In post 267, Zachrulez wrote:Yeah, but if we create a queue for every different idea we have, we'd have a lot of different queues
Well ignoring the slippery slope (we can say yes to this without saying yes to everything), it's not really a minor change. Short-deadline games have a very different dynamic. It's not completely crazy to designate them as "different" - they kind of are.
and the fact of the matter is unless I'm mistaken there's no queue outside of the newbie queue that actually mandates any deadline requirements. If you want that trend bucked in any meaningful way, it's probably more prudent to start with the newbie queue itself. That's where we're introducing that trend if anything.
And again, that's where I think the newbie queue might need some reform. We've been pretty firm on forcing newbies to play to our kind of deadline standards, but maybe we should be having different paced games there and worrying less about the setup. (Certainly sanctioning the idea of both faster and longer paced games there encourages that a variety of deadlines is acceptable in other queues.)
Yeah, varying the phase lengths in the Newbie Queue would be great - but that brings us back to "Why would we introduce newbies to a type of gameplay they'll probably never encounter outside the Newbie Queue?"
I still like the idea, just predicting the rebuttal.