Ethics?: Trusting the Mod

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GreenLiquid
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Post Post #22 (isolation #0) » Mon May 29, 2006 6:29 pm

Post by GreenLiquid »

I agree that, to an extent, mods should not lie to their players. However, cop sanities are out of that window and as a mod I expect the players to know full well that insane, paranoid, or naive cops are potentially possible, and probable...

OK, stop there.

On some unused setups though, I had cops that were told they are guaranteed sane. Which brings me to my next point: if you're giving the player extra or unnessesay info, DON'T LIE. That's a major, biggie no-no and is very bad. If you can't come up with a way to answer a question that doesn't give info away, then just don't answer it.

Death millers sound OK to me, so long as the death miller knows he's one and that there is only ONE such role in the game. I actually have considered anti-town anti-death millers (scum that turns up innocent) in the past: this works much better as the scum naturally are trying to decieve the town anyways.
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GreenLiquid
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Post Post #34 (isolation #1) » Thu Mar 08, 2007 3:37 am

Post by GreenLiquid »

I think we should start doing these Ethics threads again for IMM. I enjoyed them while they lasted.
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