I have been itching to post this for a while...
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Zindaras Mr(s) Popularity
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Cults always have a fighting chance, whether they're a surprise or not.
The reason why I personally dislike Cults is because they're purely anti-town. A Mafia can ignore a Cult, as long as they have the numbers advantage over the Cult. In the meanwhile, town can't believe Cop claims, Doc claims, Mason claims, pretty much anything, as they can all be cultivated.
Cults need to be balanced out. Now, onto the actual point.
It's the guy's own decision. While I personally disagree with it (and would indeed be unhappy if he ever claimed Cult), it's his to make.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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Yeah, that's pretty much it, I just worded it worse (and didn't post everything. I do that a lot). Where I usually play, Cults were really popular for a while. They become boring and lame quickly. They don't really add anything to the game. Attempting to catch Cult leads to a lot of frustration. Cults need variation to be interesting. There are many anti-Mafia roles, but very few anti-Cult roles. Alarmists (Cult bodyguards), Cult Cops, uncultables, roles like that should become more common in games with Cults.Fiasco wrote:>snip<
Trying to catch Cult is comparable to trying to catch scum in Mountainous.
It may be unethical, but there's no rule against it, so he is allowed to do it.No, it's clearly unethical. You can't rat out your partners; it ruins the game.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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But those are Cults from specific games. As Town, you can never know if any specific Cult will be able to recruit those roles.Glork wrote:That's not necessarily true. Many cults can only recruit Vanilla Townies: LoudmouthLee's College Mafia, Courk's Two-Headed Mafia... and I believe Alexander's Literary Mafia and Cadmium's Bible-Verse Mafia had similar, if not identical, recruiting restrictions.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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PJ, what I don't get is why you're so anti-Cult. I mean, not liking them, sure, but you take it really really far.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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Yes, I know. However, the paranoia rises aGlork wrote:Yes, but as town, you can't necessarily believe a Cop claim or a Doc claim anyway, can you? Mafia Cops exist. So do Mafia Doctors. So do mafia versions of most other basic power roles.lotwhen the town knows/thinks there's a Cult.
Take, for example, a hypothetical game. Some dude claims unlynchable. Now, there will always be a certain amount of paranoia regarding him (one-shot Mafia unkillables and stuff like that). But if you think there may be a Jester in the game, suddenly, there is even more paranoia.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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Too much of a good thing is a bad thing.Glork wrote:You say that like it's a bad thing.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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EBWOP: Wooooo, I get to stab jelly!
*stabs*
Teehee, there's all kinds of red stuff dripping out of him.
*stabs again*
Edit: By the way, I really like Cults that have one of their members die if they recruit scum.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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*sad*
I was totally planning to recruit you if I ever got the opportunity.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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Hmm? What's wrong with that?Turbovolver wrote:Zindaras wrote:Trying to catch Cult is comparable to trying to catch scum in Mountainous.ALERT! ALERT!
You can't use claims to "clear" people of being Cult, so you're forced to rely purely on behaviour.
As I said to Glork, the problem with this is that theMgm wrote:Easily remedied. Last time I had a cult in one of my games, only vanilla townies could be recruited.town does not know that. The town doesn't know what the Cult can or cannot recruit. Only ifeverycult ineverygame can only recruit vanillas or millers or whatever, can the town use that to clear people from being Cult.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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This thread went wrong the moment someone actually raised PJ's name (even if everyone already knew it was PJ). That made it way too personal.
I stand by my opinion. I don't believe it's actually unethical if he announced it beforehand. I don't believe this thread should be made when he never did it.
I also stand by my opinion that I would totally cultivate PJ whenever I got the chance.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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Also, if I remember correctly, the following actually happened in a game here:
X: Lynch Y and I'll cult you next night and we'll win together!
Z: Kay, Vote: Y
If you think this is unethical, I believe that is unethical as well.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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But I don't think anyone ever got that angry about that particular game.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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MPFG II.
Thread's archived, which rather sucks, but you can still read it.
Small Town Mafia.
Never influenced the game that much, as it didn't assure alignment either.
That's what I can dredge up from memory, there's bound to be more.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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I've usually seen Mafia fake-claim Cult to make it the other way around, Yossy. Primate did it in Mini 374 and PJ in Two-Headed 2.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Zindaras Mr(s) Popularity
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It was a funny claim. It made me giggle. But he really shouldn't have claimed Cult, to be honest. I don't think it was the right decision.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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