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Post #20 (isolation #1) » Mon Oct 25, 2021 5:30 am
Postby Gamma Emerald »
Stack the Deck: I like this one, would like to see it get properly fixed up
Fire and Ice: agree that it’s pretty mediocre, but I like the concept and think Cop Killer might be a better implementation of the idea behind it.
Jungle Republic: on record as my least favorite open setup, I don’t like how it feels like one scumteam has way more influence than the other.
Tit for Tat: nothing special, I think the setup is fine but a variation might make it more fun maybe
Pick Your Poison: JK and Tracker have way less incentive to be picked over the other town PRs. I think a solid idea to rectify that would be to give the scumteam an Ascetic modifier they can each assign to one team member during the town PR selection phase. This helps to mitigate the effectiveness of JK, and somewhat mitigate the tracker, though with the exception of a lucky break it wouldn’t stop the Tracker from eventually catching the scum Ascetic (but the main situation it would be meant to counter is a last-scum-standing situation, which it probably does just fine)
Making Friends and Enemies: idk why this one fell out of favor, there’s enough Friends and Enemies clones in the normal queue throughout time that imo this variant should actually be pretty popular?
Diffusion of Power: perfectly fine setup, feels optimizable for town but it’s still a fine setup to roll scum in.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”