How To Mod - Version 2.0

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beanbagboy
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Post Post #59 (isolation #0) » Sat May 12, 2007 10:21 am

Post by beanbagboy »

I have a question, on balance, I know a lot (Thanks to this guide) on how to tip balance towards the town with too much scum, but how do you help out the scum if there are too many powerful townies? (I'm talking about a theme game I want to make...)

Death millers, powered scum, and mafia masons are my first ideas, but are there any simpler ways?
Meh... I got distracted by something shiny, leaving MS. Possibly returnage soonfuls.
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Post Post #61 (isolation #1) » Sat May 12, 2007 2:06 pm

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First off, thanks, that helps. The problem is I'm working on a specific theme and I wanted to find ways to weaken protown power roles, as I can only have a few scum roles and I want an SK or two, and I know multiple factions is better for the town. I have an interesting traitor idea in mind, now that you mention that... but you won't find out what it is until you join my game in a few months!

Traitors sound good... now how to work that in to my theme... ;)
Meh... I got distracted by something shiny, leaving MS. Possibly returnage soonfuls.
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Post Post #64 (isolation #2) » Sat May 12, 2007 3:32 pm

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Yeah, I see. I'm thinking of putting in enablers and something like a beloved princess, death millers, etc.

Offtopic, PK, you used to go on the IQD forum, didn't you?
Meh... I got distracted by something shiny, leaving MS. Possibly returnage soonfuls.
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Post Post #65 (isolation #3) » Sat May 12, 2007 4:04 pm

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Oh, wait, GL said it himsylph! Odd-even night powerroles! Derrrr...
Meh... I got distracted by something shiny, leaving MS. Possibly returnage soonfuls.

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