Factional abilities:At night you may target a player. That player is converted into the Cursebearer regardless of any circumstances except them being killed that night(conversion fails),having been a previous Cursebearer(conversion fails), themselves trying to prevent the curse(conversion fails and you die), or the Sacrifice option.
If that conversion succeeds, you always -no matter what else happens - either convert into the original role of your original faction or into a Compulsive Weak Night Desperado if you are the original Cursebearer.
For the first day and night you are the Cursebearer(Night 0, Day 1 and Night 1 for the original Cursebearer) you may not be targeted by votes or abilities, and may not speak or vote.
This effect extends for one day and night if no one dies at night or if at least one person died at night due to trying to prevent the curse.
The effect extends for two days and nights if Town uses the Sacrifice option.
As long as you are alive, anyone except you may try to prevent the curse at night. If the Cursebearer targets one of them, the Cursebearer dies instead. If the Cursebearer does NOT target anyone trying to prevent the curse all those trying to prevent the curse die, without exception.
At day, a majority of votes may vote to sacrifice someone to you. Doing that prevents your conversions for the next two nights if the sacrificed target was Town. Additionally, if there is no one but members of the faction of the sacrificed player alive your conversions are prevented forever and the game ends.
Unless you are caught by a sacrifice the game continues while you are alive. If you have no possible conversion targets you die when exactly one other player is alive at the start of the day.
You have no PT.
This is public information.
Win Condition:All other players are dead and you survive; or you convert into your original faction and win as that faction.