Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #8086 (isolation #0) » Thu Apr 09, 2020 11:25 am

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Town Daytime Desperado


Once per each day, you may choose a target to daykill by publicly submitting their name in thread. Ex:
Kill: Player
.

If your target has a different alignment to your own, they will die. If you and your target share an alignment, you will die in their place in a valiant, but ultimately futile kill attempt.
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Post Post #8092 (isolation #1) » Sat Apr 11, 2020 6:29 pm

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Mafia Vengeful Suicide Bomber


During the daytime, you may choose to kill another player in exchange for killing yourself. Action is submitted in thread, Ex:
Suicide Bomb: Player


If you are exiled without using this ability, you may perform a Vengeful kill afterwards instead.
Last edited by Morning Tweet on Sat Sep 05, 2020 1:09 pm, edited 1 time in total.
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Post Post #8099 (isolation #2) » Tue Apr 21, 2020 8:11 pm

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Town Last Hope Doublevoter


If it is possible for Town to be endgamed or wiped out by the end of next night, taking into account that the exile and all kills (except those from other Last Hope roles) successfully hit Town, you will be notified of this and your vote will count for double.
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Post Post #8100 (isolation #3) » Tue Apr 21, 2020 8:33 pm

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Werewolf Ambusher


Each night, if you are not performing the factional kill, you may choose a player's house to lie in wait outside of.

If they receive visitor(s), you will kill one of them. If there are multiple, your target is determined by whoever's action resolved last. (I.E. you will target a killing visitor over a protective visitor)

The killed visitor's action will still resolve as normal. You will appear as having visited your initial target, not the visitor you killed. This kill will not trigger any kind of reflexive protection such as a bodyguard but can be stopped by passive protection such as a BP vest or be healed by a doctor.
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Post Post #8113 (isolation #4) » Sat Apr 25, 2020 3:45 pm

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Serial Killer Informed Anti-Vanillaizer


While you are alive, all vanilla and named vanilla roles in the game are given a random nonvanilla role from this thread as their ability. Note that their alignment does not change, they only inherit the ability.

Upon your death, they will revert back to their original vanilla state.

You are told the names of all whom you are anti-vanillaizing.

i.e. a vanilla townie that rolls "alien 1-shot dayvig" becomes a "town 1-shot dayvig" as long as the anti-vanillizer is alive
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Post Post #8134 (isolation #5) » Sat May 09, 2020 3:25 pm

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Day (X/2 + 1) 1-shot Exileproof Doomsayer


X = number of players. Round down.

At the start of the game the town is publicly informed "The Sun Will Explode on Day (X/2 + 1)"

If the game reaches Day (X/2 + 1), the Doomsayer(s) win and everyone else loses, regardless of whether they are alive or not. If there are multiple Doomsayers in the game, they share a PT.

The first time you would be exiled, the exile fails and all actions taken during the subsequent night will fail as if all players were roleblocked.
Last edited by Morning Tweet on Sat Sep 05, 2020 1:09 pm, edited 2 times in total.
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Post Post #8163 (isolation #6) » Mon May 25, 2020 6:47 pm

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Pestilence


Each night, you may visit a player’ house to infect them with the plague. Infection is permanent. All players who visit an infected player, all players visited by an infected player, and all players who visit you are also infected by the plague. Horsemen cannot be infected by the plague.

When every living non-Horseman player in the game is infected, your role becomes
Pestilence, Harbinger of the Apocalypse
. An announcement will be made in the game thread the next morning: “
The apocalypse is upon us.
” Any other Horsemen present in the game will automatically transform alongside you.

You become unable to die by any means other than an exile. In addition, your visit is replaced by a night kill that kills your target and all of their visitors. All who visit you are reflexively attacked, as well.

You share a factional PT with any other Horsemen present in the game. You win when all the threats to the Horsemen are eliminated and at least one Horseman is still alive, or when nothing can prevent this from occurring.
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Post Post #8164 (isolation #7) » Mon May 25, 2020 6:48 pm

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Death


Each night, you may visit a player's house. If they are killed on that night, you harvest their soul. Horsemen’s souls cannot be harvested.

You may perform any of the actions that players whose souls you have harvested could perform. In addition, you are multi-tasking.

After harvesting two souls, your role becomes
Death, Omen of the Apocalypse
. An announcement will be made in the game thread the next morning: “
The apocalypse is upon us.
” Any other Horsemen present in the game will automatically transform alongside you.

You become unable to die by any means other than an exile. In addition, your visit now unavoidably kills your target, harvests their soul, and is performed without leaving your house. This kill cannot be stopped by any means of protection, nor can it be roleblocked, nor can it be detected. You may use this kill in addition to any other actions your souls have given you, including other kills.

You share a factional PT with any other horsemen present in the game. You win when all the threats to the Horsemen are eliminated and at least one Horseman is still alive, or when nothing can prevent this from occurring.
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Post Post #8165 (isolation #8) » Mon May 25, 2020 6:48 pm

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Famine


Each night, visit a player’s house to wither their strength, rendering them unable to perform night actions. All players who visit a famined player are crippled in the same way, becoming famined and having their action blocked. This can chain indefinitely. Horsemen cannot be famined, nor can their actions be affected by others being famined.

After at least one death is prevented by the famine on two separate nights, your role becomes
Famine, Scourge of the Apocalypse
. An announcement will be made in the game thread the next morning: “
The apocalypse is upon us.
” Any other Horsemen present in the game will automatically transform alongside you.

You become unable to die by any means other than an exile. The famine now kills players in addition to roleblocking them.

You share a factional PT with any other Horsemen present in the game. You win when all the threats to the Horsemen are eliminated and at least one Horseman is still alive, or when nothing can prevent this from occurring.
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Post Post #8166 (isolation #9) » Mon May 25, 2020 6:48 pm

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War


Each night, you may visit a player’ house to challenge them to a duel. If they are capable of killing players at night, they will be forced to attack you, preventing them from visiting anyone else or performing any other actions. If they unable to kill players at night, they are unaffected and the duel fails. You may not duel with Horsemen.

You cannot be killed by players you are currently dueling, and in addition, you gain permanent immunity to being killed by players you have successfully had a duel with before.

When submitting a duel night action, include whether or not you plan to spare your opponent. Spared players will be informed: “
It has been decided that your life is worthy of being spared. For now.
” Otherwise, you will attack them and they are informed: “
It has been decided that your life is worthy of a swift conclusion.
”, even in the event the kill is prevented somehow.

After successfully dueling two different players, your role becomes
War, Instigator of the Apocalypse
. An announcement will be made in the game thread the next morning: “
The apocalypse is upon us.
” Any other Horsemen present in the game will automatically transform alongside you.

You become unable to die by any means other than an exile. All players, not just those who can kill, are now forced to accept your duel. They will target you with any night actions they have and you will be given the option to spare or kill them just the same. Additionally, for every player you’ve spared across the length of the game, you may duel an additional player every night. This applies to spares that were made prior to transforming, as well as any you make afterwards.

For example, if you’ve spared two players so far, you may now duel up to three players every night. If you spare one of those three, then you will be able to duel up to four players every night.

You share a factional PT with any other Horsemen present in the game. You win when all the threats to the Horsemen are eliminated and at least one Horseman is still alive, or when nothing can prevent this from occurring.
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Post Post #8169 (isolation #10) » Wed May 27, 2020 11:32 am

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Unjester Compulsive Hider


You win if you die in any way other than from being exiled.
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Post Post #8170 (isolation #11) » Wed May 27, 2020 7:04 pm

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Exhibitionist Serial Killer


At the start of the game, a random player without a night action is granted a watcher ability, and a second random player without a night action is granted a tracker ability. If for one or both rolls every player in the game has a night action, the ability will be given to any random other player. They will not be informed that their role has been modified from the original.

You win if someone witnesses you in the act of successfully killing someone. Upon winning, you will kill all witnesses and exit the game. Roles that can witness you include, but are not limited to: trackers or followers watching you, and watcher or voyeurs watching your target. You cannot win in any other fashion.

For example, if a vanilla townie player is rolled, they will be given the role P.M. of "Town Watcher". They have no way of knowing their role was changed.
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Post Post #8171 (isolation #12) » Wed May 27, 2020 7:24 pm

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Mafia Knife Forger


Each night, you may target a player to give them a knife. You may
not
target yourself.

Knives can be used to kill someone at night, but the kill will fail if your target shoots you on that night. Kills made using knives bypass bulletproof vests. Knives break after one use.
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Post Post #8172 (isolation #13) » Wed May 27, 2020 7:25 pm

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Town Knife Forger


Each night, you may target a player to give them a knife. You may
not
target yourself.

Knives can be used to kill someone at night, but the kill will fail if your target shoots you on that night. Kills made using knives bypass bulletproof vests. Knives break after one use.
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Post Post #8173 (isolation #14) » Wed May 27, 2020 7:55 pm

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Town 1-shot Party Thrower


Once per game, during the day, you may send a party invitation to up to half (rounded up) of the other players in the game by PMing the mod their names.

At night, they will receive the invitation and can choose to either accept or decline. The invitation truthfully informs them that if they accept, they will be forced to visit the party thrower’s house without performing any actions. It does not mention you by name.

At the end of the night, you will be given a list of those who chose to attend.
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Post Post #8174 (isolation #15) » Thu May 28, 2020 7:57 am

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Alien Psychotrooper


While you are alive, all investigatives with X/Not X results are Insane.
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Post Post #8280 (isolation #16) » Sun Jun 14, 2020 6:42 am

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Vanilla Townie
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Post Post #8323 (isolation #17) » Sun Jul 12, 2020 8:57 pm

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Town Witchhunter


Each night, you may attempt to drown another player. If they are town-aligned, they die.
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Post Post #8327 (isolation #18) » Tue Jul 14, 2020 10:15 pm

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Taser Maker (alignment up to moderator discretion)


Each night, you may target someone to give them a taser. You may
not
target yourself.

Tasers can be used to roleblock someone at night. When firing a taser, you may also use any other abilities you have on your target. A taser can only be fired once before being discarded at the start of the next day, and you can only hold one taser at a time. This is an electric-based ability.
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Post Post #8329 (isolation #19) » Wed Jul 15, 2020 8:20 am

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Obsessed One-shot Bulletproof Serial Killer Bodyguard


Each night, you may target a player to protect, taking one kill attempt for them. You will survive the first kill attempt made against you.

Additionally, on night one, you must choose a living player to become your obsession. If you do not make a selection or if your selection dies on night one, they will be picked for you randomly from the pool of living players. Your obsession cannot harm you no matter what.

You cannot perform nightkills, with one exception. The first night after your obsession is killed, you go on a murdering spree, gaining a nightkill for each night phase they survived. You may target the same player with multiple attacks, spread out the attacks evenly amongst multiple players, or any combination of the two. You lose your ability to bodyguard on this night.

You win when all threats to you are eliminated, and you are currently alive or were alive in the last phase, or nothing can prevent this from occuring. Your obsession does not count as a threat when determining win con.
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Post Post #8330 (isolation #20) » Wed Jul 15, 2020 8:39 am

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Guardian Angel Jack-of-all-Trades (Hardened Lightning Rod, Jailkeeper, CPR Doctor, Babysitter)


Your target is a randomly chosen player.

You have four different abilities at your disposal. You may only use one per night, and you cannot use the same ability again until all abilities have been used at least as many times.

-Hardened Lightning Rod: Redirect all night actions to yourself. The first kill attempt made against you will fail.
-Jailkeeper: Target a player to roleblock them and render them immune to all kill attempts.
-CPR Doctor: Target a player to shock them and save them from a kill attempt. However, if this does not save them from a kill, you will kill them instead.
-Babysitter: Target a player to save them from a kill attempt. However, if you are killed on that night, both you and your target will die.

You win if your target is alive at the end of the game.
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Post Post #8338 (isolation #21) » Thu Jul 16, 2020 8:21 am

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Town Element Revoker


Each night, you may target someone to nullify all elemental abilities cast at them, as well as any elemental abilities they cast.

This includes anything explicitly stating to be from an element, or anything that can be reasonably conceived as an element, such as an Arsonist's douse/ignite (fire) and CPR Doctor (electric).
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Post Post #8340 (isolation #22) » Thu Jul 16, 2020 2:45 pm

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Mafia Doctor


You show up as innocent to gunsmiths.
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Post Post #8727 (isolation #23) » Sat Sep 05, 2020 8:31 am

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Town Thorny Seraph Bodyguard


Once per game, target a player at night. As long as you and the target are alive, you will protect them every night for the rest of the game, taking one kill attempt for them.

If you are killed while taking a kill attempt for someone, the player who performed that kill attempt will be poisoned. They will be informed of this. Poisoned players will die at the end of the next night if they do not receive healing.
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Post Post #8728 (isolation #24) » Sat Sep 05, 2020 8:32 am

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Town Novice Hexcaster


At night, you may target a player to hex them. You may not do this night one.

After you are killed, hexed players will die on subsequent night phases one by one in the order you hexed them. Their deaths cannot be prevented through conventional means, such as doctors, bodyguards, or bulletproof vests.
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Post Post #8730 (isolation #25) » Sat Sep 05, 2020 8:32 am

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Town Bus Driver


You may target yourself.
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Post Post #8731 (isolation #26) » Sat Sep 05, 2020 8:33 am

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Town Nonconsecutive One-shot Glorious Executioner


During the daytime, you may execute a player who has currently attained at least half the required exile votes by PMing the mod. This kills the player, ending the day and beginning the night phase.

If you execute a player who is not town-aligned with this ability, Glorious activates, granting you another shot of this ability. You may not perform this ability on two consecutive days.
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Post Post #8732 (isolation #27) » Sat Sep 05, 2020 8:34 am

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Town Informed Even-Night Conspiracy Theorist


If there are no other players who investigate as an alien in this game, reroll this role.

You are informed that there is at least one other player who will investigate as an alien in this game.

On even nights, you may target a player to learn whether or not they are an alien. You appear as an alien to other conspiracy theorists.
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Post Post #8733 (isolation #28) » Sat Sep 05, 2020 8:34 am

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Town Compulsive Roleblocker Miller


Each night, you must choose a target to roleblock. You appear as being aligned with the mafia to investigatives.
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Post Post #8734 (isolation #29) » Sat Sep 05, 2020 8:35 am

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Town Unstable Magnet


On odd nights, you may target a player to repel them away, redirecting them to target themself with any actions they are currently performing, including factional abilities.

On even nights, you may target a player to attract them to you, redirecting them to target you with any actions they are currently performing, including factional abilities.
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Post Post #8735 (isolation #30) » Sat Sep 05, 2020 8:35 am

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Town First Responder


You may target up to three people to heal at night. You may only do this on night one and night two.
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Post Post #8736 (isolation #31) » Sat Sep 05, 2020 8:37 am

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Town Two-shot Reflexive Commuter


On the first two nights you are targeted by at least one ability that would succeed, you will commute, causing all abilities targeting you that night to fail.
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Post Post #8737 (isolation #32) » Sat Sep 05, 2020 8:37 am

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Mafia Two-shot J.A.X.X.E.R.


During the night, you may target a player to turn any kills they perform that night into strongman kills, bypassing regular means of protection such as doctors or bulletproof vests. You may target yourself with this ability, and you may use this ability and kill on the same night.

The night after being targetted with this ability, the target will be roleblocked.
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Post Post #8738 (isolation #33) » Sat Sep 05, 2020 8:38 am

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Werewolf 1-shot Party Thrower


Once per game, during the day, you may send a party invitation to up to half (rounded up) of the other players in the game by PMing the mod their names.

At night, they will receive the invitation and can choose to either accept or decline. The invitation truthfully informs them that if they accept, they will be forced to visit the party thrower’s house without performing any actions. It does not mention you by name.

At the end of the night, you will be given a list of those who chose to attend.
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Post Post #8739 (isolation #34) » Sat Sep 05, 2020 8:39 am

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Werewolf 2-shot Reflexive Commuter


On the first two nights you are targeted by at least one ability that would succeed, you will commute, causing all abilities targeting you that night to fail.

This ability is disabled on nights you are performing the factional kill.
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Post Post #8740 (isolation #35) » Sat Sep 05, 2020 8:40 am

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Alien Isolator


Each night, you may target a player to isolate them. So long as you are alive, their actions can only succeed on isolated players. You may not isolate yourself.
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Post Post #8741 (isolation #36) » Sat Sep 05, 2020 8:41 am

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Alien Non-consecutive Two-shot Executioner


During the daytime, you may execute a player who has currently attained at least half the required exile votes by PMing the mod. This kills the player, ending the day and beginning the night phase.

You may not perform this ability on two consecutive days.
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Post Post #8743 (isolation #37) » Sat Sep 05, 2020 8:42 am

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Alien Non-consecutive Two-shot Overclocker


During the day, you may overclock a player by PMing the mod. You may change your target at any time until the day phase ends. You may not do this on two consecutive days.

At the start of the next night phase, your target will be truthfully informed they may act twice, using any night ability they may have on two different targets, or the same target twice. This does not work for factional actions.

Overclocked players will die at the end of the following day, after the exile.
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Post Post #8744 (isolation #38) » Sat Sep 05, 2020 8:43 am

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Vagrant


Target a player at night to hide behind them and then kill them at the end of the night. The kill will fail against players with serial killer-like win conditions, and you will be informed that the kill failed in this way.

While hiding, all abilities that target you directly will fail. However, all abilities targetting the player you are hiding behind (aside from your own kill) will be copied onto you.

You win when all threats to you are eliminated, and you are currently alive or were alive in the last phase, or nothing can prevent this from occurring. Players with serial killer-like win conditions do not count as a threat to you and you do not count as a threat to them. Additionally, you will win if any serial killer-like player wins.
Last edited by Morning Tweet on Mon Dec 28, 2020 7:51 pm, edited 2 times in total.
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Post Post #8745 (isolation #39) » Sat Sep 05, 2020 8:44 am

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Town Game Hunter


Target a player at night to shoot them. This ability can only succeed on those who have met at least one of the following criteria:
A.) They have an animal in their profile picture.
B.) They have an animal somewhere in their username.
or C.) They have claimed to be an animal, have made an animal-like noise (e.g "rawr"), or have claimed an animal-related role in thread.

Pokemon count as animals, but saying the name of a Pokemon does not count as making an animal noise.
Last edited by Morning Tweet on Sat Sep 05, 2020 9:04 am, edited 3 times in total.
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Post Post #8746 (isolation #40) » Sat Sep 05, 2020 8:45 am

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Town Wildlife Preserver


Target a player at night to protect them from one kill attempt. This ability can only succeed on those who have met at least one of the following criteria:
A.) They have an animal in their profile picture.
B.) They have an animal somewhere in their username.
or C.) They have claimed to be an animal, have made an animal-like noise (e.g "rawr"), or have claimed an animal-related role in thread.

Pokemon count as animals, but saying the name of a Pokemon does not count as making an animal noise.
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Post Post #8747 (isolation #41) » Sat Sep 05, 2020 8:46 am

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Town Bloodborn Actor


You may only cast hammer votes. If you vote someone who is not X-1, you will commit suicide.

On nights following a day where you hammered someone, you may target a player to suicide bomb them.
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Post Post #8748 (isolation #42) » Sat Sep 05, 2020 8:50 am

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Determined Townie


Whenever you would die, you flip as normal but are allowed to carry on playing as an alive player for the day and night phase following your death, which does not include the day you are killed if you die before twilight. You are deathproof during this time, and will die unstoppably when your time is up.

This ability does not function in Xylo.
Last edited by Morning Tweet on Sat Sep 05, 2020 9:58 am, edited 1 time in total.
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Post Post #8749 (isolation #43) » Sat Sep 05, 2020 8:50 am

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Vagrant


Target a player at night to hide behind them and then kill them at the end of the night. The kill will fail against players with serial killer-like win conditions, and you will be informed that the kill failed in this way.

While hiding, all abilities that target you directly will fail. However, all abilities targetting the player you are hiding behind (aside from your own kill) will be copied onto you.

You win when all threats to you are eliminated, and you are currently alive or were alive in the last phase, or nothing can prevent this from occurring. Players with serial killer-like win conditions do not count as a threat to you and you do not count as a threat to them. Additionally, you will win if any serial killer-like player wins.
Last edited by Morning Tweet on Mon Dec 28, 2020 7:51 pm, edited 2 times in total.
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Post Post #8750 (isolation #44) » Sat Sep 05, 2020 8:56 am

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Town Compulsive Indecisive Babysitter


You must target a player at night to heal them, protecting them from one kill attempt. If you are attacked, you will attack the player you are healing rather than heal them. You cannot target the same player two nights in a row.
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Post Post #9661 (isolation #45) » Thu Dec 31, 2020 7:50 pm

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SCP-096


You will reflexively strongman kill any players who visit you.

If any other SCPs exist in the game, you will share a PT with them.

You win if the SCPs collectively kill X players, where X is determined by the mod pregame.
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Post Post #9736 (isolation #46) » Wed Jan 06, 2021 5:00 pm

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Dark Horse Rolecop


You belong to the faction with the fewest players at the beginning of the game. If there is a tie between multiple factions, the moderator will decide which.

This will typically join Alternate Mafia, Aliens, and other unconventional factions who may only have one player present. Dark Horses do not join third parties such as serial killers. So in other words, the Dark Horse will join the smallest group of players who are capable of sharing a PT and coordinating actions together.

A Dark Horse's adopted faction is not revealed on flip. They are simply revealed as a Dark Horse.
Last edited by Morning Tweet on Mon Jan 11, 2021 12:04 am, edited 1 time in total.
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Post Post #9737 (isolation #47) » Wed Jan 06, 2021 5:14 pm

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Dark Horse Nighttime Desperado


Each night, you may target a player to attempt to kill them. If your target is not aligned with the town, they will die. Otherwise, you will die in their place.

You may not use this ability in conjunction with any factional abilities you may have.

You belong to the faction with the fewest players at the beginning of the game. If there is a tie between multiple factions, the moderator will decide which.

This will typically join Alternate Mafia, Aliens, and other unconventional factions who may only have one player present. Dark Horses do not join third parties such as serial killers. So in other words, the Dark Horse will join the smallest group of players who are capable of sharing a PT and coordinating actions together.

A Dark Horse's adopted faction is not revealed on flip. They are simply revealed as a Dark Horse.
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Post Post #11237 (isolation #48) » Fri Jul 08, 2022 9:55 pm

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Town Immutable


You are immune to being modified, applied a status effect, culted, as well as to any other effect which would otherwise affect your role, modifier, or alignment -- whether that be in a positive or negative manner.

Each night, you may target a player to temporarily share this immunity with them for that night and the following day.
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Post Post #11470 (isolation #49) » Fri May 05, 2023 9:44 am

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Mystery Seeker (alignment up to moderator discretion)


If there are no roles in this game capable of interacting with mysterious energy, reroll this role. This role may also search for any ability which is "mysterious", up to the moderator's discretion.

At night, you may target another player to visit them.

If you are:

1.) Charged with a mysterious energy (or otherwise targetted with a mysterious ability),
2.) Visit a player or are visited by a player who is charged with a mysterious energy ,
3.) Visit a player or are visited by player who possesses the ability to charge players with a mysterious energy,
or 4.) Otherwise come in contact with a mysterious ability

Then the following will activate:

The mystery becomes revealed to you. Learn everything there is to know about the effects of mysterious energy. Additionally, your role is converted to a new role which can interact with the most prominent mystery in this game.

By default this role becomes a Mysterious Conduit.

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.

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