The goal of this proposal is to alleviate some problems I see within the queue system.
#1) Normal games have slowed to a crawl, meaning it takes first-time moderators much longer to get through the queue. (For reference, 37 normal games have been run thus far in 2014, but 96 theme games have been run.)
#2) The sanitized/purist vision of 'normal' has become less and less in line with what the site currently views as a 'standard' game of mafia.
#3) Normal moderators are left with limited creative space (flavor restrictions and limited whitelist) and thus must run otherwise standard normal games in the theme queue.
#4) Newbie games are not indicative of the MafiaScum experience as a whole and do not offer a solid first look at our site culture, meta, and playstyle.
The full proposal is viewable at the above link. Current changes are as follows:
First-Time Moderator Options (Three Months on Site)
Newbie Game Queue
: Scrap the old newbie setup and allow first-time mods to mod a closed 10-13 player setup here. Available roles will be limited and no flavor will be allowed. First-time moderators will have an IC-like co-mod to help them through the process. Each newbie game will have at least 3 experienced players, and at least 6 newbie players. The other 1-4 slots may be filled by either player type. This queue will function similarly to the current mini-normal queue.
Open Game Queue
: Will still function the same as it does now.
Second Modded Game Options
Micro Game Queue
: Will still function the same as it does now, except for the modified normalcy requirements.
Standard Normal Game Queue
: 'Standard' replaces 'mini' to better illustrate its purpose. The normal whitelist will be vastly expanded to include most non-bastard / non-fringe mafia roles and modifiers. Hydras will still not be allowed. Flavor will be allowed, but moderators will be required to ensure flavor-breaking is impossible (either by randomizing flavor names/alignments, or providing sufficient fakeclaims to the non-town roles). No unique mechanics are allowed.
Standard Theme Game Queue
: I want to find a word to replace 'theme', but have been unable. This queue will feature games with non-normal roles, unique mechanics, weird factional distribution (while still adhering to uninformed majority vs informed minority), and heavier flavor influence.
Third+ Modded Game Option
Large Game Queue
: Both 'normal' and 'theme' games will be run out of this queue. 14+ players. Mods who /in to this queue announce what type of game they're running. Normals follow the standard normal guidelines and are sent to the NRG for review. Themes follow the theme definition. All large games require a backup mod/co-mod, regardless of mod experience.
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The proposal isn't perfect yet, but I feel as though a structure following these guidelines will alleviate a lot of the issues with the current queue system, as well as update/modernize the queues to adjust to current site culture/playstyles.