Open Queue is dying Help

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Post Post #1 (isolation #0) » Fri Jun 14, 2019 6:10 am

Post by Ircher »

I only play open games on marathon weekends mainly because I like piecing together what the setup is instead of having it all public in the beginning. Furthermore, open setups tend to get repetitive once you have played them enough.

That said, I don't think the queue is dying at all. It seems active enough, maybe not as active as the other queues, but it is still pretty active. We actually seem to be having the opposite issue for the other queues (normal, micro, mini theme): not enough moderators to fulfill demand. (Those queues seem to have a very short or empty moderator queue.)
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Post Post #43 (isolation #1) » Wed Jun 19, 2019 12:27 pm

Post by Ircher »

We don't need yet another queue.
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Post Post #54 (isolation #2) » Thu Jun 20, 2019 9:30 am

Post by Ircher »

In post 53, TemporalLich wrote:
In post 51, Something_Smart wrote:Experimental Open setups can just be run in the Mini Theme queue, to be honest. That queue usually moves way quicker, and open setups sometimes get run in there anyway.
My main problem with this is it prevents new moderators from running a setup that isn't normal or basic.

Balance is important, and new moderators probably shouldn't run wild theme games, and I don't think pre-designed Mini Theme games will be a thing anytime soon.

New moderators should have an easier time getting into the bigger queues imo.

I also think it might end up diluting the theme queues if experimental opens have to be ran there, but it already is happening with opens bypassing the stagnating open queue.
You can have some interesting normal setups. And besides, the moderation requirements are not that strict
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Post Post #64 (isolation #3) » Mon Jun 24, 2019 12:34 pm

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I doubt allowing more games to be in signups at once will fix anything. If anything, I believe it will make the queue slower by segmenting players even further.
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Post Post #66 (isolation #4) » Mon Jun 24, 2019 12:39 pm

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I like FakeGod's suggestion, although I think it makes the listmod's job a lot harder.
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Post Post #70 (isolation #5) » Mon Jun 24, 2019 12:50 pm

Post by Ircher »

In post 68, nomnomnom wrote:
In post 67, FakeGod wrote:Actually, I'm of the opinion that Open Queue should be removed.

I can run any of the Open Setup games in any of the other queue when I want, so...

Can someone tell me what purpose this queue serves on this site?
first time modding can be in the open queue so I guess it's relevant for someone like me
Yes, but with the normal queue having pre-designed setups, this is less of an issue.

I guess we don't want the normal queue 100% clogged with new moderators, but I feel we could just funnel all new mods to the normal queue.
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Post Post #73 (isolation #6) » Mon Jun 24, 2019 12:53 pm

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In post 72, Jingle wrote:Speaking of which, I think we should change the rules so that a new mod can run any mini/micro game so long as a mod in good standing (eligible to run larges, hasn't modflaked ever) signs off on their setup and agrees to co/backup in order to ensure the game is run to completion.
Yeah, I've never understood why new moderators cannot run micros. I imagine the restriction on mini themes is because new moderators have a poor sense of balance and setup design.
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Post Post #77 (isolation #7) » Mon Jun 24, 2019 1:39 pm

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Micro normals should be allowed for new moderators. The balance is imo arguably easier for micro normals than mini normals.
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Post Post #79 (isolation #8) » Mon Jun 24, 2019 1:55 pm

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I meant in the micro queue.
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Post Post #94 (isolation #9) » Mon Jul 29, 2019 10:46 am

Post by Ircher »

What evidence do you have?

As tfar as I can tell, the (mini) normal queue and the newbie queue seem to be doing well. I think the time of year is why the newbie queue's SE and mod backlog emptied. That's easily rectified though.
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