Does voting analysis work?
- Mina
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Mina The Shipwright
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Does voting analysis work?
I often see people look at multiple vote counts, highlight all the players' names in pretty colours, and make sweeping statements along the lines of "there are two scum among V, W, X, Y, and Z" and "at least one of A, B, and C is scum."
That kind of logical analysis always looks impressive, but I never quite get what the principles and assumptions behind it are.
I believe that you can rule out likely partnerships from looking at how players interact with each other, who they protect or distance from, etc. But how do you know that scum will all evenly distribute themselves among lynch mobs? I find that scum do play good cop/bad cop to a certain extent, but often enough to be able to say categorically that there must be scum on a mob?
Do people find voting analysis to be a better tool than gut reads or partnership analysis, or is it just coincidence and confirmation bias?
Also, what exactly is the trick to analyzing lynch mobs? Just assume that scum spread out their votes? Look for the kind of votes that scum are more likely to make (like swing votes away from scum or late wagon-hopping or bussing)?- Vi
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Vi Professor Paragon
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First: Pretty colors are key. Don't question the colors.
Scum don't evenly distribute themselves among lynch mobs, and all-Town non-lynch wagons are a bit more common than advertised. However, it's usually an achievement if a lynch goes through with no scum on it; it's not expected.
Scum are typicallylesslikely to spread their votes out. It's a coin flip as to whether all of the scum are on a given lynch wagon or not during one of the first two Days.
I've found that trying to go too deeply into vote analysis - who's more consistently late on wagons, etc. - doesn't work unless you're trying to catch newbSKs.
Definitely look for the votes that don't make sense or just feel awkward when looking at wagons.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.- Elmo
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Elmo Mafia Scum
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In my opinion, not really - looking at votes alone strips out most of the useful information in a game. I'm not sure why that's better than just reading the game. It can also be misleading, inthat if everyone's fairly convinced my scumbuddy is a bad lynch, I'm much happier voting for them than if everyone's currently focussed on someone else but willing to switch; the situation's quite different, but the vote count looks the same.Succinctness is pro-town.
Passion is inversely proportional to the amount of real information available. ~ Gregory Benford- Zachrulez
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Zachrulez Jack of All Trades
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- Kataphraktoi
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Kataphraktoi Townie
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Sure it works. A big huge analysis post with tons of colors and graphs and whatnots. Its irresistible and if you repeat it enough, it must be true!
On a serious note, i think the idea is when you have a 8 vote wagon and confirm lets say 6 via death or role interaction then out of two remaining one must be scum for x,y,z reasons. If one of those two are obv townie, viola you got a scum. Well hopefully...- Yosarian2
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Yosarian2 (shrug)
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There are types of voting analysis that are very effective.
I, personally, do not think that the type of voting analysis that starts with "There were 5 people on person A, and I'm going to assume that there was at least one scum on the wagon and at least one one scum off the wagon.." is at all effective. It makes too many assumptions; I've seen pro-town people lynched without a single scum on the wagon before. And even if those assumptions happen to be right, it doesn't actually give you much information.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie- Ythill
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Ythill Fabio
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After seeing some of the veterans doing VC analysis in Geezer Mafia, I've started using it and, so far, it's worked quite well.
I don't think using hard and fast general rules (like scum will always spread their votes) is going to help much, but certain situations narrow the likely vote movements from scum. For example, if a big wagon crumbles and there isn't a new one to replace it, the scum on that wagon are very likley to spread their votes out to multiple targets. Or if scum self-hammer, there is probably a buddy on their wagon, otherwise they'd let him hammer. Basically, having all the confirmed alignments color-coded in the VCs increases your ability to see things from the scum perspective, which allows you to make better deductions.
Also, it's very good for townie cred. In the course of a recent SK win, color-coded VC analysis allowed me to find the last mafia by D2, lead an unlikley mislynch to keep him alive, and look townie enough to win in endgame.Record:Town 10W/15LScum 4W/1LOther 2W/2LNewbie 1L
"So yeah, it is a sign from the angels." ~CooLDoG- Ellibereth
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Ellibereth Deus ex Machina
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Having done it in almost every game I've been in...I think it works very well.
Have had 2 occasions where it completely blown up in my face, the rest have at least reasonably matched up with eventual flips.
Don't really have any concrete statistics that there is almost always scum on a large wagon and some scum off it and other stuff like, but it's been like that almost every time for me in practice so...FLASH OF GREEN- Vi
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Vi Professor Paragon
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- The Fonz
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The Fonz Jack of All Trades
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- Yosarian2
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Yosarian2 (shrug)
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To be honest, I might be biased against it because usually when I've seen it, what happens is DGB makes a huge voting analysis post, goes through every person in the game, does fancy color coding and very carefully thought out logic, and then votes for me.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie- Elmo
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Elmo Mafia Scum
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What types?Yosarian2 wrote:There are types of voting analysis that are very effective.
I'm now mildly curious how anyone actually finds this useful. I just cannot see how this analysis would tell you anything new. Maybe if you had a really bad memory, you'd need parts of the game condensed, or something?Succinctness is pro-town.
Passion is inversely proportional to the amount of real information available. ~ Gregory Benford- Battousai
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Battousai Mafia Scum
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Maybe you should stop being scum in games with her.Yosarian2 wrote:To be honest, I might be biased against it because usually when I've seen it, what happens is DGB makes a huge voting analysis post, goes through every person in the game, does fancy color coding and very carefully thought out logic, and then votes for me.- Vi
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Vi Professor Paragon
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Elmo Mafia Scum
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- Vi
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Vi Professor Paragon
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If you're in a 24-player game, you'll probably be grateful for the vote analysis as a tl;dr, especially if you're playing in some kind of tragic comedy of a game (which is pretty much how 24-player games go).Elmo wrote:Vi: I am like the anti-hate. It just genuinely surprises me. Maybe in like a 24 player game? But I would still rather spend the time rereading..
Also, I have hard enough of a time remembering what people said half a page ago.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.- Yosarian2
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Yosarian2 (shrug)
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Taking a series of votecounts, and analyzing them to see who was on which wagon at what point can be a good way to analyze the game. Like "When the two big wagons were on person A and person B, who was on which wagon, who joined it when; when wagon A faded out and wagon C took over, who joined it then", ect, especally when one of the three wagons was on scum. It's a good way to notice details you might have missed at the time.Elmo wrote:
What types?Yosarian2 wrote:There are types of voting analysis that are very effective.
I'm now mildly curious how anyone actually finds this useful. I just cannot see how this analysis would tell you anything new. Maybe if you had a really bad memory, you'd need parts of the game condensed, or something?
Also, on like day 6 of a large game or something, looking at a whole series of votecounts, it will quickly become obvious that certain people were on a series of bad wagons and not on any of the ones that hit scum. It's not necessarily something you'll notice at the time, if all the votes individually seemed reasonable, but it's a good way to look a the bigger picture and look for patterns.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie- Elmo
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Elmo Mafia Scum
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Neither of those are what I thought the OP meant, though.. namely analysis based solely on who voted who. Otherwise anything in the game falls under "vote analysis". (Fwiw, as stated I'm still not really sold, but whatever.)Succinctness is pro-town.
Passion is inversely proportional to the amount of real information available. ~ Gregory Benford- vollkan
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vollkan The Interrogator
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It's the latter.Mina wrote: Do people find voting analysis to be a better tool than gut reads or partnership analysis, or is it just coincidence and confirmation bias?
No town player gets lynched without town on their wagon. So, simply being on a town lynch wagon cannot be considered a meaningful scumtell. Likewise, I see no good reason for thinking that any particular wagoning pattern is scummy. Somebody can be the L-1 vote on three townie lynches and very easily still not be scum. Of course, that L-1 pattern is definitely a good reason to go deeper and analyse their behaviour and reasoning. But I see no reason for treating it as a scumtell in and of itself.
Note: I think it is probably the case that such an L-1 voter has a greater-than-average chance of being scum. However, that only really means that voting analysis is a rough proxy for actually doing detailed, individual-level analysis.
Also, I am always amused by the fact that voting analysis players can stubbornly insist on reducing mafia to a numbers game while, at the same time, they are never able to justify their approach beyond anecdotal evidence of "I've seen it work a lot". (Much as I can't stand gut players, at least when they justify gut play on the basis of anecdotal evidence they are beingconsistentlyillogical )
I have the same problem, which is why I use a scoring system for scumtells.Vi wrote: Also, I have hard enough of a time remembering what people said half a page ago.- Shanba
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Shanba So win
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As a bit of background, I've personally used vote analysis twice in my mafia career (in the sense of looking through a bunch of votecounts, checking off patterns and looking for scum based on those votecounts. The first time was a long time ago, in a friends and enemies game, and I ended up with 2/3 scum. Here's the post. The second time was far more recently in NY 111 where I identify three players as being exceptionally wagonny and 2 as being fairly wagonny and all three being consistent on being on any wagon that was not on one of them. Ironically, the lynchpin in my case thee (that two of them did not join the wagon on the third) ended up being wrong, because he was the only townie in the group. The other 2 were scum. Here's the post. So I can say I've had some reasonable success with it - but this is anecdotal. My justification for using it is below.
The reason I think it can work is that being on a town wagon is always a scumtell, and being on a scum wagon is always a towntell. In as much as scum want townies to be lynched and townies want scum to be lynched, it is probably inevitable that if you look at a player's overall career, they will end up on more scumwagons when they are town than when they are scum. Of course, there's the playstyle aspect - for a player who is a poor scumhunter and a heavy busser it's going to be skewed, but I think that ought to hold for the populace as a whole. Which makes it by definition a scumtell to be on a town wagon, and it's fair to assume that anyone on a town wagon has a higher than average chance of being scum.
That's also the reason I have a problem with this logic:
and this logic:No town player gets lynched without town on their wagon. So, simply being on a town lynch wagon cannot be considered a meaningful scumtell. Likewise, I see no good reason for thinking that any particular wagoning pattern is scummy. Somebody can be the L-1 vote on three townie lynches and very easily still not be scum. Of course, that L-1 pattern is definitely a good reason to go deeper and analyse their behaviour and reasoning. But I see no reason for treating it as a scumtell in and of itself.
Just because you have factors that make it less of a scumtell don't make it not a scumtell (and especially in yos' case here, the case against is essentially anecdotal.) The caveat I'd like to add that I've used against certain types of scumtell (notably the anti-town = scummy thing) is that sometimes a scumtell can be so reduced as to be negligible - again I don't think that's the case here, as I think the motivation for scum to lynch a townie is big enough that they'll be mainly trying to lynch townies in pretty much every game. And that's all that's required for this to be a scumtell.I've seen pro-town people lynched without a single scum on the wagon before.
I agree you can be smart about voting analyses - for example, rather than going in with a set of preconceived notions (scum must do this, scum must do that) you simply take all the votecounts and then look for patterns (and being a human, you're exceptionally good at this - actually too good, because we as humans often see patterns that aren't there. But we can afford some mistakes as a town player.) And I think it's always good to back up this kind of analysis with normal behavioural analysis. But I don't think that means we should cut a legitimate source of scumtells from our game entirely.(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN
Ribbit.- Ectomancer
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Ectomancer Mafia Scum
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It works, but understand that a single vote count is not enough, much like a single observation is not enough to determine a planet's orbit.I have a degree in bullshit. I have patents on entire lines of bullshit. So don't sit here and feed me a line of bullshit and think that I'm not going to recognize it as one.
This unsupported statement brought to you by the Anti-Supported Statement League of the United States and Territories (ASSLUST)- Ythill
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Ythill Fabio
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ITT vollkan demonstrates that he doesn't know what the OP is actually talking about. True, wagon-position tells are not logical. IME, VC analysis is, and is more objective than what I've seen of your scoring system. Here's one of mine, as an example in a game where Fate was the last scum (ignore my SK hunting, I was the SK).
I think they work because they act as a summary of past game states and so allow a global view of everyone's play and, like I said, they help you to see things from the scum perspective as more alignments are added through cardflips.Record:Town 10W/15LScum 4W/1LOther 2W/2LNewbie 1L
"So yeah, it is a sign from the angels." ~CooLDoG- Vi
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Vi Professor Paragon
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Um...vollkan wrote:Also, I am always amused by the fact that voting analysis players can stubbornly insist on reducing mafia to a numbers game while, at the same time, they are never able to justify their approach beyond anecdotal evidence of "I've seen it work a lot".
(...)
I have the same problem, which is why I use a scoring system for scumtells.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend. - Vi
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