In post 21, Wake1 wrote:I like this.
We need more standardized roles added to the list of explicitly Normal roles.
What I'd like to see is a new modifier of sorts added. "Loud." When a player with the Loud modifier targets a player at Night, the target will become informed that something targeted him or her successfully, but won't be told anything else.
Also, does the Friendly Neighbor grant a confirmed status? It says it's stronger than IC.
Would also like to see the 'Hated' and 'Loved' abilities standardized and used in Normal games. Something new for Scum to use besides role cop/roleblock, etc.
The "Loud" or "noisy" modifier isn't a bad idea, actually, and I really like it from a design standpoint. It opens up some interesting design space. However, I don't think it has been used quite enough to say it should be "normal". I don't think I've ever seen it. Perhaps if it starts showing up in more games?
Friendly Neighbor confirms via mod to another player in the game. It's stronger than IC because scum know who IC is, as does town, whereas in this situation, if you hit a town target with it, scum are none the wiser.
I'm not sure what 'hated' and 'loved' abilities are.