If you die you lose

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RadiantCowbells
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RadiantCowbells
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Post Post #13 (isolation #0) » Fri Oct 14, 2016 11:21 am

Post by RadiantCowbells »

I actually had the opposite idea for a game.

As town:
If you're involved in a certain # of town lynches or didn't end enough days with your vote on scum you lose. Else, win.
If you are nightkilled (read: Bribed for flavour) you win. period.

As scum:
If you are lynched you lose. Probably with some invokable bus mechanic whereby you can win if your team wins but with some conditions to fulfill.
If you live to a certain point in the game you win.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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RadiantCowbells
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Post Post #16 (isolation #1) » Sat Oct 15, 2016 6:30 am

Post by RadiantCowbells »

In post 15, Accountant wrote:
In post 8, Vi wrote:I had the opposite mentality. After dying N1 I could spend the rest of the game heckling the people who harassed me D1.
Getting killed N1 is amazing because it implicitly means that you're considered the best town player/closest to catch mafia, AND you don't have to take responsibility if town loses
You still lose and don't get half the fun of playing the game that others do. It's not a walk in the park, not even remotely.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

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