When are scums scummiest?

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When are scums scummiest?

Early-earlygame: RVS to the mid-point of D1.
20
22%
Earlygame: Rest of D1, moving a little into D2.
20
22%
Midgame: No risk of mylo - several lynches are available, generally when PRs start claiming.
25
27%
Lategame: Risk of mylo, several claims are floating around.
19
21%
Late-lategame: Lylo situations e.g 3p or 5p left alive.
7
8%
 
Total votes: 91

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LlamaFluff
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Post Post #4 (isolation #0) » Mon Jun 11, 2012 1:53 pm

Post by LlamaFluff »

Early mid to mid... something around near the end of day one through the second day, maybe early third too. First day normally is just the killing of a somewhat scummy player who will be a pain to have around later though. Second is where stuff makes more sense. Day one is best spot to pick up town reads though usually.

At that point is where the most serious changes (as opposed to early wagons) are going on so there is far more areas for scum to commit tells in. Lylo is hard, especially in F3 to pick up any new tells, outside of F3 I can see it a little but if you have no clue at that point, you probably are doomed.
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Post Post #15 (isolation #1) » Mon Jun 11, 2012 7:22 pm

Post by LlamaFluff »

In post 11, Umbrage wrote:Lategame. At the start and near the end, they're really cautious and purposefully unreadable. Anything from those times is useless. Earlygame is for arguing about the bullshit that happened D1, and is usually also an unreadable mess. Midgame is when everyone starts doing fucking weird shit and scummy is the norm. Lategame is sexytimes. Scum are getting cocky, they want the game to be over so they can reveal themselves, so they start pushing the last few mislynches as hard as they can. You can always spot scum in lategame. They're twitching, throwing quote walls around, ranting against some poor VT. That's when you hit them hard. Usually they panic and OMGUS you. Let them bury themselves with their own words. Seize control of the town and win another game.


Im not sure I can disagree with this statement more, and you even contradict yourself with "scum are cautious at end" and "scum are twitching, pushing hard etc at end".

Earlygame is where smart scum are going to start doing quite a bit of legwork establishing themselves in games and starting to get a good feel for what is possible down the road or not. Its probably the best spot to look for scum when you are watching people try and keep doors open and any type of contradictory move that may stem from that sort of play.

Lategame scum are not getting cocky at all apart from complete romps, but instead are getting nervous that they can lose control of what they have going and will be trying to make sure nothing changes to mess up what they have planned. Your biggest flaw is that most of your "obvious way to catch scum" are the exact things that town SHOULD be doing, as what self respecting town is going to sit around doing nothing in an endgame? If someone ISNT making cases, attacking who they think are scum, etc... outside of being confirmed town you probably got your scum right there.

Also please "midgame is where people always do scummy shit"... does that mean that we basically should just randomly lynch through the beginning "pointless" and midgame "all are scummy"? If not then apparently its not pointless and always scummy. You basically have given an arguement of "nothing matters until the endgame" arugement.
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