Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3350 (ISO) » Thu Dec 08, 2016 4:02 pm

Post by BrainpanSonata »

Triple Post Correlation X-Voter
(alignment chosen at Mod discretion)

You start each day with an X-Vote which intitially counts as only one vote. For every third post you make during the current day phase, the value of your vote increases by 1 (the increases begin with post #3). These increases stop once your vote reaches the X value, where X equals the number of players in the game divided by 3 (rounded up in the event of fractions). Your vote value resets to the original value during the subsequent night phase. It is possible for hammer to occur solely by your X-Vote, if the X-vote's current value is equal to or greater than the hammer requirement. Your X-Vote can only be placed on one player at a time and can increase while it is placed on a player.

You win with your respective alignment. If your alignment is neutral, you win by surviving until MyLo/LyLo or endgame, whichever comes first.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3351 (ISO) » Fri Dec 09, 2016 5:09 am

Post by The MM »

Unsafe Vault Breaker
(alignment at mod's discretion)

Abilities
  • Vault Breaker:
    • [Passive]
      You trigger Unsafe Vault by being on the player's wagon at the end of a day or by targeting them at night.
    • [Night Action]
      Target a player.
(Before you ask, Vault Breaker's night action has no actual effect except being an extra enabler for its passive component.)



In post 3349, Gamma Emerald wrote:@The MM: Storer roles are not vaults themselves, and also grant all vaults the same ability
I know that.
I was just saying, giving Vaults an ability (here, Loved) ensures that they pass it, so there was no need to precise that they pass the ability when they die.

Unless I am misunderstood and the Vaults don't really become Loved by the effect of a Loved Storer.
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Post Post #3352 (ISO) » Fri Dec 09, 2016 7:23 am

Post by The MM »

Mafia Echo-killer


Abilities
  • Déja Vu:
    [Passive]
    Your nightkills are replicated the following night with the same target.
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Post Post #3353 (ISO) » Fri Dec 09, 2016 8:42 am

Post by Satel »

Mafia Global Unsafe Vault Vote Stacker

  • Abilities:
  • Global Unsafe Vault:
    [Passive - Global] When you die, the player who killed you or hammered you gains a copy of all your abilities.
  • Vote Stacker:
    [Passive - Global] Your vote counts as 0+the number of copies of
    Vote Stacker
    you have.


This role counts on the fact that all players have the abilities. Obviously it is broken if the Mafia have the only actual kill.
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Post Post #3354 (ISO) » Tue Dec 13, 2016 1:20 pm

Post by BrainpanSonata »

Town Pollster


Once per night, you may choose a player to use your ability on. The target player will be immune from any and all vote-increasing, vote-decreasing, and vote-nullifying abilities for the next day phase, and any such effects already on that player will be suspended for that day phase (but not completely negated).

You may target any player more than once per game, but may not target the same player two nights in a row.

You will be notified of success/failure of your targeting, but not what abilities are already affecting your target. Your target will be notified when your action succeeds (including temporary suspension of preexisting effects if applicable), and also when the temporary suspension is over (if applicable).
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3355 (ISO) » Sun Dec 18, 2016 3:17 am

Post by The MM »

Town God Hivemind Vigilante


Abilities
  • God:
    [Passive]
    You are not in the game. Therefore, you cannot vote, or speak in the game topic. You also cannot be targeted at all, even by abilities that could target you otherwise.
  • Mindful Smiter:
    • [Passive]
      All players are informed that they have the following ability.
      • [Night Action]
        Vote for who you want Mindful Smiter to be used on. You may use this action alongside any Night Action, even those that would otherwise prevent you from using other Night Actions.
    • [Night Action]
      Shoot the player who will be voted most tonight.
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Post Post #3356 (ISO) » Sun Dec 18, 2016 3:24 am

Post by The MM »

Town Anarchy-Cop


Abilities
  • Random Investigation:
    [Night Action]
    Investigate a player. The target is chosen by the following sub-ability.
    • Sub-ability:
    • Anarchy:
      [Passive]
      At the beginning of every night, the last player to have posted in the last day phase
      (except yourself)
      is messaged that they have the following ability:
      • Anarchy Pick:
        [Night Action]
        Choose the target of Random Investigation. If you didn't choose a target within the night, it will target you.
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Post Post #3357 (ISO) » Fri Dec 23, 2016 1:32 am

Post by The MM »

Town Modbot-P001


Abilities
  • Modbot:
    [Passive]
    • Your role cannot be changed.
    • Modbot Parts:
      The player who hammers you becomes a Modbot, gaining New Mod Order.
  • New Mod Order:
    [Night Action]
    Target a player. If they are third-party
    (ie any faction that doesn't win by being the only one left in the game, or any self-aligned role)
    , you modkill them.

Yes, this is an insta-loss, so it is bastard, but to a lesser extent than some might think: the third-parties might have already lost from dying anyway.
Waiting for the day I can come back and mod games.
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Post Post #3358 (ISO) » Fri Dec 30, 2016 1:14 am

Post by The MM »

1-Way-Lover Stalker


Abilities
  • Mad Love:
    • [Passive]
      At the beginning of the game, another player is chosen as your
      Lover
      . If your
      Lover
      dies, you kill yourself.
    • [Passive]
      Every night, you are returned every night action that is targeted at your
      Lover
      and kill the user of the night action that would execute first this night.
    • [Win Condition]
      You win if your
      Lover
      is still alive and wins at the end of the game.
Waiting for the day I can come back and mod games.
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Post Post #3359 (ISO) » Fri Dec 30, 2016 2:22 am

Post by callforjudgement »

Informed Townie


You know that
player
is a Paranoid Gun Owner, but is not aware of the fact.

(Mod note: Give a hidden PGO modifier to a random other player when rolling this role. The idea's that the PGO doesn't know they're a PGO, but the Informed Townie does.)
scum
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Post Post #3360 (ISO) » Fri Dec 30, 2016 7:17 am

Post by Gamma Emerald »

Vanilla Townie
In post 3358, The MM wrote:
1-Way-Lover Stalker


Abilities
  • Mad Love:
    • [Passive]
      At the beginning of the game, another player is chosen as your
      Lover
      . If your
      Lover
      dies, you kill yourself.
    • [Passive]
      Every night, you are returned every night action that is targeted at your
      Lover
      and kill the user of the night action that would execute first this night.
    • [Win Condition]
      You win if your
      Lover
      is still alive and wins at the end of the game.
This is genius.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3361 (ISO) » Sat Dec 31, 2016 4:08 am

Post by Satel »

In post 3360, Gamma Emerald wrote:
Vanilla Townie
In post 3358, The MM wrote:
1-Way-Lover Stalker


Abilities
  • Mad Love:
    • [Passive]
      At the beginning of the game, another player is chosen as your
      Lover
      . If your
      Lover
      dies, you kill yourself.
    • [Passive]
      Every night, you are returned every night action that is targeted at your
      Lover
      and kill the user of the night action that would execute first this night.
    • [Win Condition]
      You win if your
      Lover
      is still alive and wins at the end of the game.
This is genius.
This is his toned-down version of the role of my original overpowered role of Yuno Gasai when I was trying to design a Mafia Nikki a few days ago.
(Note to who may not know: he's my brother)

Mafia Nikki obviously didn't work because it's basically impossible to replicate appropriate dynamics. It involved a lot of murder and detection (necessary to foil murders) and it was just such a mess.

Here's the original:
Yuno Gasai

  • Win Condition:
  • You win if either you or Yukkii wins the Survival Game.
    • Note:
    • If both you and Yukkii survive to endgame, you commit suicide, but you still win.
  • Abilities:
  • [Passive] You murder anyone who targets Yukkii at night.
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Post Post #3362 (ISO) » Sat Jan 07, 2017 1:02 pm

Post by BBmolla »

Mafia Bloodhound
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
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Post Post #3363 (ISO) » Mon Jan 09, 2017 3:12 am

Post by The MM »

Uninformable Townie


Abilities
  • Disinformation'ed:
    [Passive]
    You may not receive investigative results or any information that is confirmable.
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Post Post #3364 (ISO) » Mon Jan 09, 2017 11:53 am

Post by callforjudgement »

Results Eavesdropper
(alignment chosen by moderator, defaulting to town)

Each night, choose a player. If that player receives a PM as a consequence of night actions that night (e.g. investigation results, Messenger messages, "you have been invited to a neighbourhood"), you will get a copy of it. (Note that this won't actually give you access to any private topics mentioned in the message; you'll know their URL, but it won't work unless you already have access to it via another means.)
scum
· scam · seam · team · term · tern · torn ·
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Post Post #3365 (ISO) » Tue Jan 10, 2017 5:31 am

Post by Felissan »

Mafia Goon
In post 3364, callforjudgement wrote:
Results Eavesdropper
(alignment chosen by moderator, defaulting to town)

Each night, choose a player. If that player receives a PM as a consequence of night actions that night (e.g. investigation results, Messenger messages, "you have been invited to a neighbourhood"), you will get a copy of it. (Note that this won't actually give you access to any private topics mentioned in the message; you'll know their URL, but it won't work unless you already have access to it via another means.)
If someone runs GIM off MS, they might have to reroll that one, since a QT's URL is all one needs to view it.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #3366 (ISO) » Tue Jan 10, 2017 5:35 am

Post by Infinity 324 »

Vanilla townie


In that case you could just not give them the url
Show
new GTKAS

<3 you are valid

plural system, we may or may not sign
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Post Post #3367 (ISO) » Wed Jan 11, 2017 4:28 am

Post by The MM »

Town Vote-ninja'er


Abilities
  • Stealth Kox:
    [Passive]
    • You may not vote someone who doesn't have votes on them.
    • Ninja'ed:
      When you vote someone, you must remove a player from their wagon, but your vote counts as 1 more, plus 1 more if this is your first vote this day.
    • You may not vote until a player who had their vote removed by Ninja'ed has voted again. You may only unvote.
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Post Post #3368 (ISO) » Wed Jan 11, 2017 4:32 am

Post by The MM »

Townie Fossil


Abilities
  • Fossil:
    While you're dead, players may try to revive you at night, but must do no other night action. If at least 2 players wanted to revive you, you return to the game alive, but the town is unable to lynch the next Day phase.
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Post Post #3369 (ISO) » Thu Jan 19, 2017 7:48 am

Post by The MM »

Townie Already-dead Fossil


Abilities
  • I'm Already Dead:
    [Passive]
    You die at the beginning of the game.
  • Fossil:
    [Passive]
    While you're dead, players may attempt to revive you as a Unique Night Action
    (Unique means no other night action can be performed.)
    . If at least 2 players attempt to revive you, you return to the game alive, but the town may not lynch during the next day phase.
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Post Post #3370 (ISO) » Tue Jan 24, 2017 10:44 am

Post by Gamma Emerald »

Werewolf
In post 3365, Felissan wrote:
Mafia Goon
In post 3364, callforjudgement wrote:
Results Eavesdropper
(alignment chosen by moderator, defaulting to town)

Each night, choose a player. If that player receives a PM as a consequence of night actions that night (e.g. investigation results, Messenger messages, "you have been invited to a neighbourhood"), you will get a copy of it. (Note that this won't actually give you access to any private topics mentioned in the message; you'll know their URL, but it won't work unless you already have access to it via another means.)
If someone runs GIM off MS, they might have to reroll that one, since a QT's URL is all one needs to view it.
or remove the url
<Embrace The Void>


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Post Post #3371 (ISO) » Thu Jan 26, 2017 6:21 am

Post by The MM »

Random Number God
(self-aligned)


You are a God, meaning you are not in town.
You choose the result of every randomly-decided result in the game, within possible parameters.

You win by endgame if out of all the players whose abilities you directed, half are still alive. (If you didn't actually change any ability, you lose.)
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Post Post #3372 (ISO) » Sat Jan 28, 2017 6:33 pm

Post by Lycanfire »

Town Compulsive Global Switch


On night 1 (or 0 if applicable), you must set every other player's abilities; if present, as ON or OFF. Each following night your choices will then be inverted for as long as you are alive.
Last edited by Lycanfire on Sat Jan 28, 2017 6:37 pm, edited 1 time in total.
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Post Post #3373 (ISO) » Sat Jan 28, 2017 6:37 pm

Post by Lycanfire »

Wagon Killer, alignment reroll


Each day, you can remove a player from being a viable lynch target for that day. This ability does not work in lylo. Reroll and the alignment of the rerolled role will be the alignment for this role.
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Post Post #3374 (ISO) » Sat Jan 28, 2017 6:43 pm

Post by Lycanfire »

Town Reflexive Informed Prisoner


You will be informed by the mod if the game has reached a prisoner's dilemma.

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