Pick Your Power III: A Brave New World (Draft TIME)

For archiving signup threads after their corresponding games are complete.
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Post Post #100 (ISO) » Mon Apr 12, 2010 3:17 pm

Post by Socrates »

Fate wrote:Um, at the #1 slot choosing Cop?

BAD DUM CHING!
Yep. And then they get their head put in a noose.
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Post Post #101 (ISO) » Mon Apr 12, 2010 3:23 pm

Post by Fate »

On an unrelated note, I think I know what Parama's gambit is.

"Lol"

Interesting.
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Post Post #102 (ISO) » Mon Apr 12, 2010 3:45 pm

Post by Ellibereth »

Original Roll String: 1d15 (STATIC)
1 15-Sided Dice: (5) = 5


Original Roll String: 1d15 (STATIC)
1 15-Sided Dice: (4) = 4


I don't think Fate is scum.
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Post Post #103 (ISO) » Mon Apr 12, 2010 3:47 pm

Post by Ellibereth »

TOWN
Elli
Soc
Fara
Key
Para
mb
Fate

Carry on. Further dice rollers will not make it on the list.
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Post Post #104 (ISO) » Mon Apr 12, 2010 4:13 pm

Post by mb53 »

I find it funny that we already have town lists before we even have all 22 players :lol:
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Post Post #105 (ISO) » Mon Apr 12, 2010 4:17 pm

Post by Parama »

Fate wrote:On an unrelated note, I think I know what Parama's gambit is.

"Lol"

Interesting.
If you've actually figured out my gambit then you're reading into it too much and are probably scum concerned of how much the gambit will be able to reduce your effectiveness as a scum team.

Maybe I'm overanalyzing. Meh.
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Post Post #106 (ISO) » Mon Apr 12, 2010 4:57 pm

Post by Hoopla »

Original Roll String: 1d15
1 15-Sided Dice: (13) = 13


Original Roll String: 1d15
1 15-Sided Dice: (9) = 9



Personally, I don't think this is as much of a breaking strategy as you think it is. This makes the draft entirely random, which completely eliminates any possibilities for number analysis. I'm actually kind of annoyed this went through without anyone thinking about this. Because the benefit of scum
maybe
doing a little bit worse, is NOT worth the information we can glean from predicting their placements in the draft.

This is a suboptimal play, but it is too late now. Nice one.
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Post Post #107 (ISO) » Mon Apr 12, 2010 5:07 pm

Post by mb53 »

Welcome to the 9 club Hoopla :wink: You make #6
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Post Post #108 (ISO) » Mon Apr 12, 2010 5:16 pm

Post by Socrates »

Hoopla wrote:
Original Roll String: 1d15 (STATIC)
1 15-Sided Dice: (9) = 9


Original Roll String: 1d15 (STATIC)
1 15-Sided Dice: (9) = 9



Personally, I don't think this is as much of a breaking strategy as you think it is. This makes the draft entirely random, which completely eliminates any possibilities for number analysis. I'm actually kind of annoyed this went through without anyone thinking about this. Because the benefit of scum
maybe
doing a little bit worse, is NOT worth the information we can glean from predicting their placements in the draft.

This is a suboptimal play, but it is too late now. Nice one.
You do realize that if random placement actually favored the scum team, they could just roll their own dice in private, right?

Also, while this strategy isn't going to actually break the game (the smalltown idea would do that better), I think you overestimate the power of analyzing the draft positions.
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Post Post #109 (ISO) » Mon Apr 12, 2010 5:17 pm

Post by Hoopla »

Fate is right - this isn't going to work if only half the people here do it. Scum are talking right now, and could easily be saying for 1-2 or 3-4 of them to go along with the strategy, because an entirely random draft isn't that bad of a trade-off (I would suggest it's better for them) to look town early in the game. I do not know how you can possibly predict if number rollers are more likely to be town or not, maybe the first one, two or three. That is it. And that isn't worth eliminating number analysis over.
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Post Post #110 (ISO) » Mon Apr 12, 2010 5:19 pm

Post by Hoopla »

Socrates wrote: You do realize that if random placement actually favored the scum team, they could just roll their own dice in private, right?

Also, while this strategy isn't going to actually break the game (the smalltown idea would do that better), I think you overestimate the power of analyzing the draft positions.
No, you don't realize how powerful neighbourhoods can be. When you lock scum into certain positions, it is amazingly helpful at endgame.

What the hell does the first point even mean? I don't understand it.
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Post Post #111 (ISO) » Mon Apr 12, 2010 5:19 pm

Post by Ellibereth »

Agree with Soc, we should go die + smalltown. That would require everybody to get in here though.
EDIT: Hoopla, don't get what you mean by the neighborhood thing.
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Post Post #112 (ISO) » Mon Apr 12, 2010 5:27 pm

Post by Socrates »

Hoopla wrote:
Socrates wrote: You do realize that if random placement actually favored the scum team, they could just roll their own dice in private, right?

Also, while this strategy isn't going to actually break the game (the smalltown idea would do that better), I think you overestimate the power of analyzing the draft positions.
No, you don't realize how powerful neighbourhoods can be. When you lock scum into certain positions, it is amazingly helpful at endgame.

What the hell does the first point even mean? I don't understand it.
The fact that you don't understand my first point just underlines that you don't understand the flaw in your argument.

If you want to actually make the argument that your analysis is dangerous enough that it is a bigger concern than trying to minimize scum placement in the draft, then guess what? The scum can trade their placement in the draft in order to subvert your analysis! You yourself claim that their wouldn't be much of a cost to it.

(And no, a simple spread of 2-2-1 would be enough to render your analysis useless.)
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Post Post #113 (ISO) » Mon Apr 12, 2010 5:34 pm

Post by Hoopla »

Socrates wrote: The fact that you don't understand my first point just underlines that you don't understand the flaw in your argument.

If you want to actually make the argument that your analysis is dangerous enough that it is a bigger concern than trying to minimize scum placement in the draft, then guess what? The scum can trade their placement in the draft in order to subvert your analysis! You yourself claim that their wouldn't be much of a cost to it.

(And no, a simple spread of 2-2-1 would be enough to render your analysis useless.)
Okay, I get your point now. But it's completely twisting the fabric of what of I initially said/meant. Random placement if
everyone else
in the game does it is not a bad result for scum (or even half the players). Scum choosing to do random on their own isn't beneficial when town are trying to win the draft.

Scum wouldn't spread 2-2-1, although we'll never know now. If we played normally and for some reason scum thought that would be a genius, productive idea, then they are very likely almost guarenteeing town 9/10 top picks, which I expect our roles to catch them before they can reap any benefits from that anyway.

Moot point now, seeing as we're going with this. Just not very happy we're sacrificing fun for something I don't think is beneficial.
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Post Post #114 (ISO) » Mon Apr 12, 2010 6:45 pm

Post by SpyreX »

Someone go find a final person so we can grease this piggy, SHEESH
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Post Post #115 (ISO) » Mon Apr 12, 2010 6:56 pm

Post by SerialClergyman »

/in if space.
I'm old now.
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Post Post #116 (ISO) » Mon Apr 12, 2010 7:00 pm

Post by SerialClergyman »

I totally agree with hoopla, for what it's worth.
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Post Post #117 (ISO) » Mon Apr 12, 2010 7:15 pm

Post by SpyreX »

That's a full game.

At 10:00 PM PST tomorrow I will post the draft list.
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Post Post #118 (ISO) » Mon Apr 12, 2010 7:22 pm

Post by PranaDevil »

I signed on thinking I'll skim the thread, and overnight it appears I'm suddenly "scum" according to an earlier poster purely because I had the gall to sleep during the night time. (Shocking I know)

Add to that something that benefits the scum more than the town (All scum need to do is hold back and give their numbers at the end, faking them, to get a good role in the game), and the whole thing is really pointless anyway, and it doesn't help us find scum either. scum can discuss their picks admittedly, but what exactly are they going to do with the information they don't have? Nothing. They're still hoping nobody else has picked the same numbers.

However, if we, as town, give them all of the information readily, then they obviously know a hell of a lot more about things than we now do. The idea to break the game is borked itself.
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Post Post #119 (ISO) » Mon Apr 12, 2010 7:31 pm

Post by Sando »

Wait, an idea that at best barely helps town (ie, you're nowhere near 'breaking' this game) and if done badly, as this has been, gives scum an advantage, is a terrible idea?

No wai!
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Post Post #120 (ISO) » Mon Apr 12, 2010 10:44 pm

Post by Fate »

FUCKING HELL! I TOLD YOU GUYS I WOULD BE THE LONE DISSENTER. NOW YOUVE GONE AND GIVEN TOWN THE SCUM TEAM
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Post Post #121 (ISO) » Mon Apr 12, 2010 11:07 pm

Post by Hoopla »

Lol, I am going to lose the draft. Socrates, your plan was doomed to begin with, as it relied on getting full support from the town in the sign-up thread, in less than 48 hours. You imposed that this was optimum town strategy, which is debatable, and now we've got caught halfway in between with little chance for number analysis, and not much gained from your plan.

I don't know why I consented, but you can't expect people to blindly accept what you say, rather than debating it's outcome. And if there was to be debate, then 48 hours is not enough time.
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Post Post #122 (ISO) » Tue Apr 13, 2010 12:26 am

Post by Fate »

Wait Hoopla. You of all people...

No, you couldn't have.

Really? You did?
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Post Post #123 (ISO) » Tue Apr 13, 2010 12:28 am

Post by Hoopla »

I'm stupid.
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Post Post #124 (ISO) » Tue Apr 13, 2010 12:30 am

Post by Hoopla »

But, I'm okay with being vanilla, so all is fine.
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