This isn't practical. The vast majority of these cases are going to go unpunished because while they might spew a slot scum (or town), there's a reasonable level of doubt as to the underlying motives. The number of bans issued for tactical replacement is very low; furthermore, even the best of faith replace outs can still be rather alignment indicative.
In post 46, TemporalLich wrote:Players should be at liberty to replace out of games they legitimately can't bear to play or are unable to play
I don't necessarily disagree, but in a lot of cases, this is influenced by their current position in the game. Players who are currently suspected have a much higher chance of replacing out as well as finding the game unbearable.
In post 52, Datisi wrote:if the game is truly so toxic that it's unplayable... that's not a "i need to replace out" problem, that's a "what the fuck is the moderator doing" problem.
Not necessarily. Moderators cannot be present all the time, and reading the thread to spot toxicity is an even harder task (than the typical tasks). Mods could probably be more proactive in preventing toxicity, but I wouldn't necessarily blame it all on the moderator if the game does become toxic. That said, I think a lot of people have different definitions of toxic games, and for some people, that definition is much less than for others.