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Post Post #7 (isolation #0) » Sat Feb 19, 2022 5:21 pm

Post by MathBlade »

I think this is good in theory bad in practice.

I get I am a hyperposter but I find it’s pretty much one of the few ways to address everything

If you make a wall it’s ignored
If you do one short post then you get called scum or can’t address something scum tried to sneak in

I think the limits idea is good but needs to address context and how the game is going otherwise I think it’s going to be extremely damaging.

In other words I think limiting to X posts is bad but maybe no more than X% and a hard cap both.

This way if everyone is “hyperposting” a single player doesn’t get called out for it because they had 250 but everyone else had 249.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #8 (isolation #1) » Sat Feb 19, 2022 5:23 pm

Post by MathBlade »

Especially if someone intentionally tries to irritate you and it can be damaging to you or the gamestate if you don’t respond

So what’s a player to do? Eat a post restriction or be anti alignment?

It’s kinda why I think hardcap + percentage is better.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #14 (isolation #2) » Sun Feb 20, 2022 12:45 pm

Post by MathBlade »

What about a percentage discrepancy for posts in a phase between first and second most poster?
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #15 (isolation #3) » Sun Feb 20, 2022 12:46 pm

Post by MathBlade »

Like if someone has 50, another 30, the rest two is a problem.
But 50,30, rest 20 isn’t?

Maybe an equation to find that line
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #17 (isolation #4) » Sun Feb 20, 2022 1:46 pm

Post by MathBlade »

In post 16, Nancy Drew 39 wrote:
Spoiler:
In post 7, MathBlade wrote:I think this is good in theory bad in practice.

I get I am a hyperposter but I find it’s pretty much one of the few ways to address everything

If you make a wall it’s ignored
If you do one short post then you get called scum or can’t address something scum tried to sneak in

I think the limits idea is good but needs to address context and how the game is going otherwise I think it’s going to be extremely damaging.

In other words I think limiting to X posts is bad but maybe no more than X% and a hard cap both.

This way if everyone is “hyperposting” a single player doesn’t get called out for it because they had 250 but everyone else had 249.


I have the same issue and I struggle a lot with making wall posts, so I just straight up avoid geriatric games for that reason.

I’d suggest that the game mod, just ask excessively hyper posting users to post less. Just a reminder can do wonders.
I disagree. That “reminder” is townsided mod interference.

A clear guideline of some sort is necessary if we want to limit hyperposting
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #19 (isolation #5) » Sun Feb 20, 2022 2:16 pm

Post by MathBlade »

Why are you sorry?

It’s more about having a clear guideline to what hyperposting is.
I suspect it will update overtime and will take time to get a sweet spot which will suck for me as I have a routine.
But sometimes routines are bad and should change.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #23 (isolation #6) » Sun Feb 20, 2022 3:00 pm

Post by MathBlade »

In post 21, D3f3nd3r wrote:Are there any opinions on just having the game mod “wrap” multiple consecutive posts into one by editing all content into one post and then deleting the second, third, etc. posts?

After Timeshift III I don’t think I’m allowed to have opinions on mafia modding anymore, but if I follow through and actually mod a game this summer I might try *something* out, whether it’s that or post restrictions or whatever.
I think that would be mod influence tbh.
Sometimes I make separate posts to help divide thoughts when paragraphs aren’t enough.
At that point that’s mod influence of them deciding if it should be a separate post.

It’s why I don’t like the “mod reminder” to not hyperpost without a strict definition of what hyperposting is. It lends itself to too much subjective bias.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #35 (isolation #7) » Mon Feb 21, 2022 4:51 am

Post by MathBlade »

In post 33, Something_Smart wrote:As a player, the idea of a posting cap makes me nervous. I'm not a hyperposter, but I'm generally very comfortable in hyperpost-y games. It is very hard for me to point to any particular posts or sections in a game and go "that should not have happened"; that is to say, the game is long because a lot of things happened, not because people are pointlessly flooding it.

I personally don't know that I really could change my behavior to adapt to a posting cap. All it would do, I think, is make me paranoid and frustrated that I have to do some impossible calculation of whether any individual post is "worth it". My intuition is that it would be the same for true hyperposters, but maybe that's off; definitely, the most relevant viewpoints here would be those of hyperposters. Specifically, how would you respond to a posting cap? Would you be able to prioritize your posts to accomplish what you want without flooding the game?

MathBlade seems to agree with me that there's no easy way to cut down on posting; Bell and Koba disagree, although I'm skeptical of whether Koba's proposed restrictions are really stringent enough to make much of a difference. I would like to hear more people weigh in, but I worry that trying to limit posting directly is treating a symptom rather than the cause. The cause being... that people want the game to move faster/change more rapidly?

Maybe the real value of a posting cap is in deterrent; if you know you can't limit yourself to fewer than 100 posts per game day (e.g.), then you won't join the game, and there won't be a problem. If we're looking for a deterrent, maybe we could go the other way as well-- have games with a posting minimum, like 15 posts per RL day (or maybe you must average that over an entire day phase). That's a scary thought, and it sounds like it would lead to people spamming to meet the requirement, but if my deterrent theory is correct then anyone who joins the game should be able to meet the requirement easily.
I agree it’s not easy but that doesn’t mean it’s not important.

However whatever we decide, %, hard cap, std Deviation, should be clear.

Having something subjective is prone to perception biases. Yes sure someone could try to skirt the line so to speak but maybe that is them trying to be better or maybe that’s alignment indicative,

It’s more probably going to be trial and error more so than anything.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #54 (isolation #8) » Mon Feb 21, 2022 3:30 pm

Post by MathBlade »

In post 52, RH9 wrote:
In post 43, Something_Smart wrote:
In post 42, Andante wrote:like, people seem to be skipping over the idea of like that player asking people to calm down or just "hey all yall post too much, I can't keep up" like, I know in games when people are struggling to keep up that's where I'll try and help them like "hey tell me your reads, lets go from there" but like I think I've only been ask once to post less.
You may be right; it's possible that the problem lies in part with the people who just assume they won't be able to follow everything and then don't even try. But then again, I'm sure there are people who want to actually be able to read all the posts in the game, and these strategies won't help. I guess that's another group that we'd want to hear input from-- the supposed people who have trouble keeping up. I guess those are less likely to be the kinds of people who frequent MD, so that might be trickier.
I would say that I both hyperpost and finds it hard to keep up when others do. I would say that while Post Caps might be cool in theory, it seems quite strenuous to implement without overt mod influence. In my opinion, the best method to handle hyperposters is a cooldown period rather than a Post Cap.
The problem is you haven’t defined hyperposter and the subjectivity happens.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #55 (isolation #9) » Mon Feb 21, 2022 3:32 pm

Post by MathBlade »

In post 53, T-Bone wrote:I ran a game where I tried to institute a post cap via math. It did not work out. My theory was that the way to combat hyperposting was to ensure players are posting at more or less the same rate. I used the median absolute deviation and grubb's outlier test on the post counts of the playerlist, in which failing this test meant you'd get a hated modifier the next day (posting too much or too little compared to the rest of the playerlist). This was flawed in some manner, but I never worked out why it was flawed. I think the solution lies somewhere in keeping the playerlist posting at generally the same click, so that players neither get too high or too low of post count.
While flawed it’s a good start. We can use that as a baseline to say
“X didn’t work”

Then try an experimental game with hyperposters and those that complain about it.
Sort of like simple games as a series

Then refine it after each game with feedback.

Someone like RC or Koba would be good hyperposters and then maybe someone like a Cephrir or an IV on the low end?

I think that might work then each player gives feedback on what did and didn’t work.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #56 (isolation #10) » Mon Feb 21, 2022 3:36 pm

Post by MathBlade »

It’s definitely going to be an experiment and some trial and error. One of the reasons I don’t mod is I can’t post VCs except before/after work but it is infinitely easier to play from my phone

But if it would help get things going I wouldn’t mind modding something like this with the understanding there’d be twice daily VCs (when I wake up) and after work. If people hyperpost that would be their own issues.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #79 (isolation #11) » Wed Feb 23, 2022 9:14 am

Post by MathBlade »

In post 78, Something_Smart wrote:We just had a geriatric game finish and it seemed like it was received pretty well. I'm sure there would be an audience for a geriatric-like game with more lenient restrictions.
I would in on that.
Geriatric I think is a bit too strict but a middle ground would help me I think not be so bad.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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