Mith: I see. I'm not sure a cop-only claim is a no-brainer in this modified setup. By claiming D1, the cop runs some risk (usually 1/3) of getting himself killed N1.5. In return he probably gets some credibility. Not sure what I'd do myself.
petroleumjelly wrote:
1.) The town can lynch a Town D1, Mafia kill the Doctor N1, get an extra kill, kill anybody, making it 2 v 2 and a scum win.
2.) The town can lynch a Town D1, the Doctor can protect correctly N1, and the town could:
-
A
: Have the Doctor claim who they protected, clearing somebody, which could end with lynching scum, scum kill Doctor N2, and somebody else N2.5, leaving the town at LyLo instead of normal 4-player endgame with a possible Cop alive.
-
B
: No-Lynch, and then scum might kill Doctor N2, get an extra kill, kill a townsperson N2.5, making it 2 v 2 and a scum win.
3.) Even if the town manages to lynch scum D1, if the remaining scum can kill the Doctor N1 and another townsperson N1.5, instead of the town getting two chances to lynch scum, they will only get
one
because it will be 3 v 1, even possibly without the Cop.
Those are all exceptional cases. Usually the scum aren't going to hit the doctor, and usually the doctor isn't going to protect correctly. Remember that there will probably be a cop claim on day 1 or day 2 that will help the town; usually the cop should get 1 or 2 investigations in, I think.
You may still be right that the double kill is too harsh on the town. If that's true, you could still use the rule where the doctor lives.
I think that set-up would only scare newbies away from ever claiming or hinting at Doctor. Also, it would frighten people out of claiming
anything
, because even claiming townie narrows down who the Doctor is. The best strategy for the Doctor would probably be to just claim Townie!
But that's a good thing! Pro-town roles should usually want to keep their exact role a secret. That's already true to an extent in other games, only there it's limited because the mafia takes more time to kill off power roles once they're out.
Further, this set-up essentially makes the Doctor role completely useless: a successful block means little to nothing if the Doctor dies the next night, because the scum will simply get their kill back, and be able to use it nearer to the end of the game, when it could be crucial.
The double kill rule would make the doctor more dangerous to the town, of course, but I don't see how it would make his healing ability useless. Getting a protect in may make the difference between 3 vs 2 and 2 vs 2 if the doctor is killed later.
I also agree with Brutal Assassin - strange rules only applicable to Newbie games are probably not the way to go.
That's true. Again, it would probably do better as an Open. But I'm not convinced it's a bad setup, especially with the "doctor lives" rule.
Come to think of it: if you use the "doctor lives" rule, it's almost like a version of Pie C9 where the blocker can only block the doctor and not the cop. Which would be a viable setup in itself, IMHO.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell