, during any phase of the game, so long as the player has enough Insight to purchase what they want.
A player may also simply hold onto their Insight, effectively 'banking' it.
Depending on how much Insight is banked, a player will have access to a number of public mechanics.
There will also be several detrimental mechanics designed to punish those who bank their Insight.

THE DISCOVERY OF BLOOD ENTAILED THE DISCOVERY OF UNDESIRABLE BEASTS.
Spoiler:
Some players will not earn Insight.
Instead, these players will earn a resource called 'Beasthood'.
Beasthood is earned by slaying town players.
Beasthood may be spent in several ways, all of which will be unique to the player themselves.
There are several mechanics in the game designed to be a detriment to players who can carry Beasthood.

WE ARE BORN OF THE BLOOD, MADE MEN BY THE BLOOD, UNDONE BY THE BLOOD.
Spoiler:
Every single role in the game has an assigned 'Blood Echoes' value.
Upon being slain, the dead player will reward Blood Echoes to all of the players involved in slaying them.
Blood Echoes are a resource that exists solely to be spent.
There are two ways that Blood Echoes may be spent.
Blood Echoes may be spent on private rewards, tied to a player's role.
Any time a player has enough Blood Echoes to make a purchase privately, they may do so.
Blood Echoes may be spent to purchase various weapons, armor, tools, and consumables from a public Bath Messenger store.
Any time a player has enough Blood Echoes to make a public purchase, they must do so in the game thread, during the Day Phase.
Public Purchases are made on a single line of their own, with the bolded tag
PURCHASE: [ITEM NAME]
.
Whenever a non-consumable item is purchased publicly, it is removed from the Bath Messenger store forever.
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Post Post #2 (isolation #2) » Wed May 18, 2016 10:23 am

Post by Varsoon »

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Post Post #4 (isolation #3) » Wed May 18, 2016 10:25 am

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There! Now it's like no one ever knew the sins I have committed.
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Post Post #9 (isolation #4) » Wed May 18, 2016 10:47 am

Post by Varsoon »

In post 6, lilith2013 wrote:THIS LOOKS SO AWESOME
<3
Sign up!
I put a lot of work into it and I'm very excited for it. It should be great!!
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Post Post #14 (isolation #5) » Wed May 18, 2016 11:57 am

Post by Varsoon »

<3
It's a fun game! How far along are you?
You just gotta keep at it. Summon allies if you have to. Play aggressive--you have to dodge towards most bosses/enemies and stay in their face.
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Post Post #47 (isolation #6) » Thu May 19, 2016 10:34 am

Post by Varsoon »

Still less hydras than what we had in Space Dandy.
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Post Post #49 (isolation #7) » Thu May 19, 2016 10:45 am

Post by Varsoon »

There's no pressure to fill. More than one player has expressed that they'd prefer this game start later rather than sooner.
Personally, I've been waiting several months to run this game. A few more days don't bug me, so long as we do fill and I can get this running.
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Post Post #51 (isolation #8) » Thu May 19, 2016 11:00 am

Post by Varsoon »

Space Dandy had 7 hydras, iirc.
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Post Post #59 (isolation #9) » Thu May 19, 2016 2:40 pm

Post by Varsoon »

My rolecards are very cool, I promise
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Post Post #64 (isolation #10) » Thu May 19, 2016 3:38 pm

Post by Varsoon »

I appreciate the rolecard, Nahdia, but I can barely read some of the colored text. My eyes just aren't good enough.
I tried image-only rolecards in Space Dandy Mafia (the first one) and it was cool looking but there were some issues with them.
Probably sticking to text-based ones forever.

Also, I suppose Rangers and Assassins in the same game would be too hardcore.
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Post Post #70 (isolation #11) » Thu May 19, 2016 5:42 pm

Post by Varsoon »

You should scratch even further and, uh, just /in
with yo scratchy self
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Post Post #73 (isolation #12) » Thu May 19, 2016 5:58 pm

Post by Varsoon »

So, in the meantime...
Does anyone have any questions about the rules so far?
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Post Post #74 (isolation #13) » Thu May 19, 2016 6:11 pm

Post by Varsoon »

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Post Post #76 (isolation #14) » Thu May 19, 2016 6:23 pm

Post by Varsoon »

Nope.
If you're slain, you'll still be able to post in your NIGHTMARE PTs and you'll still be able to send an anonymous message to another player each Night.
There may be some cases in which you are Slain, but you still return anyway, but those will be unique, if they happen/exist at all.
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Post Post #81 (isolation #15) » Thu May 19, 2016 7:01 pm

Post by Varsoon »

In post 77, Cerberus v666 wrote: All players that have submitted a kill. Does this mean that a factional kill will benefit all members of the faction, or does it simply mean that if multiple slots submit a kill versus a particular target that target dies, they will all receive the benefit of having "slain" that target?
Only the single player who submitted the kill will be rewarded--not his entire faction.
In post 77, Cerberus v666 wrote: Say two individuals submit a kill versus target A. One of them is redirected to target B, who is bulletproof/doesn't die for some reason. The target they chose, however, still dies because of the other kill. Do they both receive the benefit, or does only the individual who was not redirected count as having "submitted a kill" against that target?
A redirector changes the target of submission, so a redirected killer would not receive the reward.
The ruling about multiple players on the same kill comes up so long as, after all actions are resolved before the kill, if two kills have the same target, the spoils go to all who had that target.

In post 77, Cerberus v666 wrote: Does this slaying effect only apply to targeted kills, or does it apply to reflexive abilities as well? A PGO, for example?
It applies to any and all kills and lynches, including reflexive kills such as PGO.
In post 77, Cerberus v666 wrote: If an individual has no vote for/their vote does not count towards the lynch, for some reason(a negative modifier regarding the strength of their vote, or something, I don't know), but they place a vote on the eventual lynch, will they count as having slain that individual?
So long as a player controls any effect that allows them to render a vote on another player, they can count as having slain them via lynch if they are a contributing voter. If they have absolutely no means of rendering a vote, then they can not.
In post 77, Cerberus v666 wrote: You say here that players may only ever be a member of a single nightmare PT, but allow hosts to invite themselves to their nightmare PT even if they are currently part of another PT. Does this mean hosts may be in multiple PT's, or will they be removed from their previous PT if they invite themselves to their own?
When a host invites themselves to their own Nightmare PT, they will leave any other Nightmare PT that they were a part of.
The hope is that hosts can choose to maintain their anonymity as a Nightmare PT host if they so desire.
However, it is not my intention that any player is ever a functional 'member' of multiple Nightmare PTs at once.
In post 77, Cerberus v666 wrote: What do you mean when you say "If all of the players involved can muster enough votes."? I understand there are weapons to increase vote power, but will it simply be a matter of you counting the total possible vote power in the group, or will individuals have a chose regarding whether or not they will contribute their strength to attempting the boss? In short, will scum, if invited to such an event, be able to force a failure? Will there be any knowledge of the rewards before the boss is attempted and such a decision is made, if there is one to be made?
The players will choose to contribute their strength or not. There will be a lynch period where all players may only vote for the boss of the Chalice Dungeon and they need to reach a certain threshold to win. Scum can force a failure here, but it will be at some detriment to them, as it will be clear that they withheld their strength and, furthermore, they won't get the bigger rewards for winning.
The knowledge of the rewards will be known as soon as the group enters the Chalice Dungeon.
Leaving a Chalice Dungeon without defeating the final boss rewards a very low amount of Echoes compared to defeating the Dungeon.
Beating a Chalice Dungeon is highly encouraged because it will lead to more challenging, yet more rewarding Chalice Dungeons.
Basically, the way it will run is:
1. Players enter, flavor is rendered, and then a 'challenge' is presented.
2. The Master of the Hunt may choose to have his team endure the challenge or back out for the weak prize.
3. If the team endures the challenge, flavor is rendered, and then a 'boss' is presented.
4. The Master of the Hunt may choose to have his team fight the boss or back out for the weak prize.
5. If the team defeats the boss, flavor is rendered and the entire team gets the best prize possible AND the Master of the Hunt receives a bonus for a successful hunt.

The idea is that some resources will be limited. For instance, you may have a MOLOTOV COCKTAIL that allows you to set a [FIRE] vote on a player. However, you may find yourself using the [MOLOTOV COCKTAIL] during the Chalice Dungeon, or, at least, pressured to do so. The same goes for role-related voting abilities--maybe you don't want to reveal that you're a double voter, although, perhaps, this may be the best time to do so!
In post 77, Cerberus v666 wrote: Okies. Given that town will gain insight via slaying scum, which will generally occur during lynches, if a vig slays a scum player on their own, will they receive a larger amount of insight than they would have if they had merely been part of a wagon on that slot?
No. A Vigilante slaying scum is already a huge detriment to scum. I'd rather not have it snowball even harder if such an interaction exists.
Also, a Vigilante is a very cynical creature in mafia--even moreso in Bloodborne Mafia. I want that cynicism to be looked down upon and discouraged, as the act of lynching in Bloodborne Mafia is a bloodthirsty mob effort. This will come up when it comes to empowering players with weapons offered in the setup. When players bolster their votes, less players will be able to reap the rewards of being on a wagon. This is by design--I want there to be some distrust of those who wield power, but I also want everyone to reach out to that power so that they can better rally their own hunts and reap their own rewards.
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Post Post #82 (isolation #16) » Thu May 19, 2016 7:01 pm

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In post 78, Cerberus v666 wrote:For the first question, in the same sense, if someone submits a kill to a protected target and is redirected to an unprotected one and that one does, will they be considered to have slain a target?
Yes. Their hands are still red with the blood of a victim, after all.
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Post Post #83 (isolation #17) » Thu May 19, 2016 7:05 pm

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In post 79, Toogeloo wrote:Favorite Weapon?

Mine is the Amygdalan Arm. I didn't think I was going to like it at first, but that thing is amazing once you get used to it's moveset!
Amygdalan Arm is awesome, but I think my favorite weapon is probably The Kos Parasite. I love the way it changes your dash animations.

I think I ended up using the Ludwig's Holy Blade the most, even though I really enjoy the Threaded Cane, Saw Cleaver, Burial Blade, Rifle Spear, Whirligig Saw, and Boom Hammer.

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Post Post #84 (isolation #18) » Thu May 19, 2016 7:05 pm

Post by Varsoon »

In post 80, Toogeloo wrote:Which image will you be using in Mod Flip scenes?
Depends on the nature of the role slain, but expect some wholly unique flavor without much repetition.
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Post Post #86 (isolation #19) » Thu May 19, 2016 7:08 pm

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Yes. So, again, in the scenario that you have a MOLOTOV COCKTAIL and throw it on someone to make them incur a [FIRE] vote, you could then go on to vote for someone else entirely with your named voting action. In the case that the guy with your [FIRE] vote on him is lynched, you still get properly rewarded because you contributed towards his lynch.
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Post Post #88 (isolation #20) » Thu May 19, 2016 7:15 pm

Post by Varsoon »

The voting rules make clear the whole 'named' voting action thing.

So, in this game, when you just go
VOTE: Varsoon
That's using your 'Named' voting action.

There will exist effects in this game that will 'enhance' your named voting action, such as weapons that will render your named vote as multiple votes.
The most common 'enhancement' in this game is referred to as a 'prefix'.
For instance, [BOLT] is a prefix that will exist in this game and enhance your vote to count as 1 extra vote on top of what it already is.
So, if I was vanilla and I had access to a [BOLT] enhancing prefix and I write
BOLT VOTE: Elbirn

then Elbirn would incur a [BOLT VARSOON] vote tag, worth 2 votes and reflected as such in the VoteCount.
However, if I unvote, this [BOLT VARSOON] vote will be removed entirely.
If I vote elsewhere, this [BOLT VARSOON] vote will be removed entirely, as well.

However, some voting effects will NOT use your named voting action, such as MOLOTOV COCKTAIL, which just puts a [FIRE] vote on a target.
Voting for another player will not remove this [FIRE] vote, because voting for another player only moves your 'Named' votes.
Unvoting will not remove this [FIRE] vote, because unvoting only removes your 'Named' votes--Unvoting will not remove votes that can not be removed or votes that can only be submitted privately.
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Post Post #89 (isolation #21) » Thu May 19, 2016 7:19 pm

Post by Varsoon »

So, you'll have plenty of consumable ways to enhance your vote as well as permanent ones, some of which may be private or hidden.
When you enter a Chalice Dungeon, you will have to make the decision whether or not to use these resources and/or reveal them.
The rewards for winning often make up for the costs, though.
Furthermore, the Master of the Hunt will be incentivized to take strong hunters with him, since these are the hunters who will be able to take down bosses more readily.
A savvy town might spread the power among them so that an elite handful of hunters don't become the only reliable beast-slayers in town, but we'll see exactly how this hashes out.
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Post Post #103 (isolation #22) » Fri May 20, 2016 3:19 am

Post by Varsoon »

All we need are two more player slots filled! GET IN THE SACK, HUNTERS!

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Post Post #105 (isolation #23) » Fri May 20, 2016 4:03 am

Post by Varsoon »

For real, though, there are several copies of this book in the Gherman's Workshop:
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Post Post #134 (isolation #24) » Fri May 20, 2016 11:04 am

Post by Varsoon »

Going to need a name for that Wgeurts and Dwlee hydra.
Role PMs are going out within the hour.
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Post Post #140 (isolation #25) » Fri May 20, 2016 11:55 am

Post by Varsoon »

I hope you'll enjoy the game regardless.
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Post Post #141 (isolation #26) » Fri May 20, 2016 12:50 pm

Post by Varsoon »

All role PMs have been sent.
I'm making Hydra PTs for people now.
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Post Post #145 (isolation #27) » Fri May 20, 2016 1:26 pm

Post by Varsoon »

I'm going to provide a text-only version for everyone and tone down the color ASAP.
Right now I'm still working on those hydra PTs while fielding questions.
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Post Post #146 (isolation #28) » Fri May 20, 2016 1:44 pm

Post by Varsoon »

The background colors from the tables have been removed.
I use MafSilver as my theme, so I was not aware how poorly it clashed with MafBlack.

All hydras should now have a PT link provided for them.
Unless the hydra explicitly asks for me to keep the Hydra PT private, I will make them all public at the end of the game.
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Post Post #148 (isolation #29) » Fri May 20, 2016 1:53 pm

Post by Varsoon »

That'd be okay.
My last game, surprisingly, had no replacements needed.
I'll cross my fingers on this one.
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Post Post #149 (isolation #30) » Fri May 20, 2016 2:05 pm

Post by Varsoon »

Wheh.
Raw-Text versions of the shops have been added.
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Post Post #154 (isolation #31) » Sun May 29, 2016 6:33 am

Post by Varsoon »

Posted in the Replacements-Needed thread:

5/29/2016 -
Moderator:
Varsoon
Status:
Day 1, 66 pages
Replacing:
Fire Assassin

This game has a ton of mechanical complexity. If you can't handle that, don't replace in.
This game is going to have a ton of pages to read. If you're not going to read, don't replace in.
The last player replaced out because they couldn't handle the stress the comes from a large game. If you can't handle that, don't replace in.
That said, if you're down to jam, this game has monsters and dungeons and cool stuff.
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Post Post #156 (isolation #32) » Sun May 29, 2016 7:23 pm

Post by Varsoon »

Awesome. I'll be sending you a role pm shortly.

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