Which is better: Vanilla Setup or Non-Vanilla Setup?

This forum is for discussion related to the game.

Vanilla Game or Non-Vanilla Game?

Vanilla Games
10
26%
Non-Vanilla Games
20
53%
Any game with Blackberry in it
4
11%
No Opinion
4
11%
 
Total votes: 38

User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #17 (isolation #0) » Sun Feb 18, 2007 2:05 am

Post by Fiasco »

That's a problem with (long) night phases, not with vanilla roles.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #19 (isolation #1) » Sun Feb 18, 2007 2:58 am

Post by Fiasco »

Again, this is a problem with
night phases
. If you force people to pre-send choices and think of some solution for scum night-talking, there's no need to even
have
nights (especially not ones longer than 48-72 hours), even though all the mechanics stay the same. That and eliminating confirmation phases could go a long way toward fighting player apathy.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #21 (isolation #2) » Sun Feb 18, 2007 5:36 am

Post by Fiasco »

I'm not sure the whole thing isn't zero-sum; part of the fun in having a role might be in having more control over the outcome than you would otherwise, and if everyone has a role, that cancels out. Having too many roles could also take the focus away from voting/speaking behavior.

That said, I agree that making targeting decisions can be a lot of fun. I guess most of the "weak roles" that I've seen don't appeal to me for some reason. Tracker and watcher seem too logic-puzzle-y. Also, I prefer roles that have small/rare effects to roles that have normal effects but can sometimes backfire hard (like weak doctor).

If giving everyone a role is fun, is it more fun to have elaborate RPG-like mechanics that involve multiple choices each night? (Maybe it is; I'm not trying to make a point, just exploring the possibilities.)
Last edited by Fiasco on Sun Feb 18, 2007 5:41 am, edited 3 times in total.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #22 (isolation #3) » Sun Feb 18, 2007 5:39 am

Post by Fiasco »

For these open role things, I guess one interesting thing you could do is start everyone out as vanilla, then let everyone vote on which role is assigned to which player before everyone starts killing each other.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #27 (isolation #4) » Mon Feb 19, 2007 7:30 am

Post by Fiasco »

PJ, I agree that in vanilla it's extremely hard to get a good read on anyone, but I don't see this as a huge problem. Sometimes you just have to play the numbers and accept there's a lot of luck involved.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #30 (isolation #5) » Mon Feb 19, 2007 7:44 am

Post by Fiasco »

petroleumjelly wrote:Then I may as well roll dice to decide who I'm going to vote for in a Mountainous Game. Chances of winning would go up, hunh?
Maybe they'd go up slightly for the average player, I don't know (I'd guess not). If you're experienced, though, you can probably do somewhat better than random... just not
that
much better.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #37 (isolation #6) » Mon Feb 19, 2007 1:15 pm

Post by Fiasco »

Cogito Ergo Sum wrote:Not including cops and other investigative roles and giving the town limited power.
Docs and blockers are investigative in a way; remove them, and what's left?
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #39 (isolation #7) » Mon Feb 19, 2007 1:23 pm

Post by Fiasco »

Docs and blockers usually don't give the town any information, but that's mostly because they usually don't have an impact at all. What you want is a role that has an impact without giving the town information.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #41 (isolation #8) » Mon Feb 19, 2007 1:37 pm

Post by Fiasco »

OK, a threatening doc (real or imaginary) could have an impact without generating information. But with no investigative roles, what's there for the doc to threaten to protect?
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell

Return to “Mafia Discussion”