I strongly disagree. Misetings games always have lots of incredibly complicated and bastard-modded pro-town roles, and those games are almost always games with a very strong advantage to the town.Mr Stoofer wrote:When designing game of Mafia, as the number and complexity of Pro-Town power roles is increased, the balance moves in favour of the Scum.
As the number and complexity of pro-town roles increase:
1. It gets harder for scum to claim safely.
2. It gets easier for the town to figure stuff out.
3. It becomes more and more likely that there's some complicated way to use the intereactions between the pro-town roles to break the game, or at least to help the town in a way the mod had not thought of when he designed the game.
4. You tend to end up with more and more confirmed or confirmable good guys, which usually dooms the scum in the endgame.
That's not to say that games complicated roles can't be balanced, but usually the more complex the game is, the harder you have to work to give the scum anything like a fighting chance.