Making Vanilla Roles Fun

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Mr. Flay
Mr. Flay
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Mr. Flay
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Joined: March 12, 2004
Location: Gormenghast

Post Post #24 (isolation #0) » Tue Jan 09, 2007 6:35 am

Post by Mr. Flay »

Fiasco wrote:I tend to agree with Stoofer that Mafia shouldn't
need
night powers to be fun. The day game is what makes it unique. I do think it's legitimate to prefer playing some sort of power role. One thing you could do is just give everyone a power role with a high (>50%) failure probability.
Roles with random elements tend not to go over well, and they seem to have a tendency to throw monkey-wrenches into your game balance as well. A single night in which all of the pro-town actions succeed or fail
en masse
can make or break the setup...
Retired as of October 2014.

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