Roles with random elements tend not to go over well, and they seem to have a tendency to throw monkey-wrenches into your game balance as well. A single night in which all of the pro-town actions succeed or failFiasco wrote:I tend to agree with Stoofer that Mafia shouldn'tneednight powers to be fun. The day game is what makes it unique. I do think it's legitimate to prefer playing some sort of power role. One thing you could do is just give everyone a power role with a high (>50%) failure probability.
en masse
can make or break the setup...