Team Mafia 2012 Results

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Team Mafia 2012 Results

Post Post #0 (ISO) » Mon Jul 02, 2012 4:24 pm

Post by zoraster »

5 Games Down. 3 Town wins, 2 scum wins. 2 games that were (at least technically) 3 person lylo. I hope everyone had fun.

BEST IN-GAME TEAM

Town of White Flag

BEST INDIVIDUAL PERFORMANCE, TOWN

Cogito Ergo Sum

BEST INDIVIDUAL PERFORMANCE, SCUM

JasonT1981

and...

WINNERS OF TEAM MAFIA

THE CAPTAINS with 412 points


Tammy, Trojan Horse, and Oversoul win with 412 Points.

Serious Honorable Mention

The Kliq II with 404 points[/size]
(That's zachrulez, Sotty7, Debonair Danny DiPietro, JasonT1981)

Both of these teams were PERFECT 4/4. Last time around, that would have made them co-champions. This time the point structure made it so that even though The Kliq won their games, they did not do quite as well as The Captains.

Given that both were perfect, BOTH teams will (if it's run again next year) get automatic pre-ins in the game. As last year, in order to defend your crown (or runner-up to the crown), you must maintain at least three of your members (in the case of The Captains, that'll be everyone).


Thoughts

1. I hope everyone had fun.
2. The games were not perfectly designed. That's ultimately my fault. As many of you read in the Seriously Dead QT (http://www.quicktopic.com/47/H/xxmgpN6jEfH), I think this is largely asking people to force produce theme games on demand. Time was an issue to an extent, but it was not the primary problem.
3. Design Comments: I think WF is a great game for this. The Closed Normal leaned scum and could have used a stronger power role than the Tracker, but it wasn't terrible, and in a game where there are theoretically 40 people scum hunting, that's okay. Almost Normal was seriously flawed due to some confirmation problems and an ill-advised inclusion of light theming, but both sides could have won it. Scummies could have used another town positive role, and town did not benefit from the scum landing in the Cop Power D1, but random is the only way to do this. Outguessing the mod on this point got punished, and I do not feel badly for those who advanced that idea. Back Room was an interesting game that was actually, I think, pretty well balanced. It was, however, swingier than ideal.
4. Given the previous two comments, my serious consideration for any future iterations is to run far more basic games, either 4 normalish games with a few more players in each or 5 normalish games with team of 5 (though I hesitate given that covering 4 games is a lot for most people). I think while it's nice to have a gamut of different games that will reward theme players, etc. it hasn't worked as well as might be hoped in the end. And by now, I think most of the fun people are finding is in the pure MAFIA of it, it doesn't really need the additional bells and whistles. That said, the games can still be somewhat different (Smalltown, Closed Normal, WF, etc.)
5. The Captains deserved this win. I know there will be some bitching about it, and it's sad that the team that won was also one that had so many replacements. But they actually played as a team well once those replacements went through.
6. While the Captains deserved to win it, so did The Kliq.
7. I was seriously disappointed when random.org gave SDC three scum roles. Although there was something really interesting in them getting the inverse of last year's roles, one of the most fun things I did last year was watch their very active scum hunting QT. While they weren't silent, it was a much different watching experience.
8. I thought lots of teams performed well. Town this time did pretty well, although Closed Normal was totally bamboozled. I think DeasVail (and Slandaar behind him in the QT) deserves a special shout out for almost "solving" the T-Bone/Reck connection in a way that would have won.
9. The scoring is the single-most frustrating thing to try and figure out as the mod. I don't think we've done it right in either instance. To the drawing board, as they say.
10. I don't know if there's interest in this being run again in the future. I'd understand if people feel that they're rehashing the experience. But if it does get run again by me, it'll have to be timed differently as my honeymoon will be in May. I think a Fall 2013 Team Mafia game might be interesting, and at least it'd avoid summer meetups. Feel free to let me know here or by PM what you think on this point. I'll only run the game if people remain interested.

Spoiler: RGAM


Anyway, so much more I want to say about this game, and believe me when I say this was a learning experience. But I'm tired, and I think 10 points is enough to make you read. Feel free to congratulate people, suggest things, etc. But if you're going to talk bad about other teams, I suggest keeping it to yourself in your Team QT.


I hope you had fun. It's always a blast to see teams help each other out. It makes me glad to be a part of this community. From the players who I expect good things from to the players who I don't, all impressed me. Thanks for being awesome.


FINAL THANK YOU

Thank you to Faraday, Mina, Vi, cow, and Equinox for helping me do this. I know I didn't give you a ton of time, and I know given the high profile of this game that you're under a lot of scrutiny. Thank you. You all did terrific jobs.
Last edited by zoraster on Mon Jul 02, 2012 4:31 pm, edited 1 time in total.
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Post Post #1 (ISO) » Mon Jul 02, 2012 4:30 pm

Post by zoraster »

Screaming Death Clan - 184.472049689441
Three Dicks and a Lady - 0
No Pressure - 300
Team BIFADMVOC - 0
Single Entendre - 300
The Kliq II - 403.571428571429
Team Discovery Channel - 192.391304347826
Team Beat Alls - 192.391304347826
Nonsensical Parma Ham Cupcakes - 107.608695652174
Dissonant Consensus - 308.385093167702
Event Horizon Penis Trolls - 104.347826086957
The Captains - 411.95652173913
Almighty Lumberjacks - 299.223602484472
Balls Deep Ballas - 195.652173913043
The Parallax Consortium - 211.95652173913
Nuwen and The Skittles - 300
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Post Post #2 (ISO) » Mon Jul 02, 2012 4:36 pm

Post by T-Bone »

I can be happy with 3rd place.

Damn, and we in our Team QT had the scumteam in MoS' game too. Ah well, what could have been...
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Post Post #3 (ISO) » Mon Jul 02, 2012 4:38 pm

Post by Regfan »

Thanks for hosting this Zoraster, Mina, Vi, Equinox and Cow. It was a blast to participate in again this year and would love to again next.

I think the balance issues were in most cases fairly minor - town and scum had a reasonably fair chance to win each setup though I think in the future a little more time being spent on the deisgn stage would be great. Hopefully people learn to not outguess the mod about neighbors ect. from this, or at least ask the mods.

Congrats to The Captains and to Kliq, 4/4 is impressive though if I had to pick a team that I think played the best it'd be No Pressure.

My teams QT is here, don't think they'd mind me handing it out. Interested in seeing other teams ones.
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Post Post #4 (ISO) » Mon Jul 02, 2012 4:39 pm

Post by Parama »

Oh good we didn't place dead last.
2/2 on going 1/4 in team mafia :V
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Post Post #5 (ISO) » Mon Jul 02, 2012 4:40 pm

Post by Faraday »

In post 3, Regfan wrote:hanks for hosting this Zoraster, Mina, Vi, Equinox and Cow.

where's my thanks you prick
are you thinking of me when you're with somebody else?
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Post Post #6 (ISO) » Mon Jul 02, 2012 4:41 pm

Post by zoraster »

Yeah. the mods won't reveal Team QTs, but players may of course.
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Post Post #7 (ISO) » Mon Jul 02, 2012 4:41 pm

Post by theamatuer »

woohoo 104 points.
Also I want to know what each of those awards did in Scummies
Its just whatever
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Post Post #8 (ISO) » Mon Jul 02, 2012 4:42 pm

Post by T-Bone »

Thanks just to Faraday.
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Post Post #9 (ISO) » Mon Jul 02, 2012 4:42 pm

Post by Regfan »

In post 5, Faraday wrote:where's my thanks you prick

Troll mods don't deserve thanks.
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Post Post #10 (ISO) » Mon Jul 02, 2012 4:43 pm

Post by Faraday »

we'll get the set-up posted in a bit. sad best mechanic was never used :(
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Post Post #11 (ISO) » Mon Jul 02, 2012 4:43 pm

Post by Faraday »

In post 8, T-Bone wrote:Thanks just to Faraday.

Cool

unrelatedly t-bone for MVP of team mafia
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Post Post #12 (ISO) » Mon Jul 02, 2012 4:43 pm

Post by Nicodemus »

In order, for the
lazy
curious:

1. The Captains - 411.95652173913
2. The Kliq II - 403.571428571429
3. Dissonant Consensus - 308.385093167702
t4. No Pressure - 300
t4. Nuwen and The Skittles - 300
t4. Single Entendre - 300
7. Almighty Lumberjacks - 299.223602484472
8. The Parallax Consortium - 211.95652173913
9. Balls Deep Ballas - 195.652173913043
t10. Team Beat Alls - 192.391304347826
t10. Team Discovery Channel - 192.391304347826
12. Screaming Death Clan - 184.472049689441
13. Nonsensical Parma Ham Cupcakes - 107.608695652174
14. Event Horizon Penis Trolls - 104.347826086957
t15. Team BIFADMVOC - 0
t15. Three Dicks and a Lady - 0
Last edited by Nicodemus on Mon Jul 02, 2012 5:22 pm, edited 1 time in total.
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Post Post #13 (ISO) » Mon Jul 02, 2012 4:44 pm

Post by Zar »

Congrats to the winners of Team Mafia.

Good Game.

I would have never guessed TammyScum from going after DeltaWave.
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Post Post #14 (ISO) » Mon Jul 02, 2012 4:45 pm

Post by Nicodemus »

In post 3, Regfan wrote:My teams QT is here, don't think they'd mind me handing it out.

NOOOOOOOOOOOOOOOOOOOOOOO *furiously deletes post history*
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Post Post #15 (ISO) » Mon Jul 02, 2012 4:46 pm

Post by Glork »

Next time, penalize replacements even if the team finds its own replacement.
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Post Post #16 (ISO) » Mon Jul 02, 2012 4:50 pm

Post by Zar »

Faraday doesn't deserve any thanks. Only Mina does since her scenes were fun.
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Post Post #17 (ISO) » Mon Jul 02, 2012 4:51 pm

Post by Faraday »

you didn't like the final scene?
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Post Post #18 (ISO) » Mon Jul 02, 2012 4:53 pm

Post by Zar »

No ._.
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Post Post #19 (ISO) » Mon Jul 02, 2012 4:54 pm

Post by Zar »

I SHOULD HAVE LIVED
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Post Post #20 (ISO) » Mon Jul 02, 2012 4:57 pm

Post by xRECKONERx »

captains won lol

SDC is also still sore about getting placed in Vi's game despite having second overall preference and it being last on our list

also sore about getting fucked with three scum roles

especially sore about the Vi role being scum with LLD AND CHESSKID

also a little sore about the fact my scumbuddy who imploded D1 and left me & T-Bone quite the uphill battle ended up winning team mafia due to other people carrying them

meh, scoring system needs serious revision in future years, but this one will probably be my last
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Post Post #21 (ISO) » Mon Jul 02, 2012 4:58 pm

Post by xRECKONERx »

Sorry Zar, I wasn't trying to be RAWR HOW COULD YOU. It was just painful to see happen when even before knowing Reck's alignment, I saw parallels in his scum play (i.e. making more fucking excuses for not doing anything than any player in the game combined >_> ...not to discount actual issues he might've had, it's just...if you really can't play the game as opposed to making excuses not to...).


yeah singer, sorry, next time I'll tell my parents not to pull a fucking meltdown over me being gay and I'll tell my employer not to lay me off during TEAM MAFIA of all times, i mean the balls they must have

PS i really did ask faraday if i could get fate or someone to fill in for a bit while i got my life straight and was told no
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Post Post #22 (ISO) » Mon Jul 02, 2012 4:59 pm

Post by SpyreX »

7. I was seriously disappointed when random.org gave SDC three scum roles. Although there was something really interesting in them getting the inverse of last year's roles, one of the most fun things I did last year was watch their very active scum hunting QT. While they weren't silent, it was a much different watching experience.


Since I just read the QT and then saw this up I'll start it here:

We started out joking around with which one of us was going to get stuck with the scum role because none of us like scum. While I dont mind the heavy mechanics games (as town) I am by far the weakest scum member of SDC and with none of them wanting that game we made it lowest prioirty JIC it was the scum game we got.

So, when we got the double whammy of three scum and a mason AND we were in Vi's game as scum it was a tailspin I dont think any of us got out of totally (except FATE WHO CHEATED AND GOT THE MASON) even with us going 2/2. Our QT was a desolate wasteland compared to the year before.

WF - I'm not even sure what happened there. Watching the fire under every scum early I think was debilitating.
Backroom - Now, I have no problem with chess or LLD. However, knowing how important unity was going to be there I was worried early and, like Nu and I both said, losing a scum D1 would be debilitating to the point of near-game. So, of course that 1v1 was a catastrophe. Add into that we went from about the best scenario N0 to the worst N1 well there we go. I didn't play great but being forced into that situation wasn't a good one D1.
CN - I was pleasantly surprised to see how that turned around. Seeing Fate AND UT dead was a sad moment.
Scummies - Reck would be my SDC MVP this year. That game went back and forth so many times. Kudos maan.
AN - I read along for fun and most of that game was :explode:. I dont think I would have ever caught Jason so props there.

It was fun but I think the setups really need to get hammered out hard and fast well beforehand so they can get fine tooth combed - it seemed like the mods didn't like their end results much and thats always a :( moment.

Still awesome though!
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Post Post #23 (ISO) » Mon Jul 02, 2012 5:01 pm

Post by xRECKONERx »

also yeah, our QT was fucking boring this year

can't really coach people on scum a lot, can't really coach a mason a lot

it was way less engaging than last year, where we filled up our QT with about 1500 posts and actively worked together to scum hunt
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Post Post #24 (ISO) » Mon Jul 02, 2012 5:14 pm

Post by T-Bone »

In post 11, Faraday wrote:
In post 8, T-Bone wrote:Thanks just to Faraday.

Cool

unrelatedly t-bone for MVP of team mafia


Incidentally I was hoping for a proper fallout thread. Since you are such an awesome Mod I know you're working hard to get that up ASAP
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